Posted on 05/01/09 @ 11:48 PM (updated 05/30/09
This is a Preview to my campaign that I am working on called Revenge. This includes the first scenario and some screenshots from that scenario.
|# of Scenarios:
||AoM: The Titans
There is also a readme, so read that first before you ask questions. I'm open to comments on how I can make it and future scenarios better, so please rate and comment.
The story for this scenario is that you have to help Gargarensis escape from the underworld. To get the rest of the story download my campaign: Revenge when I finish it.
Update: I added more embellishment and the invisible walls so the ending works for sure. The whole campaign is going to take a lot longer than I thought, mainly because one of my completed scenario's triggers stopped working, so I have to fix that and I am not very far into my campaign.
|Author||Reviews ( All | Comments Only | Reviews Only )|
This scenario offered a great level of playability. It made the scenario very entertaining, including the slave rescue, the destroying of the temple, and the lightning statues. It added a very nice style to the scenario and it made it very original. The instructions were clear and easy to follow. Though, the thing is, when you reach the ending through the passage, nothing happens. I moved Gargarensis around the area, but nothing still ended the scenario. I saw you put a cinematic block at the end, meaning you intended to end the scenario as soon as Gargarensis leaves the passage. If this was so, add some invisible walls around the areas the player is not supposed to go through. Then, they will have a clear path, and it would end the scenario right, rather than the player searching around the area wondering where to go.
This part was very good I must say. The slaves you had to capture, and them joining your side, was great to the balace, since it added to the number of soldiers you have. The enemies were large in number, but so were your troops. And adding to that, you were granted four mythical creatures everytime you destroyed a statue, and strong ones too. Hydras, chimeras, collosi, and medusa. Be sure you make a way for the player to also lose, but having to win by a special stragety or effect in the scenario. At the end, the army at the temple stood no chance against my army. It is good how you walled the area in the temple off, so that way the soldiers can fight, and the towers can attack.
Very nicely done. Unique playability, great storyline, and I saw no flaw in this whatsoever. I like these types of campaigns, which are original to the Old Campaign itself. It looks like they would fit right in to the campaign as a scenario or another campaign itself. Everything was nicely orgainzed and very well thought out.
Map Design: 3
Major flaw I saw in this scenario. There was nothing to enliven the map or make it interesting to look at. The map had no detail whatsoever. You could add a few cinematic rocks here and there, since they are the only ones who offer the Hades-type rocks. Also, you could have added skeletons or some ruins around, just to give the map a spooky atmosphere and a different style from all the others. Also, at the end of the scenario, the grassy/sandy area with the water, lacked detail. On one part it was just Grass A, and it looked unatractive. Try mixing different terrains, such as Grass A, Grass B, and other terrains to make the scene better. The water itself could have had more too. Try putting a lilly pad here and there, mabye a PaPyrus plant, some fish. Just by doing that you can make the scene so much better.
Very intersting storyline. It is very original and awfully creative. The instructions were clear, and very easy to follow. And they were always granted when a new objective was introduced, so that was good. Many scenarios these days do not do that. But very nicely done, here. I liked everything.
Additional Comments: This was an awesome scenario. Cannot wait for the campaign.