Players 1-5 are human players
Players 6-8 are enemy computers
player 9 is the neutral city
player 10 should be enemy to all
A once strong warrior nation fell quickly before the iron fist of the knights templar, an invasive and offensive sect from an unknown homeland. These templars gathered under the rule of 3 leaders. Each leader controlled one part of the land to occupy.The shadowy and mysterious grand admiral of the templars fleet, was the greatest of these 3 leaders.
While this invasion occured, someone began to steal several valuble relics from sacred sites all over the nation. Now 5 heroes have risen to combat the templars and banish them from the known world. But the templars arent alone in the fight, and a great and evil power crawls deep into the ranks of those that are belived to be allies, leading to a true enemy noone could have guessed...
This scenario features a leveling system with 10 levels.
levels 1 to 4 are simply numbered
levels 5 to 10 are named. for example, level 9 is named Field Marshal.
This scenario also features a shop and gold aquisition system. simply find treasure chests (specialized relics) hidden across the map, and stand near them, to aquire a set amount of gold for your party. The shop, in order to prevent abuse, has only hitpoints and attack availible for purchase.
This scenario has a difficulty setter
Easy is not one of them.
They are as follows
Dont even try it
This scenario has extensive eyecandy and terrain mixing and i meant to be a little bit less linear than most linear rpgs
It has the standard hack and slash boss fights, but with a little bit more difficulty and thought put into it than what is usually expected.
_______________________________________________ here are the screenshots
please download, play, comment and review.
Host this map as much as you want and dont edit it in any way. This would compromize all the work ive done on it.
Silly persons list:
Pubby8: for constantly whining about having low range and speed(present on one of the healers) and not paying any attention to leveling up and actually getting better.
PUBBY PLEASE STOP WHINING
you will have to copy paste the screenshots links into your search bar because they refuse to work.
P_J_B File Author
Posted on 06/30/09 @ 11:55 AM
Bug found: if you stand on a location where an underworld passage is meant to appear, it will not fire.
P_J_B File Author
Posted on 06/30/09 @ 08:20 PM
Bug repaired. Download the new file to get the fix.
Remember that this game is not the final version unless the game sends a chat at the begining indicating it.
Posted on 07/24/09 @ 11:33 PM
This scenario is a lot fun. It has a lot of features that make it fun. It's one of the funnest scenarios I've played. Much like doomlords but way better and fun.The game is has a decent amount of length to it, it's not too short and not too long, great fun.The balance is what really makes this game fun.
The balanced helped this game a lot.The difficulty options were great and really helped contribute to the scenario.It at no point was overwhelming but had a great deal of challenges that were fun to accomplish.
This scenario is like a few of the others but the game had a different feel to it. I saw many tricks rarely used and they were created and performed beautifully.
The characters selection was very diverse from what I see.
Map Design: 4
The map is huge. It did look very nice. The problems were that it needed more eyecandy and there was a bunch of laggy smoke in one area. It didnt really affect the game much or at all.
The story was unique although the plots could be developed a bunch more.The instructions were very clear and it was a breeze to figure out what to do next while keeping active and moving in the deep forests and large roaming landscape.