This was an exceptionally short map, that in my opinion, bored me. I liked the different camera angle to tradition. No lag issues, no camera issues, no trigger issues. Everything worked fine, it just needs more to it.
The Hero had too much health, and as told at the beginning, cannot die. The player is given Bolt to use, but it is not required as all the player has to do is go to a Torch, attack the Rope and then watch some credits. I get the fact that the player is not meant to attack the Collosus but find a way around it, but this was way too obvious and easy.
I never played this game on Kong, but I appreciate that you tried to remake an online game on a RTS.
Map Design: 3
Mostly black terrain and a path, with a plateau. I liked the hammer shafts used to create a barrier between the path and the rest of the map, it looked neat as they were well placed. Not much else to write about.
No instructions other than Burn the Rope. Why and what does this rope do (etc)? Basic questions based on story and background, is there any story to the flash version or is just one of those short, random games that amuse the player for a short while before moving towards another game?
A nice, aesthetically pleasing map that could be worked upon to achieve the maximum effect. This map was too easy, and the credits rolled on for too long. However, I'd like to see whether or not you'd recreate more flash games.