The Playabillity is four, because it had quite a long gameplay because the map size is pretty big but you put alot of detail into every section or part of the map and that makes the map seems gigantic! Overall it had pretty long gameplay and stuff.
The Balance is a five, because it was very well balanced because the mystic hero had like 100 health and the emenies have 15 or 30 or so.
I think that the sytem of the health modify was a pretty good idea i really liked the idea.
Anway its was very balance because it wasnt
really hard or really easy it was just 50 % luck and it really balance.
The Creativity is a five, because it was very creative and i like the way you designed the scenario because you used alot of Creativity such as the health sytem and the modify protounit etc. I like the way you created your own style of creativity and creating scenario's e.g you used persific terrian and units and nature units.
Map Design: 5
The Map Design is a five, because there was alot of eyecandy such as when you put the trees grass and nature you put it naturly not so it wouldnt look like man made. I like the idea of not mixing lots of terrians and using odd terrians what people dont really use for a main terrian but you did; you also did a camaera but object thing and i really liked that idea.
The instructions are very poor unfortunly but the story line was very good such as you made you own charater up called The Mystic Hero and i really liked that idea and you created a story very well with its own villain and that what a story line should have. I like the idea of the villian's name that was awesome!
Additional Comments: This scenario was very interesting Sorry For My Bad English!
Posted on 07/03/09 @ 08:37 PM
Very nice, very nice indeed. I see that you took some of my pointers and that’s good. The colored difficulty was a nice touch and the camera was better than the demo since you could unlock from your character to see your surroundings. You also put restoration in there and flaming weapons which added a good touch.
You get a 5 because in my opinion that was a very balanced game. It only took me one try to beat it and most of the time wasn’t me standing around waiting for my unit to heal. I had to use some strategy in some places and its always fun when you have to use strategy. The restorations and flaming weapons were put at the right spots also.
A 4 in creativity. Although it wasn’t the most creative thing I ever saw in an AOMH scenario it was still very creative. The use of the camera and the hero Theseus (That isnt used a lot) made it creative enough for a 4.
Map Design: 3
I did notice you put a couple animals and also some grass that made it look better, but it still wasn’t good enough for a 4. Here in AOMH there’s a very high standard for eyecandy and you will have to reach that standard if you want to get a 4 or 5. Some stuff
I gave you one more point than last time because although you did put a story line and objectives it didn’t meet the requirements for a 4. I could understand the story and all but it had a lot of grammar mistakes. You could have also put some more cut scenes in the middle of the game also. The instructions were done very well but that doesn’t mean you couldn’t have put in some hints or so. That would help players get a feel for the gaem before it starts.
Additional Comments: Don’t think that because I didn’t give you a high score it’s a bad scenario ,because it was a great scenario. The ending cinematic had a great feel to it and so did the merchant cut scene. This states you are good with cinematics and that’s good. I really hope that you continue to make great scenarios like this one. Also go over to the scenario design forums. You can post upcoming scenarios that you are making and look at some of the great eyecandy that’s made. I like your style StefanL and I hope that you make more scenarios, so that I can review them ;).