The Hammer of Thor - The RPG
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||AoM: The Titans
Twenty years before Fabian was born:
A blinding flash and all the wolves fell dead. Fabian’s grandfather knew this could only be the work of a God. He looked to the skies and praised Thor. To show Thor that he was grateful he built a town and a statue. It was back-breaking work, but soon more people joined him and after yeas the town was finished. Each day Thor demands one prayer. But when the Norsemen stop praying, things start to go very wrong.
Twenty years later, Fabian leaves his town to seek fame, fortune, but above all VENGEANCE, but what he doesn’t know is Thor is ready for him. Fabian must use all his skills if he wishes to survive.
Time system (something unique)
Levelling system (Using units killed)
Some poor eyecandy (Emphasis on some)
Easy/Medium/Hard Difficulty System
Rewards for people who explore
Wide range of enemies
Classes (Thank you for the reminder THYMOLE)
A shop at the end of the scenario.
Thank you to all playtesters who helped make this scenario:
THYMOLE for a huge bug report
Bartholomeus for tips on how to improve and bug detection
Guard of Osiris for support and bug detection
and Guard of Olympus for detecting a vital bug
|Author||Reviews ( All | Comments Only | Reviews Only )|
Before I review, I would like to say, it is a very well made scenario. It was extremely enjoyable to play and recommend it to everyone.
Congratulations on creating an excellent scenario. It was very enjoyable. Playability was a 4 because I did not get bored like I do with many of the scenarios that get released around here. Although I really liked playing it, it was not a 5. My standards are getting higher and higher due to an increase in skilled designers. Getting a 4 is very good still :p.
What can I say really? The Balance was extremely well done. I died a few times(lucky I have a habit of saving, eh). Most people would rate a scenario down due to them dyeing complaining it was too hard, I mark up for that, it shows that you spent time making sure the game was possible to lose. If you were meant to win all the time you could say... make a cheat that if you type "a" you get invincibility :p. Well done.
Although very creative, I found the whole plot kind of overused.
"OMT3HGOD!!!1! Thar iz an eevil god ataking us!"
It's all been used before. You implemented it in a good way though it was craftily mixed into the scenario to create a "better" feeling than the other scenarios.
Map Design: 3
The map design was the only thing I had a problem with. The buildings were all placed on the edge of the edge of the map and left the centre of the villages empty. It looked really dodgy. You tried to make a few building stacks, a few of them pulled of, the others looked clumsily put together and made the map look messy. Map design really brought you down. Although you had some pretty natural looking eye candy, it helped raise the mark a bit.
The instructions were clear and easy to read, I did not have to reread the objectives over and over again. What kept this from a five was the story. As I was saying in the creativity heading, the idea of a god being evil and attacking a land of magical people and creatures is slightly overused. The way you presented the story was very well done.
All in all, a top-notch scenario, other than the few bugs I mentioned. Keep it up, I hope you release more scenarios soon.