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Downloads Home » Multiplayer Scenarios » AnnoDominius Presents: DEITY

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AnnoDominius Presents: DEITY

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File Details
# of Players: 2
Version: AoM: The Titans


Not so long ago, the earth was a god-fearing land where titanic deities ruled over their dominions. Now, with AnnoDominius' DEITY, return to that time and experience the online multiplayer scenario unlike any other. Deity: the time of the Gods has returned...


2 Players battle it out in a random map with a twist.

Sacrifice Cows, Villagers or Relics to gain favour with the Deity.

Witness the benefaction of the Deity or suffer its wrath.

Perform all Sacrificial Rites with a respawning Shaman

Awaiting Confirmation


[sub]Copyright © 2009 AnnoDominius. All rights reserved.[/sub]

AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design4.0
Playability: 3
Well obviously this map is made to be a supremacy game, but with a twist, and in that aspect it certainly did well, but this is all it is. A simple supremacy, with some sacrificing. The sacrificing also got kinda annoying, because the pharaoh and the cows had terrible pathing along the top of the sacrificing place, so it took some major maneuvering to actually get the game to recognize you were trying to sacrifice a cow.
However, discrepancies aside, it was quite fun, and I did enjoy playing it. The only other qualm I had was that anybody who played atlantian was severely set back in term of sacrificing villagers.

Balance: 3
As I mentioned above, the sacrificing villagers part was not good for players playing atlantian, as, obviously, their villagers cost more and train slower.
The main problem I had with balance is the importance of the center sacrificing place. You have to sacrifice stuff pretty often or you will be destroyed by the god, and so if one player gains the upper hand there, the other player has essentially lost. Also, when I played, I had been sacrificing cows and relics as fast as I could, but when the god sent hekas, there were still 2 of them sent to my base, which did some major damage. So even when trying really hard to sacrifice stuff I was still punished by the god.

Creativity: 4
Well the map was certainly very interesting, and I would have given it a higher score if there had been more to do. However, I enjoy playing supremacy, so I had fun playing it, and while there have been maps with sacrificing made before, they have never been automated, and this one succeeded very well in that regard. I liked the bonuses you could get, and it was creative enough to make for a whole different style of gameplay then a normal supremacy map.
Probably one of my favorite bits was how you made the attitude of the Deity change toward the player who sacrificed most, etc. This really was a cool feature, and made for some serious competition.

Map Design: 4
Well the majority of the map was styled as a normal random map, but it was more then that. You made it look a lot better and did some nice stuff with the sacrificing place and the respawn area.
You also did a good job of making the two sides evenly matched, without having everything perfectly the same, and so that was nice.
However, since this was just that, a supremacy map with some extras, it wasn't perfect...

Story/Instructions: 3
Well the inrto cinematic was nice, and did well to set the tone, along with giving the general gist of the map, but it didn't really give any background, and there wasn't much of a story, so perhaps that could be improved upon.
The intro cinematic gave a taste of what to do, and, while I normally dislike maps that make you read the objectives to be able to play the map to its fullest, this one gave you time to read them, so you could set up your economy and scouting, and then read the objectives.
The instructions were good, and short, which helped for new people to the map to not be too far behind, but for p1 who had played it before, there was an advantage to knowing to send your pharaoh to steal the other player's relics quickly.

Additional Comments:
-I definitely had alot of fun playing this map, and even though I didn't give you a supremely high score, I am not saying that I disliked the map, or that you should be in any way discouraged by my review. Instead I merely found it to be a rather simple map (and I appologize if I missed some aspects,) and I would definitely play any more maps like this that you made.

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