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Land Raising

Author File Description
File Details
# of Players: 6
Version: AoM: The Titans
Land Raising - by LB / Green_Turtle / LB_Defender

This is a fun game where you have to use the way buildings flatten terrain to lift up the land above the water so you can get your villager to your flag. If you need a strategy, just keep building up the elevation from the area where you start at, an lift the terrain untill you get to the flag. Remember not to delete your villager, but you should delete your building after you build it so you can gradually lift up the terrain and extend it out more. The game has been tested online and it very possible to complete, also each player has thier villager automatically selected and added to a unit group.

-Teams are free for all/all different teams.
-Locked diplomacy is optional.
-Allow Cheats won't really affect the game much.
-Team Shared Recources/Team Shared Pop are both unessicary.
-I haven't added anything for difficulty.
-I have made a trigger to set everyone's handicap to 70000%, so you don't need to worry about that.

This map uses some triggers that I have made myself but not yet released, I will release the triggers soon, but as for now I would appriciate it if you didn't try to find out how I did some of the things I did. :D

Comment, Rate, Good Luck, Have Fun, and Don't Quit! :)

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
Forgot to mention, game time is about 15-25 minutes.
invent00r The intro wasn't very smooth.. The camera track ended way before it went to the next scene.. And it took a few seconds to load the map..

My first attempt at playing left me in the middle of my way to the flag.. I got a bit bored honestly.. Adding God Powers looks like a good idea, tho since villagers can't die, you should embrace it - add a safe mechanism that restores them in case they die - give bolts to players, lightning storms, tornados - anything that slows them down.

I didn't see why the refresh was there.. Since this is a mini map, looping more the triggers won't cause any lagg.

Your "home-made triggers" ( :p ) are somewhat like Quest Var Vectors. Only using lookAt function. I guess I could add that to TL.

Anyways, it's an interesting idea.. Tho I don't see the replayability of this game being very high. :o
File Author
Thanks for the constructive critisism. The refresh was there because there had to be some way to get AOM to know that the terrain lifted above the water is not passable, and if I looped it really fast it would not let you build. And the custom triggers I think I was too protective :/. Thanks for telling me about it.

And the camera tracks were [i]supposed[/i] to end before the next scene, a whole second, so you could finnish reading the text AND look around. Not everyone is as fast as you :P

[Edited on 04/15/09 @ 09:06 PM]

nottud The refresh trigger I developed after realising that the undo/redo functions were the only online working functions that would update the terrain status. However it has to undo terain for it to work. So I made it copy a small amount of terrain at the bottom of the map and then paste it again and then undo it - therefore no change to the map. (The elevation change is even off so you don't lose extreme elevation)

Unfortuntely the edit mode needs to be changed to allow the copy to occur which causes the building to stop as that is an edit mode.

If the refresh trigger is not used land raised out of the water would still act like water! - hence you can't use the trick to get across rivers on normal maps. (I used to do try and do it years ago but got annoyed when I found it didn't work :p )

Nice creative idea using the z triggers though.

Oh and one possible tip - why not make buildings auto delete on creation?

Oh and It was interesting how you can get stuck if your not careful and get trapped by impassable land lol and then run out of meteors. :p

[Edited on 06/01/09 @ 01:16 PM]

File Author
Heh, thanks, nottud. Yeah I guess I should have made the buildings auto-delete, and I don't mind the cancel building thing so long as I know when it will happen, so that's why I put the 30-second timer. I still find this fun. :D

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