Posted on 06/09/09 @ 01:08 AM (updated 07/22/09
--- BRAVE SWORD ---
||AoM: The Titans
IMPORTANT: This is the demo version, as you may already know. If you want to play the full version, go to this link:
Become a man, and journey into a land of adventure and mystery
Embark on your journey as Vale, a young boy who is willing to explore the world in search for adventure, and who is about to become a man. Meanwhile, a mysterious being is planning to take over the Apeiron, the strongest force in the universe, for purposes now unkown...
This is a single player RPG. The scenario is mostly centered on gameplay, more than eyecandy, for two reasons: It is made for fun gameplay, and to prevent lag (wich in itself supports the first reason).
Gameplay consists of solving puzzles, helping people, doing business and fight to level yourself, finding secrets, dungeons, etc. It is meant to be a simple to play RPG, while still having a deep or complex side, like the leveling mechanics and other features.
As the scenario is made for fun, the way to play it is simple. The camera always follows you when you're playing, and unlocks you when in cinematics. You can interact with many things just clicking. Talk to people, buy things, examine things, etc.
It is designed to easily progress in the game, find fun chores, find shops, by marking all these in visible ways. As you progress you'll become stronger, gain new abilities, new transportation forms, etc.You can also level yourself at certain points, buy new weapons, and all that stuff. The gameplay is very fluid.
Note that I have been working in the game only for 4 days. Play the demo and let me see what you think about it, that way i can know if it's worth to continue developing the scenario.
* Time cycle -not in demo-
* Diferent weapons, that can be changed constantly
* Easy and simple gameplay
* Interesting mechanics for leveling up
* Many towns, dungeons.
* Good storyline
Please note that this is a demo, not the full version, as I started this just a few days ago.
UPDATE: Bugs have been fixed, and lots of eyecandy have been added. Thanks for the advice!
UPDATE: Fixed a big glitch from the new version... in wich you could'nt move the character, becasue I messed up with wich player you are. lol
|Author||Reviews ( All | Comments Only | Reviews Only )|
The playability on the rpg 'Brave Sword' is rather interesting indeed. Chatting with people was fun but in my opinion, you need more NPCs. You did however mention that you would be focusing on the playability more than design in your thread and my friend you have made this Rpg very fruitful and nice to play. Well done.
The Balance of it was well planned out. From what i saw you only fought with 3 serpents to receive your swordsman certificate. It was tough but we had already in our possession a lightning bolt god power so that put it down. You should kill all god powers from the beginning of the game.
Creativity is at an utmost high in your rpg. Which is good. I have to tell you that I had a dejavu when i was playing because it is very familiar to the way I design my rpgs. So that is good, I think its the best way to be honest. So well done.
Map Design: 2
Map design is at a low due to the map being too plain. There weren't many terrain mixing or embelishments used. It would be good to add a few objects here and there. A tip would be try to make the map look real. If you get me?
Very good on this part. I was never once left with a question mark in my head. Always knew what the objective was. The triggering for this is very clever. The storyline caught my attention from first moment. It seems you have thought it through nicely and spent time to perfect it. I like that in a designer.
Once again conradulations on releasing 'Brave Sword' rpg demo. Keep up the good work and I am sure you'll get far in designing.
Playability: 4/5 (up to 5)
Well, this was another lovely surprise. I liked the playability alot and I liked how you did asignments for other people. I think it rocked! Also you have done some really nice triggers like... you have to wait for the dwarf to bring you the sword from the house, that looked really realistic. I couldn't decide if i'd give you a 4 or a 5 on this point, (There were some bugs like: You shouldn't have passed the gate when the guards tell you: "you are not a warrior it is too dangerous for you to travel alone".) so I'll say 4/5 and it rounds up to 5.
There was only one fight, but it did hurt Vale quite alot and it was tough, Villager vs. modified serpents is fair. But as Kai said, we had the bolt god power so that saved our butt:D.
There were some original elements that looked realistic as i mentioned above about the Dwarve. I really liked that. Also there were elements that we have seen before and that made the map better. The camera lock was nice, but it has been done before by Kai. I wouldn't give it a 5, but you definitely deserve a 4 here. :)
Map Design: 4
I couldn't decide here neither. So as i already boosted it up at Playability this makes up for it, here i'll give you a 4. The map design was nice, you did put some bushes around and trees, and i speciffically liked all the villagers that seemed to be in motion, talking to eachother, and also the warriors wandering around. You did not however put in anything that would make me say "Wow!". But as Kai said, you mentioned you were gonna focus on playability more, and you have definitely done excellent with playability.
Just a tip, next time use more building variations.
Story / Instructions: 5
I thought the story was really original and it was great. A young lad, trying to fulfill his dreams to become a swordsman. And probably in the full scenario, you will see all of his adventures that follow. Great stuff! Also I always knew what I had to do so the instructions were clear. This definitely deserves a 5.
This was really nice, I enjoyed playing very mutch. I hope you finish the full scenario, I'll definitely play it. Also I wish you luck in your designing future ;) .
edit: Now that you have modified the scenario, it is mutch better. I'm going to up the map design too :P .
[Edited on 06/09/09 @ 04:00 PM]
The Playabillity is a 5! becuase this is brilliant the gameplay was fantastic, you got chores jobs and quests i loved every secend of it! This scenario/demo is very very intrecate and playble there is a few cinimatics but mostly gameplay the gamplay was probly the best ive ever seen i loved it! (I like the gameplay/playbillity because the gameplay was unique and playble there was no glitches (or was there?) and there was quests,jobs,chores and that sytem (gameplay) was probly the best.
The balance is a 5 because there wasnt like titans on the map and you dont die instantly and all you have to attack/kill is three snakes so the balance is a 5 (I think i did the balance rating/review correct?)
The Creativity is a 5 firstly this demo/scenario is pure genious and secondly you use your imagination brilliantly (i think its a word brilliantly) and you use every thing correct and also you created the scenario very very well. I think this scenario is very Creative. Thats why its a 5 !
Map Design: 5
The Map Design aka eyecandy is a 5 because although you noted you focused on mostly gameplay i still think the eyecandy/map design was pure genious and brilliant, I like how you mixed the tiles E:g You put atlantis tile mixed with City Tile and that cobination was brilliant! The eyecandy of the greek road was good and mixed very well. Also you placed the buildings and unit and trees;correctly (specialy the gates) i like how you used different terrian for the blacksmith (armory)and i like how you placed the weapons and used brokk in the armoruy.
The StoryLine Was Fab!!!!!!!!!!!!
I loved every second of it! i like the names you choose. Also i like the idea of a young boy who becomes a warrior swordsman thing. I like what units you used in your story line. Anways enough with storyline i like the instructions alot! i like how your explained everything and you put something like QUEST when its a quest. I also like the chores aspect because i like having different type of instructions and i also think that one of the chores was a bit wrong.... what is the personal reason of Mat or whatever his name why cant he deliver the sword?
Additional Comments: I love this scenario can i start making scenario with you im good at doing eyecandy and im also working on a large project called Four Worlds So would you like to design and create scenarios,campains or whatever with me? Btw how did you create the trigger aspect of quests? P:S Download This Scenario Now!
The map was fun, if a bit tedious. I enjoyed playing it, but the tasks were not interesting enough.
The fight was nice, and the tasks you were assigned were simple, but still challenging enough to not make it too easy.
I liked the camera following your character a lot. The map had a few interseting ideas.
Map Design: 4
The map was fairly lackluster, but it had enough detail to make it interesting. The temple area was quite nice.
The story was fairly generic, but not horribly so. Instructions just enough, but spelling errors brought it down to a4.
I look forward to the full scenario!
Was quite fun for the most part. The finding of the pigs got a bit repetitive though, and most of the missions simply required you to walk from one place to another. The combat part was short but i expect more in the full version. The last pig behind the trees i spent half an hour trying to get to but i couldn't. i went through the back path and passed over the secret spot in the rocks but i still couldn't get to it. I had to switch to player 5 with the editor tool and delete the house to get at the pig. Another glitch is that when you talk to the blacksmith instead of saying you need a certificate ones he fulls the chat with spam.
I took off a bit here because it was not very challenging so far, and there's really no way to lose. All it takes to win the combat part is clicking quickly on the snakes. The only other way i could think of losing would be if someone kept sleeping at the inn until they go broke.
Very creative in many ways. I like how the camera follows the main character. The gathering of pigs reminds me of rounding up the chickens in legend of zelda ocarina of time. The mission system makes the game seem less linear (which is a good thing) since you can choose to do them in any order. One suggestion though would be to put more missions than are required to get the money you need. In that way, if a player gets stuck on one they could take another one and carry on with the game avoiding frustration.
Map Design: 4
The embellishments and decorations are nicely done for the most part. One suggestion here is instead of having the patrol walk around the city, making them come and go from outside the gates would make it look more believable. Most things are positioned nicely to make the village seem realistic.
Instructions are very clear and the story is decent. One bad thing though is there are some grammatical errors which you should really check for before releasing something like this since it doesn't take much effort and can really add to the quality of the map. For example in one line you spelled "which" as "wich".
Very nice work so far although it isn't that great yet, I'll be awaiting the full version which will hopefully satisfy the appetite you have given me in this demo.
the playability was great but please do remove the house in front of the last big i also had to change to player five and remove the house
the balance was great,i liked the way the gates wouldn't let you through until you became the swordsman,i did have a little problem at the inn though at first i went there and the guy opened the window but when i went there again it wouldn't open,also for some reason i started as player 5 so i had to change the player.
the creativity was awesome:its great the way the camera follows you around unlike a few rpg's i have seen and nice names for all the characters though i didn't get the opening movie.
Map Design: 4.7
the map was well designed but you lacked eyecandy but since you said that before you get a 4.7
i liked the instructions but i couldn't find the journal but i did know what to do most of the times.
Additional Comments:please release the full version soon
I enjoyed playing this map. It was very easy to play, but fun at the same time. The only problem was (which brought it down to a 4) I got stuck in the pigs and had to restart the mission.
The balance was good. The missions were neither too hard or too easy. The bit where I fought the serpents was easy and I don't think it was possible too lose, but I still enjoyed it.
The name was creative as well as the quests. The part which brought it down was this, it wasn't a very creative storyline. THe boy wants to become a swordsman so goes out. And this, why does the commander get you to fight 3 snakes. Wouldn't beating someone in single combat be better?
Map Design: 5
Although you said you didn't focus on mapdesign, it was great. Everything was perfectly postioned and the lion with fire coming out was good. All in all I thought this was the best part of the scenario.
The story was original. THe instructions were clear and easy to understand. It was an interesting piece of work.
Additional Comments:Hope you finish it soon. Great scenario.
|One From Poland
It is great! Unique in its own way. More like playing an RPG than a RTS.
Balance is perfect
Like I said, unique in its own way.
Map Design: 3
Its was good, but I hate the close up, I always had to zoom out after a cinematic. I like it how the camera follows you around.
Good start to the plot. Instructions were clear and you got a lot of time to read the people talking.
Additional Comments: When will the full version be out?