Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » Bandit Chase V6.0

Download File Post Review Post Comment

Bandit Chase V6.0

Author File Description
hackingguild
File Details
Style: No Style
# of Scenarios: 11
Version: AoM
Theseus is a good warrior
He is good at fighting and training

Start in Atlantis the Great City for

BANDIT CHASE 6

HOW TO PLAY
Step 1 Open My Computer
Step 2 Go to Local Disk where you installed AOM (example c:/
Step 3 Go to Program Files then Microsoft Games
Step 4 Open the Scenario folder
Step 5 Put the .scn files
Step 6 Open AOM
Step 7 Click Single Player then Load Scenario
Step 8 Play!

Email nathiriel@yahoo.com or leorafaelorpilla@yahoo.com for mistakes or comments to make this Scenario better please send me the file

Note:You can edit it at the editor!

HAVE FUN
LOOK OUT FOR PART 7 AND WHOLE CAMPAIGN!

PLEASE ALSO CHECK OUT MY WEBSITE
hackingguild.webs.com FOR LOTS OF SCENARIOS !!

Greece Completed
The Official Trailer Out Now!!
http://www.youtube.com/watch?v=oVi5E_f270A&feature=channel_page

Norselands COMING SOON
AuthorReviews   ( All | Comments Only | Reviews Only )
aZeusdude2
Rating
1.8
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions2.0
Playability: 1

Destroy the enemies, all to be exact. There was no winning trigger, and you had to move around to find all of the enemies so you would win. Also, in the cinematics, you didn't turn the Cinematic Mode off at the end, so I had to exit out of the game a couple of times to be able to continue. And, with that, there were no objectives, or other things you could do besides kill the enemies, add some 'Is Dead' triggers on some captains or generals, so when they are killed, you win. It would give the scenario secondary objectives, rather than just "Kill the enemies".

Balance: 2

You had to build up your base mostly. And the bandits had killer large armies, so it was hard to be able to defeat them, and would take a long time. You did not supply the player with enough troops, and since the enemy did not move whatsoever, there was no possible way you could lose, unless you lured the enemy to your base, before they exhinnilated you with their massive large armies.

Creativity: 2

There was little to no creativity in this scenario. There was no epic storyline, no turn of events, no climax. Also, no interesting eyecadny to make the player go "wow". The storyline, for example, you explained through cinematics, so that brought your rating up a bit. But just enough so you would not get a one on this point. Not very creative.

Map Design: 2

Grass A, City Tile, blah. There was nothing in the map design that a player would enjoy looking at. Let me start with the terrains.
First off, no mixings. Try blending different grasses together to make a nicer atmosphere. Such would work: Grass A, Grass B, Oak Forest floor, and preety much all available to you. There are countless possibilities, so you can create many. No small details were included. Grass, bushes, logs, rocks, etc. Be sure to place those in areas to make the scene nicer and to create an atmosphere. Make some nice overlapped buildings to go with your scenario, and many things that pop into your mind. Just be creative.

Story/Instructions: 2

There was a storyline included in the scenario, so I did not drop the rating to a one. But there was no instruction whatsoever. No objectives, just a chat at the beginning of the scenario, which many forget as they play the game more. They wonder: "What do I do again?" Be sure to place them to keep the player directed and to make the scenario easier to play and understand.

Additional Comments:
Python_Owner987
Rating
2.4
Breakdown
Playability2.0
Balance1.0
Creativity4.0
Map Design2.0
Story/Instructions3.0
Playability: 2
The Playabillty is a 2: Firstly because it wasnt ere fair because at the start there are like 4 town centers vs 1 town center (You) and you didnt bother changing the ammount of reasources so it is impossible to destroy 4 town centers. However you did give a large force of men such as Theseus and other units but the other side had loads of myths and son of osirises. To Improve you must lower the units and improve player 1 (You) units. So its a 2.

Balance: 1
The Balance is a 1 because there is four town centers and 1 town center a.k.a you (1) like i said before, and there is too many units on the other side and it is impossible to kill them without cheats and the emeny side has too menny units however,you gave player 1 strong units but low recources so its a 1. To Improve you must: Delete units on the other side and "Modify ProtoUnits". Such as you could make Theseus have 32 attack and 800 health.

Creativity: 4
The Creativity is a 4! firstly because your idea of bandits is fantastic and i like the idea of having Theseus as the hero because hes very reknown but no one uses him! Also you should put a "Nemesis". I like the idea of changing city like you was in: Atlantis then Athens then you leave Greece i liked that idea so its a 4! To improve you could be a bit more created such as put a Nemesis such as Gargarensis.

Map Design: 2
Sorry, the map design is a 3 becuase it was very poor such as no eyecandy,no trees,plants,water and you didnt mix the terrian. How about i help you. Why did you change the trees into different units? Btw this scenario(s) are quite poor in eyecandy before you host maps you should really improve you Map Designing.

Story/Instructions: 3
The Story/Instructions is a three because the instructions were poor such as there were no Objectives but there was a Message to say what you did. You should really use objectives in theory. To do objectives you do: Put the trigger Objectives then go on Player Data (I think) then objectives then press "insert", Then Write! To add a image/picture do: example: Spotlight_10 for Centaurs. The Story line was very rich i liked the idea of having bandits like i said before. And i like the idea of moving country/regin and city. Furthermore to improve you should put objectives and a nememsis like i said before :)

Additional Comments:
These Scenarios are very great i recently edited one when should i send the file to you mate?
CharlieDog
Rating
1.6
Breakdown
Playability2.0
Balance1.0
Creativity2.0
Map Design1.0
Story/Instructions2.0
Playability: 2
This got a 2 as I had no idea what was going on and where I was supposed to go. How was this map playable if I didn't know what to do?

Balance: 1
The enemy always started with more units than me and so I lost. I didn't see any resources on the map so how was I supposed to finish it?
Creativity: 2
This had no creativity whatsoever. You started with some men and had to destroy some men...

Map Design: 1
It was nearly always grass a. It looked terrible.

Story/Instructions: 2
There was only a few messages and no objectives... I didn't see anything in the way of a story.

Additional Comments:
Next time please put a few triggers in. I could of being something more useful than playing this.

[Edited on 05/16/09 @ 08:20 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
1.9
Breakdown
Playability1.7
Balance1.3
Creativity2.7
Map Design1.7
Story/Instructions2.3
Statistics
Downloads:1,071
Favorites: [Who?]0
Size:373.13 KB
Added:05/04/09
Updated:05/05/09
Recently Updated