Posted on 04/15/09 @ 11:07 PM (updated 04/16/09
This is a three way. You get to choose your poison. There are three heroes in the beginning, and you can only play one. There are no Town Centers, and you cannot produce any units.
||AoM: The Titans
The object is to nab the Relic, and take it to the north where your temple awaits. But first you must undergo the rigourous training that only cruel masters like myself can inflict.
|Author||Reviews ( All | Comments Only | Reviews Only )|
The scenario was well layed out. Meaning no issues with movement and all. You also had a selection of heroes, which added to the playability. Though, the map didn't have much changed. It was mostly flat, and that made the map a little wierd to go through most of the time.
There was no need for objectives, really. Most of the way, you just went straight, so the map needed a touch of exitement to it, such as finding a passage, a cave, a shallow river that you have to pass through, something different than just walking forward all the time.
Easy! That is the first word that popped inside my head. The first thing is, the heroes. There were mostly myth units on the map, which made it easy pickings, though you did add a few other units, like archers and Circe and The Servant of Kronos.
Which brings me to the second part. You gave the player many many god poweres, which made it EXTRA easy. The archers, for instance, were easy (I personally played as Bellerphoron) and I used the 'Traitor' god power to get a Colossus to join me, so it was really no bother at all.
Circe, was just dissapointing. The objectives stated "Use the Bolt power if you wish" or something like that, so well, I did. You kept granting the player god poweres after kills, and restoration to add to it, reviving the players health, making it much, much to easy. There was no difficulty or challenge.
Awfully creative scenario. Very nicely done there. Though, the thing is, there was no storyline, bringing it down. It was really neat how you transformed the deer to Circe, very nice. The character selection was also great and creative. Nicely done!
Map Design: 2
Now this part saddeded me. The main area of the map was covered in Grass A. You should have used some terrain mixing in your scenraio, mixing terrains such as Grass A, Grass B, Gaia Forest Floor, ect. to enliven your enviornment by a bit. Besides the Greek Road in the ruins, and the Forest Floor Oak, there wasn't much terrain.
Speaking of the ruins, they were nicely prepared. There was mist if I remember correctly, and pots and barrels there, meaning there were some people there, perhaps.
No rocks. No! Rocks are one of the most important things in map design. I saw not one! You should have added some rocks along the cliff sides and trees, and sprites along the roads. There was not a rock in distance. Be sure to use them.
NO detail. Grass, bushes, etc. and rocks as I have mentioned before. There wasn't any in there. Use bushes along the trees and forests, rotting logs, runes, something, anything to enliven your enviornment and to make it better.
There were quite a bit of objectives in there. Yet, no storyline. That is one of the most important things in a map. Be sure to center your ideas around that. It will make a scenario better and keep you audience entertained.
This was a very great map. I'm impressed Hammer! Do not be disappointed by the low rating, please. It was a great scenario and I guess it is your first so keep up the great work there bud.
I hope to see another scenario from you soon! ;)
[Edited on 04/17/09 @ 07:01 PM]