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Downloads Home » Multiplayer Scenarios » AnnoDominius Presents: DEITY

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AnnoDominius Presents: DEITY

Author File Description
File Details
# of Players: 2
Version: AoM: The Titans


Not so long ago, the earth was a god-fearing land where titanic deities ruled over their dominions. Now, with AnnoDominius' DEITY, return to that time and experience the online multiplayer scenario unlike any other. Deity: the time of the Gods has returned...


2 Players battle it out in a random map with a twist.

Sacrifice Cows, Villagers or Relics to gain favour with the Deity.

Witness the benefaction of the Deity or suffer its wrath.

Perform all Sacrificial Rites with a respawning Shaman

Awaiting Confirmation


[sub]Copyright © 2009 AnnoDominius. All rights reserved.[/sub]

AuthorComments   ( All | Comments Only | Reviews Only )
Pheonix_Fire First Download :)
Pheonix_Fire This map is quite bugged...
The triggers dont wrok too well and i cant sacrifice
VeX_Sino It works fine... it's just kinda weird how its set up... your pharo can't be too close... but it cant be to far away, it needs to be up on the hill thing, best thing to do is experiment, it took me bout 5 min to actually learn how it works... lol
Dimir_Guildmage One: You need to get a minimized herspides in the sacrificial pits general area so gaia noobs can't use gaias forest

Two: You need to Widen the Space of the pit and fiddle with the triggs so it actually makes the sacrifice when u get into the pit

Three: Are you making a 4 Player Version?

other than that the idea is good i just cant really make a sacrifice cuz my cows get caught up on each other and then when id o get everyone in the dime size pit nothing happens .....

[Edited on 06/13/09 @ 11:16 AM]

Nick_The_Hunn This seems very interesting AnnoDominius.
Hero of The Age Can you make it to single player?
File Author
Thanks all for your comments,

@ Azur_Fire: Thank you very much for your review, it's very thorough. I am happy you enjoyed it and to be honest for my first multiplayer release I am content with a 3.4. If I make adjustments I will take on board a lot of what you say, I will expand the sacrificial ground, increase the percent of aid granted to atlantean villagers.

I think the double punishment is an error. I think the system, i set up punishes you straight away when you reach a category 2 annoyance with the deity when in fact it should wait until every six minutes and check teh annoyance level then. I think i can fix that with the 'disable trigger' effect so i'll give that a go if I update.

My main concern around adding more features creativity-wise was that I didn't want to overload the player. I found when testing that I got distracted so much by the sacrificing that anything else included and I wouldn't be able to play at my best. Perhaps there are other things I could include as bonus features though so I may think about this in the revisited version.

I'm glad that you liked the map design, however, i'm not sure how else you would want me to improve. I didn't want to cake the map in eyecandy as it would cause lag. What, for you, would have made this rating a 5?

Also, does there need to be a 'story' as such for multiplayer maps? Mythodea is one of the best multiplayer scenarios out there and has little in terms of back-story. As the game is not intended to be an indepth RPG I think you are perhaps a little too harsh here, esepcially as you say the instruction worked well. Perhaps you means something that I'm not realising?

Once again, thanks for your review. I think the problem people have with me and some of my maps is that they see scenario like ROME and MesoAmerica and think 'oh great this new map will be just as complex and intriguing' and they are sometimes disappointed with the simplistic nature. However, I believe that simplicity is on the whole the point of this map and shouldn't be a negative feature. The triggers involved to get the Deity to favour a side are complex enough I can tell you.

@ Phoenix_Fire: Can you elaborate as to where you're having difficulties?

@ Vex: I think perhaps I am too used to single-player systems and need to get used to the pace of a multiplayer map and how the trigger systems must differ. If I re-release this I will endeavour to fix these problems.

@ Hero: I probably wont, as I don't do AI config and to make the computer work in this map through triggers would take an absolute age.

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