Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Single Player Scenarios
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files


Download File Post Review Post Comment

Egyptian Rituals

Author File Description
Curse of Egypt
File Details
Screenshot:
Version: AoM: The Titans
EGYPTIAN RITUALS IS A 3-SINGLE PLAYER SCENARIO
THIS IS MY VERY FIRST 3-SCENARIO PACK
I HOPE YOU LIKE IT!!
AuthorReviews   ( All | Comments Only | Reviews Only )
csone1121
Rating
1.2
Breakdown
Playability1.0
Balance2.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Playability: 1
This would have gotten a 2 or even a 3, but it was the second scenario that brought it down. During that scenario, my units kept moving to random locations, and it really pissed me off. The rest was all right. The triggers worked fine, but I was bored a lot. Maybe you could make some secondary objectives that could make the main objective easier and give the player something to do.

Balance: 2
The balance was not very good. In the first and last scenario I had unlimited resources and there was really no way for me to lose. The reason I made this a two was that there was a titan in the last scenario that made me have to think about what units to make.

Creativity: 1
There really is not that much creativity here. There is no story line, the map design is not that good, and nothing is really original. "kill all units and buildings" is the main objective in all of the scenarios and that is not very fun or creative. Try making different types of objectives to mix it up once and a while.

Map Design: 1
This area could have been way better. There were two terrains used in all three scenarios, Sand A and Egyptian road. There is very little embellishment and there is nothing that made me say wow or even made me take a second glance. There is a lot of empty space, in this empty space, place things like pyramids, sand dunes, etc. It would make the scenarios a lot better!

Story/Instructions: 1
There is absolutely no story in these scenarios. Why is general Melagius (I think thats what it is) attacking, or why are there norsemen in Egypt. It would help a lot if you explain this. There are no instructions in the first or third scenarios too, just chats saying "defend the city", or "look a titan". After I defended the city, I didn't know I was supposed to destroy the town. And after I killed the titan I didnt know what to do next.

Additional Comments:
Sorry for the bad review, but I think if you spent a little more time on these, they would have been a lot better. Keep downloading and with practice you will get much better at making scenarios!
Guard of Olympus
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
Now it's time. My Ripto rapport is done so I'll review this now

Playability: 2
The playability wasn't really good. I had a few troops and a towncenter, but there were no resources so i was bound to Archanic age. Look under nature in the objects section and you will find trees, gold mines and food. In one scenario the units kept going to the same spot over and over. That's rather annoying and I were have to go to the editor and turn the looping trigger off. I also dislike that the victory condition is all units and buildings dead. That makes it take an eturnity to finish it since i'm have to look around all map to find the last military barrak or anubite. The distances are way too long and it gets annoying to walk in one minute without anything that happens. Make smaller maps in the feature. Since there are three scenarios in the zip you could actually make a campain out of it with the campain maker tool.

Balance: 1
Very unbalanced. The scenarios are either to easy or too hard. In some scenarios the enemy has devastingly mutch more units than I have and since i'm unable to advance in age (Except in the scenario in witch you gave the player unlimited resorces that was way to easy with my Son of Osiris and that mutch troops against there two waves of axe and spearmans) it's impossible to win. The timing of those few things that's being said is really bad and it's almost impossible to read them all at the same time. I guess the last scenario was the most balanced since the enemy had a titan and I was able to train units.

Creativity: 1
This really wasn't creative at all. it was simply a fixed force battle scenario pack. Fixed force with totaly un-balanced armies really doesn't feel very creative and the map design is'nt creative either. The story is lacking and it feels likeone of those scenarios I myself did right after finishing Fall of the Trident. Try to come up with a story first and then try to explaine the story in the scenario. There were nothing special with any of these scenarios and thereby the rating of this cathergory must be a 1.0

Map Design: 2
Not really good. All that Egyptian road terrain that the all of the scenarios are totaly covered with really gets boring to look at after some time. There are no trees, rocks, sanddunes or any special eyecandy in any of the scenarios. Read to five star rated guide about terrain mixing, I think that would help you. Also try to be creative and come up with some eyecandy. The thing that makes this score a two, not a one is that the enemy city in mission two is rather nice and the buildings are placed in a nice way in that city.

Story/Instructions: 2
No story and no instructions. I'm sorry, but it's hard to know what to do and where to go without instructions even though i could guess what the goal was: Destroy all enemy buildings and units. there was almost no story, no cinematics to explain, but I could in someway understund parts of the story: being attacked, counterattack but in the last scenario I didn't understund a thing. I mean, Why were the norsemens attacking and how did that Titan escape tartarus? You didn't tell me that i were have to attck them, all the instructions via the message box said was "Defend your city". But no attackers came. Use objectives to tell people what to do. to do this make an objective under scenario in the editor and use the objectives trigger effect.

Additional Comments:Try to prove that you can make good scenarios or people will propably stop downloading your scenarios. sorry for sounding harsh, but that's the way it is.
Beauchamp
Rating
2.4
Breakdown
Playability2.0
Balance1.0
Creativity3.0
Map Design1.0
Story/Instructions5.0
Playability: 2
I gave you a playability of 2 because it was just you making troops and attacking something. You didn’t have to gather any resources except in the second level and you already started out with 2500 of every resource. Make sure that its balanced like making gathering a big role in order to win instead of everything given to you. Also in the second map my troops kept walking to different parts of the map you need to test your scenario many times in order to get a smooth game play.

Balance: 1
In Balance I gave you a 1 because you don’t need any skill to win all you had to do was get your army from point A to point B in order to win. On the first map you just had to use your avengers and a couple priests to kill the invading army then you won. And the third all you had to do was spam millions of units which takes about 3 minutes since you already start with 25000 resources each.

Creativity: 3
I did see creativity in your project so im going to give you a 3. I liked how you put some of the remains of the Greek army from the first scenario and the apes in the canyon that were summoned by Set. You didn’t really walk through a path fighting myth units you were put in the shoes of a town being attacked and needed defending and that’s thinking a little outside the box you always need to think outside of the box in order to make good scenarios.


Map Design: 1
Your eyecandy also gets a 1 unfortunately. The first and second map only had one type of terrain Egyptian road. You need to put a road in and surround that road with landscape to make it look like lush and epic. You also need to put more embellishments in order to make the map look real and not just a flat picture type map. I saw how you put in some flowers and the remains of the first map on the third one and that was good but add some stuff to it like grass and different terrain, anything to make it look more realistic
Story/Instructions: 5
Ill give you a 2 on story and instructions because there wasn’t really a story but I could follow the instructions quite well. The story wasn’t good in fact there wasn’t a story all I had to go off was you’re a town and a bunch of Greeks start to attack you then you were another town attacking some Egyptians and then you were the same town defending from some Norse???Work on the story and that 2 might go up a couple points ;).

Additional Comments:Ill give you a 2 on story and instructions because there wasn’t really a story but I could follow the instructions quite well. The story wasn’t good in fact there wasn’t a story all I had to go off was you’re a town and a bunch of Greeks start to attack you then you were another town attacking some Egyptians and then you were the same town defending from some Norse???Work on the story and that 2 might go up a couple points ;).
CharlieDog
Rating
2.0
Breakdown
Playability2.0
Balance2.0
Creativity3.0
Map Design1.0
Story/Instructions2.0
Playability: 2
Ok, so this wasn't exactly a masterpiece. I gave it a two as it was easy to play and had different armies involved. (As I said this has to be ten times better than your other scenarios) I liked how you made the people come at different times to attack you.
Balance: 2
The balance wasn't that great.... I started with unlmited resources in two and in the first scenario the myrmidons didn't attack the gate.

Creativity: 3
It was creative. Involving Abydos and Greeks attacking it. As Beauchamp said, there were EVIL MONKEYS summmoned by Set which were a good spin on things.

Map Design: 1
This is, I'm sorry to say, where you lack. The map design was all sandA mostly. Improve the map design and you'll get better ratings from everyone.

Story/Instructions: 2
THe story was creative enough. THe problem was there were no instructions on what to do on two of them. Try placing more objectives. Although I did like how you put a hint in the second one.

Additional Comments:
Good try. Keep playtesting next time until you get it perfect. If you want to e-mail it to me, before you post just tell me.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
1.8
Breakdown
Playability1.5
Balance1.5
Creativity2.0
Map Design1.3
Story/Instructions2.5
Statistics
Downloads:347
Favorites: [Who?]0
Size:116.43 KB
Added:06/02/09
Recently Updated