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AoModAI 1.5.07 beta

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Version: AoM: The Titans
After more than 2 years of hard work, I've decided to release my AoModAI as a beta, as my free time gets more and more limited.

Here's a copy of the readme:

# AoModAI 1.5.07 beta #
# by Loki_GdD #

This is a modification based on Georg Kalus' Admiral X AI.
Its main features include:
- better defensive behavior (also near other settlements)
- Atlantean and Norse AI players now research wall upgrades
- builds walls, buildings and farms near other settlements
- changes the main base if it is destroyed (if it still has other settlements)
- rebuilds fortresses and towers
- builds mirror towers
- helps defend allied main bases
and loads of other tweaks.

The AoModAI usally beats the default defender AI (tested for Hades vs. Hades on several land maps)

This is a BETA release! I have, however, decided to release it, since my free time gets more and more limited.
It has several limitations:
- up to now it's only optimized for Greeks
- It's not been tested much on transport maps and is best on land maps only. Water maps where you don't have to transport units to other islands should work though
- it's relatively defensive, especially in cAge1 to cAge3
- momentarily it's fixed to use only the defensive personality. If you want it to use another or a random personality, you have to open the file "AoModAIPers.xs" and edit the line "choice = 1;". Either comment it out (//) or set it to another value from 0 to 5


Unzip the files to "...\Age of Mythology\ai2"
You should then be able to select the AoModAI for computer players.

thanks goes to
- Georg Kalus for programming the Admiral X AI without which this mod wouldn't exist
- all users that answered my questions in the AI forum at http://aom.heavengames.com/

Bugs, feedback and feature changes/requests:
Please send them to loki_gdd@gmx.net

Legal stuff:
If you want to modify this mod, please feel free to do so, but if you want to release it, you have to give it another name.
If you want to contribute to this mod, please contact me via e-mail: loki_gdd@gmx.net


Version history:

AoModAI 1.5.07

- initial beta release
AuthorReviews   ( All | Comments Only | Reviews Only )
Rating: 5

Very nice AI; very challenging. Extremely defensive. Works great on most maps. Very good for a Beta release.

Additional Comments:

This is the best AI that I have used for my favorite random map - Coniuriatiae. Computer players are much better and make for an even more fun game now. I hope that you do get to finish this; can't wait!
Rating: 5
This AI mod is just stunning! I love how the AI defend their other towncenters by building walls and towers around them. GENIUS! This is the perfect mod for land only map. xD

Additional Comments:

All though this is the best ai mod iv come across so far i do wish that they would do better on water maps, because they hardly ever attack! Also it would be nice to see some of the other civs actually do something like the greeks instead of just farming...... I really do hope you are still working on this. When do you think we can expect another BETA or even final release?

Thanx again for all your hard work.
Rating: 4
it Has Good defence but never attacks and i built my wonder inside its base well i was its allie and no enemy can even touch it so awesome defence,the reason for the 4 is because it doesn't concentrate on economy and even help me to protect my wonder/attack the enemies, im an attacker. umm thats it

Additional Comments:can you make an AI similar to this but it must have commands

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