Welcome to Age of Mythology Heaven
Welcome
Downloads Home
Review Guidelines
Main site
Forums
Code of Conduct
Help
Search

Advanced Search
Campaigns
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files

Downloads Home » Campaigns » Star Wars:The Untold Story

Download File Post Review Post Comment

Star Wars:The Untold Story

Author File Description
DarkEmpire
File Details
Style: Role Playing Strategy
# of Scenarios: 4
Version: AoM: The Titans
ATTENTION--------NEW ACCOUNT-DaedricSparta-NEW ACCOUNT---------ATTENTION


My long awaited Campaign! This took me over 2 months to create. It features 4 fun- eye cany filled maps, Missions from both sides (Sith and Jedi),10+ minutes of Cinematic,20+ Bonus Objectives,a cpx file making it show up as a brand new campaign,and 20 New Units (I Did NOT create). MAKE SURE TO DOWNLOAD MY VERSION OF THE UNITS. IVE MODIFIED ALL OF THEM. YOU REALLY NEED MY VERSIONS FOR THE CAMPAIGN.

Star Wars:The Untold Story
A long time ago, in a glalaxy far far away...

During the Cold, War filled years of the Clone Wars the outcome began to show itself. The Dark Sides B1 Battle Droids stood no chance against the smarter,better trained,and all around stronger Clone Troopers. Darth Sidius and his apprentice Darth Vader were forced to recruit and train more Sith Jedi to challenge the uprising Republic Army. Although the Sith did stall the Republics victory by eliminating many of the Republics best Clone Armies, There little numbers stood no chance agianst the massive groups of Jedi Knights. Soon there were only a select few of Sith Jedi left. The Droid Armies were left leaderless and most were destroyed by the Clones. Soon all lost contact with their masters (Darth
Sidius and Darth Vader). Now the Dark Sides last hope appeared... The remaining Dark Jedi have now united together to lead the remaining Droid armies in their final stand agianst the Republic,and if all else fails...They can always
resort to plan B......
Now Begins the Untold Story
of Star Wars:The Clone Wars!

ATTENTION--------NEW ACCOUNT-DaedricSparta-NEW ACCOUNT---------ATTENTION


Thanks for the Download and hope you enjoy this campaign!

Final Thanks: I would like to thank BigFatz/Tasev/Orcmaster/God of Mods for all the Star Wars units. I would also like to thank the creators of the Table/Jarvik Walls-Gate/Medieval Warrior.

Future SW Projects: If everyone likes this campaign then I plan to make two expansions- one featuring 2 more missions of Droid/Sith gameplay and the other with 2 more missions of Jedi/Clone gameplay.

In-Game Errors- The only error I have with the campaign, which is unfixable unless the unit is updated. Yoda in the ending game cinematic appears as Etri the Dwarf. I have used the triger/forbid and disable non cinematic models/. I tried it both ways. But Yoda still appears as Etri. If you know how to fix this please email me at (rollltide44@yahoo.com) or post a message on my mod page.

THANKS FOR THE DL, PLEASE RATE, AND MOST IMPORTANTLY- ENJOY THIS CAMPAIGN!!!

(MAKE SURE YOU DL MY VERSIONS OF THE UNITS!)
UPDATE: Can someone please review this campaign?!


ATTENTION--------NEW ACCOUNT-DaedricSparta-NEW ACCOUNT---------ATTENTION
AuthorReviews   ( All | Comments Only | Reviews Only )
lacter543
Rating
3.2
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions2.0
Playability: 3
The playability of this campaign was moderate. The campaign had the droids and the clones attacking enemy units only. This made it hard for the Jedis(front-line fighters) to fight. Although this was most likely not your fault, as you did not create the units, it is still partially your fault that you did not check the units. There was also a problem with the enemy in that they gave chase and never gave up(AKA chased you across half the map). It was also hard to play as in the fact that the Jedis just kept using the "force" attack on enemies that you had to beat, sometimes driving them off the map(thereby making the scenario unbeatable).

Balance: 4
The balance was okay, because of the units and how you had so many units and could get more units in this manner etc etc. One problem... you made the enemy units moderately powerful, and if you only had Jedi, over time, they will not regain health. Also, you lost units too fast, and the extra bonus challenges gave you only 1 or two units, which was not a lot considering the amount of units your enemy has.This might add to the average difficulty of the game, but it mainly makes the game frustrating and unbalanced(especially since the healer only heals specific units).

Creativity: 4
The creativity would be a 5, if not for the units being copied from another mod. The scenario story was not original as well, but the triggers were done moderately well at least and that contributed to the 4 of the creativity. The Easter egg was good, but you took out the main point of an Easter egg, the great challenge to get to it. Master Windu was too fast and just got to it with 0 difficulty and started hacking his way out with the guardian.
Map Design: 3
There was a lot of good eyecandy, but one problem was that the walkable parts of the map were completely black or one color. It was just bland black, or bland another color. Do more terrain mixing along with adding more to the temples, wonders, and buildings to make them more unique to the scenario.

Story/Instructions: 2
The story was too fast to read and the instructions are too vague to truly understand it. You have to destroy this town or kill all units here...would be better ways to put the scenario objectives(maybe in parentheses to the real story). The instructions would have been good if you told the person specifically where to go, making the gameplay easier(go to this base here, kill that there, etc. etc.)

Additional Comments:
This Campaign could use some work, and slowing down or speeding up of the cinematic(AKA it was boring sitting through 5 min of cinematic).
This Campaign, with a lot of work and better bonuses, more parts, and more balanced units, would make a great game to play. Two things specifically I suggest you should add. Regeneration for the Jedi, a walled Easter egg, and fixing the bugs.
Bugs i found:
Units flying off the map(especially in that fortress map(i checked the sides, they were not there))
Invisible units?-Same map, i went into the little fort after the fortress and i saw nothing. Then, all of a sudden an Anubite jumped at me! If this is a bug, then ouch, if it is not, good trigger work!
The bonus missions sometimes didn't work(the bridge, the lions)
Clones and Droids will not attack buildings(at all)
When the time limit is up on the last scenario, you don't lose immediately. It gives you until you resign or win for real(in the case of the win, instead of winning, it says lose)

[Edited on 09/03/09 @ 01:06 AM]

RebornEra
Rating
2.4
Breakdown
Playability2.0
Balance3.0
Creativity3.0
Map Design1.0
Story/Instructions3.0
Playability: 2
It's fun, I enjoyed this. One thing is, is that sometimes the units refuse to move and I have to restart the game. I still gave you a 2 for making an okay star wars mod

Balance: 3
Units are over powered, but so are the opposing team's units. -2 for having overpowered troops.

Creativity: 3 Creative for the story, but the storyline is pretty cliche.

Map Design: 1
No eye candy at all, the thing you call ''eye candy'', is just random objects

Story/Instructions: 3
Story is great, but the instructions are a little vague. Work on the instructions!

Additional Comments:
It needs some touch up, the instructions are pretty vague, and the eye candy is horrid. You also need to learn to take critique.

[Edited on 05/31/11 @ 05:27 PM]


Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
2.8
Breakdown
Playability2.5
Balance3.5
Creativity3.5
Map Design2.0
Story/Instructions2.5
Statistics
Downloads:3,872
Favorites: [Who?]2
Size:7.87 MB
Added:06/23/09
Updated:07/20/09
Recently Updated