FINAL: 02/11/09.
This program will allow you to edit the mother nature name, color and god of any scenario. At this point, I got no complaints so I'm assuming this hasn't ruined any good scenario.
You need to have Microsoft .NET 3.5 platform installed!
Disclaimer: I'm in no way responsible for anything. Including the loss of your scenario, the broken state of this, and anything else that your computer could have of evil. I'm also adding in the source code, so if you know your way around C# you can compile it yourself.
Why this is so useful? I don't see the point of this.
xEXOLARx
Posted on 07/25/09 @ 02:02 AM
Well its usefull for me because im making an RPG and I don't want to use many computers and I also don't like the brown mother nature colour, and i want to change its name.
Green_Turtle
Posted on 07/25/09 @ 08:53 PM
I cannot run the executable! It says it encountered an error and needed to close!
invent00r File Author
Posted on 11/02/09 @ 12:39 PM
@ xEXOLARx,
I noticed that too, I'm still not sure why it does that, it's wierd. Something similiar happens with temples, but I reckon it's more of good old AoM mysterious hidden hacks that ES programmers loved to write. Thanks for reviewing.
@ Fool Barbarian,
If you want to change Mother Nature stats, you can use this. Thats the only use and the best way to do it.
@ Green_Turtle
Install .NET 3.5 platform.. Sorry for not writing that before! Thanks.
xEXOLARx
Posted on 11/06/09 @ 06:37 AM
Hmm yes I kinda noticed it was strange that eso made a secret hack so you could instantly spawn units O_O And when people found it out they would get banned, but that was more than 2 years ago they don't care about aom anymore.
Paco the Great
Posted on 01/22/11 @ 06:48 AM
Wish someone would make a mac one!
Bailx
Posted on 11/21/14 @ 06:52 PM
any chance to get an EE version of this? Just tried it out and got an unhandled exception. Crazy this isn't just built into the editor.
Izalith (id: Lilitu)
Posted on 11/17/16 @ 06:53 PM
Sounds interesting so I'll give it a try.. especially the player0 name would be important for me I guess. X_X
As for the gods I got a workaround which I'm using, though you have to do it before starting to make a scenario and cant do it afterwards. You probably all know that the standard god for player0/mother nature is Isis, but may have noticed it being e.g. Zeus on Alfheim for the greek-styled broken columns on this map. In the RMS-File alfheim.xs is one line stateing the "civCulture" which defines it as Zeus for this map. > rmSetGaiaCiv(cCivZeus);
For my case I copied the tundra-Random-Map-Script and put that line in there changeing P0 to Loki, then when starting a new scenario let the "new scen"-Window generate my "scenLoki"-RMS, deleted like everything and started to work my new scenario on this.
That works for Wonders and Temples too as far as I'm concerned, just a clear Civ-Change. o_x