Very laggy, caused by the excess fires and waves and units. It got boring as I had many many soldiers crowded into a tiny space. Make a bigger battleground so I can control my troops next time. My navy was killed by the fortress before I knew it was there, then as my soldiers scurried into the leviathan, I took them across the channel losing many Argoes. Then I had Setna heal the transport to max health, then told it to go back to collect the other half which by then had been reduced to about 10 from 20. I had them all board the leviathan, at which point, Perseus came along and turned my transport and my heroes into statues! I had only 20 units, then boosted by an excess of archers. The lag in the next zone was tremendous, way too much fire embellishment was used here.
Was too easy to begin with, then it got a bit harder, then as I got more troops I thwarted the opposing troops. However, by the time Hades' temple was razed to the ground I had Arkantos, Setna, Odysseus and Chiron with one toxote alive.
Going to kill Hades in his realm was a bit ambitious. Is it really that easy to kill a god? Nothing unique in creativity here.
Map Design: 2
Mostly Hades terrain, with some grass for some reason. Why would the god of the underworld have his temple in a grassy area, albeit there is fire everywhere. Fire caused a lot of lag for me, big problem :-(
You should really have a message saying a new objective is available, and give a bit more information in the objective. Some shrines didn't give any rewards OR "bad things", except the very first one which gave me an overpowering 9 or so Jasons.
Why would someone want to kill a god? Is that possible? Who is leading the army? Ajax, Amanra, Agamemon (however you spell it!), Chiron or Odysseus? Everything is too vague. You need more detail.
It needs a lot of work, and no sounds worked for me. It was a massive file and took ages to download. It needs improving to be worth downloading.