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Author |
File Description |
Demigodseer (id: demigodseer) |
Posted on 06/02/09 @ 09:24 PM (updated 06/06/09)
File Details |
# of Players: |
6 +2 AI |
Version: |
AoM: The Titans |
This map was made by:
Vex_Sino (now called "ThePatronizer" on AoM online
Demigodseer
Demigodseer made the original map, he made the basis with most of the triggers and map.Vex_Sino made the god power shops and changed some castles around to fit the river, he made one more castle and he did some of the better eyecandy.
Contains:
one Age of Castles V3 Scenario
Install:
to install click the download button at the top, then un-zip the file,put the file in
your age of mythology folder in the scenario folder.C:\Program Files\Microsoft Games\Age of Mythology\scenario
Description:
Age fo Mythology V3.... how should i put as the classic...well not that classic... game of Castle Conqeuring. the basis of the game is to capture every castle, now, it takes a long time to do that , but once one team takes the advantage, chances are the other will lose unless the other finds a way to turn the tables. in this version we experience vital changes.such as the river, capturing it can give a great advantage, such as faster transportation, easier defence, and with enough ships you can block all of the ship ports so the enemy wont be able to make ships.some of you may have already played this as i had hosted it several times before release to make sure everything works, if there is something you dont understand please say so before putting it into a reveiw, most things are done for a reason, just like the two cows that do nothing in particular. they are there for the laugh, as by now if you read that it wont be much of a laugh now.also we added god powers, the god powers are expensive things that can be really useful, especially the bolt, quick way to kill a enemy unit when you think it might do too much damage. in V4 , or a V 3.1, we are planning to add the ability to buy more heros that are able to capture castles, i am thinking of achilles (max 2 at a time) and a hippoloyta (max 1). we have also added more ship units and a bigger river, at this height, the river is pretty much half the battlefeild, and control of it means control of most of the war making river just as important as land.
Instructions (if you are too lazy to read objectives):
1: to capture a castle you move to the major god statue in the city , NOT the blue square used for spawning!
2:when heroes stop being able to buy stuff or units, then you have put it into a army, you will haveto delete it to make it respawn back into the army.
3: spawn killing heros is aloud, unless host doesnt approve it at the beggining. most people would hate it but its a good strategy, even though its noobish.
4: this map is not rigged, if i took over the river its not demigodseers fault, its yours, maybe you shouldve thought of sea control before the other team did?
5: reveiw after you have played it.
Thank you and please enjoy!
(P.S: this was a map i made by request of vex_sino, i stalled demi's plight for a while i know, but Demi's plight was ment as a background map i make when im not working on other maps, will be adding screenshots soon.)
Update: fixed a mistake where a unit would spawn only if you controlled a castle different . making it harder to get the unit. |
Pages: « First « 1 [2] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Demigodseer (id: demigodseer)
File Author |
Posted on 06/15/09 @ 01:05 AM
thanks vex, only problem is the low ratings are mostly your fault and your only patronizing the river since you made it =P V4 is under construction, going to be a whole nother map. and this time it will have a story[Edited on 06/15/09 @ 01:06 AM]
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qwerty52 |
Posted on 07/02/09 @ 01:30 PM
Great map but why didn't you make it FFA? It's a real waste, you can only play it with teams... I wouldn't mind if this map sucked but it's awesome actually! You just have to change the starting and respawn locations... |
Joshonator |
Posted on 07/09/09 @ 09:39 AM
I don't know why Vex would review this if he helped make it but ok...
What Azur said is true. In addition you NEED to somehow cap the maximum ammount of units that a player can have. After about 2 hours into the game, the unit lag got so bad that it took about 5 minutes to move 1 frame. We had to quit because it was just unplayable.[Edited on 07/09/09 @ 09:39 AM]
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XBlueBlastxX |
Posted on 08/25/09 @ 02:28 PM
Heres something i really hate wheni play it.
after a while. you know those 3 places whereu upgrade.
2 for hp and atk 1 for defense.
Eventually later in the game everyone will be so uberly upgraded their hero that theirs no point in having an army because itll easily die.and then its near impossble to win. because after u take a castle the enemy will probobly take it too.
Also because of this someone edited this.
its called "Age of Castles No hero Upgrades"[Edited on 08/27/09 @ 04:28 PM]
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Pages: « First « 1 [2] |
HGDL v0.8.2 |
Rating |
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3.5 | Breakdown |
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Playability | 4.0 | Balance | 3.0 | Creativity | 4.0 | Map Design | 3.0 | Story/Instructions | 3.5 |
Statistics |
Downloads: | 414 |
Favorites: [] | 1 |
Size: | 535.66 KB |
Added: | 06/02/09 |
Updated: | 06/06/09 |
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