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Downloads Home » Single Player Scenarios » Kill all romans and 2 Titans

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Kill all romans and 2 Titans

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File Details
Version: AoM: The Titans
You are 54 Greek champion hoplites and you have to kill over 1000 Romans and 2 titans that's pretty much it ooh and the attack and hp of your hoplites increase as time passes.To download copy the scx file in the scenario folder in C:\program files\age of mythology\scenario
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Map Design1.0
Playability: 1

Basically, it was a sandy map with hoplites, the Promethean titan, and Kronos. You really didn't have to do anything. You made the hoplites head directly. Other than no controlling, or having to control the units, there was no other thing to to but fight. Once the two titans were dead, the scenario ended. It was simply, about twenty seconds long, unless you stall time, and move your men away. Other than that, not much playability included there, bud.

Balance: 1

Easy. Simply easy. The hoplites' health and attack grew very, very fast, which basically, made all of the titans' work nothing, since their hitpoints basically incerased every two seconds by the large. The titans were very weak comparing to the hoplites. It is like a recreation of 300, but much, much different. Also, I had no men die, so there was no way to lose.

Creativity: 3

I think this was preety creative. As thus, a group or army of men fighting two titans, etc. Their health increasing was a very nice feature, but easy to do and didn't make me say "wow". Having no storyline made the map very boring and dull. Be sure to at least include a little story. Perhaps in a little cinematic or something to keep the player who hasn't read the instructions, to still know what the heck he's doing.

Map Design: 1

A dull, sandy filled map. That is all I saw. No rocks, no trees, no details, no eyecandy, no nothing. Be sure to add some designs to make the player more interested in your map. Go to the design library, where you will find many guides on map design, from basic to expert. Try practicing making different enviornments, or overlapped buildings in a scene. The soldiers could have been fighting in an old city, being called to fight. That would have made the scenario much more intetsting and would have brought your rating up.

Additional tips: Come join us in the Scenario Design and Discussions forum. There, you will be able to get tips and be able to show off your eyecandy pieces. So, head on over.

Story/Instructions: 1

This part was awfully dull. No storyline and no instructions or objectives whatsoever. It is hard to write in this area, being nothing here.

Additional Comments: This was a nice scenario. Keep trying and you will be making awesome maps soon.

Good luck!


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HGDL v0.8.0

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Map Design1.0
Favorites: [Who?]0
Size:89.29 KB
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