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Downloads Home » Single Player Scenarios » Forest of Traitors Full Version

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Forest of Traitors Full Version

Author File Description
Skeduk
File Details
Version: AoM: The Titans
I finally present to you:Forest of Traitors!

I released a preview for it a few months ago, and here it is!


STORY(this can also be found in the spotlight)

Pronatos was a young prince in Syracuse. There, in the Dark Forest, dwelt a monster, they called it the Chimæra. One day, it rallied its minions, and marched off to the palace. There, it burst through the gate and killed the king and queen, leaving poor Pronatos as an orphan. He grew up exceptionally skilled as a marksman. But one day, the Chimæra woke from its long slumber and lured him into its domain. And there it waited.

Comments/Reviews are welcome
AuthorReviews   ( All | Comments Only | Reviews Only )
Guard of Osiris
Rating
1.0
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Playability: 1
This scenario was extremely boring. Since it's 2000x50, it is an extremely long distance to walk, especially since the scenario is unloseable. Sometimes, there are way too many trees for one to see where you're going. Also, you have no proper instructions about the transport ship. This scenario, was, no offence, the worst I've ever played.

Balance: 1
Well, it's unlosable. That practically says it all. At one point, there is a watch tower, but it doesn't have boiling oil researched, so yoou can just walk towards it with your army and the tower won't hurt your unranged units. The army you have is extremely OP, and it just gets worse by the fact that you can get all kinds of OP GPs by clicking at random people in the village.

Creativity: 1
Well, the story had the tiniest bit of creativity, but it's still a one because there is absolutely no eyecandy, and a map where you walk for 20 mins and fighting enemies that are so bad that you don't get hurt, thanks to that healing power. Also, the village GPs are way too OP, so an absolute lack of creativity here.

Map Design: 1
2000x50. It just kills you walking 2000 cells in an unlosable scenario. The non-existing eyecandy makes it even worse. There are three terrainson the whole map. The road (Greek Road burnt), the forest(Forestfloor oak), and the village(Grass A). This map really hurt my eyes.

Story/Instructions: 1
Well there is some tiny bits of hope in the story, but the extremely unclear instructions makes this scenario have no hope in this field either. The fact that there is a random village in a forest of traitors makes this map even worse. It is kind of weird that there is a Norse village in the middle of a greek forest.

Additional Comments: Sorry if I was too negative, but this scenario was unlosable, which made it waste 20 minutes of my time. I have no idea how you thought of the map dimensions but they are completely outrageous. My tips are: Make the scenario have better map dimensions, terrain mixing, eyecandy, make the army you control weaker, make the army they control stronger. Sorry for saying this too much, but this was the worst scenario I've played. Ever.

[Edited on 09/13/09 @ 05:20 AM]


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HGDL v0.8.0

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Rating
1.0
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design1.0
Story/Instructions1.0
Statistics
Downloads:308
Favorites: [Who?]2
Size:224.68 KB
Added:09/04/09
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