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City Defense

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File Details
Version: AoM: The Titans
In this scenario, the Greeks have to defend from the Norse attackers. Please feel free to post a bad/good review.
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Map Design2.0
Playability: 3
I found it quite fun to play, even if it was easy. I can't think of anything else to put in here actually, so I'll leave this as it is for now.

Balance: 2
The enemies were very numerous, but then again the army the player recieves is great, and I kept making Bellerophon and Hercules, built fortresses and even a Titan Gate, so it was way to easy in the end. You should think about using the Forbid and Disable Unit trigger to counter that.

Creativity: 2
The cities were practically bare, with buildings around the edges, so you could work with that. I liked the units spread around the city though, it gave the effect that it really was a city, not just a group of buildings surrounded by walls, so well done on that.

Map Design: 2
Most of the map was covered in Grass A and you didn't do anything about the ridge that appears when you select large map, and that didn't look pretty. There were randomly spread forests and isolated bandit camps that I never saw in game. One thing I liked was the relic on the hill, but otherwise the overall design was poor.

Story/Instructions: 1
The story was good, but it could be worked upon. I would love to know why the bandits attacked and the history of the city to as why they are attacking, but I didn't even see a name for the city! However, the message that pops up for the instructions soon disappears and there are no objectives! Why! When it told me about the gold, I sent my villagers there, thinking something would happen, yet nothing did. I invoked plenty and got resources that way as well. Also, when the main enemy attacks, and it goes into cutscene of Kastor and Ajax, it says do not let any buildings die. However, by the time it finished, one of my temples was on 100 health. Thankfully, my army had killed the enemies by the time it got to 4 health.

Additional Comments:
When you are either victorious or defeated, here is a tip: Fade out and shake the camera slightly, like they do in the campaign. This way, it doesn't show the rest of the map. The cutscenes were ok, but I can't complain because I am useless at them!
I think you should absorb what I have said and improve it, and then it may get a more deserving score.

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HGDL v0.8.0

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Map Design2.0
Favorites: [Who?]0
Size:158.29 KB
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