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Downloads Home » Single Player Scenarios » Amazon Descent: Chapter 1

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Amazon Descent: Chapter 1

Author File Description
aZeusdude2
File Details
Version: AoM: The Titans
Amazon Descent: Chapter 1


Ora has descended into the Amazon to find her half-snake sister Cyra and have vengence over what Cyra did to her village... and parents. Ora is now in a tropical utopia- full of her sister's snakes and evil minions. Ora expects a quick meeting- but her troubles are just beginning when Cyra tricks her into... well you will have to download to find out.

The scenario includes:
  • Beautiful Eyecandy
  • Effects
  • Plenty of cinematics
  • An awesome amazon environment
  • Much more

    Screenshots:
    Cinematic Village Scene:

    Final Battle Scene: Halls of Stone:

    Cyra's Palace/Temple:


    I hope you enjoy the scenario! Reviews, comments, and feedback are always welcome.

    Thank you!
  • AuthorReviews   ( All | Comments Only | Reviews Only )
    THYMOLE
    Rating
    4.2
    Breakdown
    Playability5.0
    Balance3.0
    Creativity4.0
    Map Design5.0
    Story/Instructions4.0
    Playability: 5
    The Game itself worked perfectly, no issues here. Perfect. A little bit more content would have been nice though. Something to do other than shooting a bow would have been nice, it was a little plain.

    Balance: 3
    Although i did manage to die once this game was a bit on the easy side. If i had known that there was no particular boss that the free bolt and restores would have useful on, it would have been too easy to just charge out and use the restores. It is hard to balance a map this short though.

    Creativity: 4
    The chapter concept itself is a good idea, as it will let you test the waters with your ideas I suppose. For this I will give you a four, but a few more ideas would be nice in the next chapters. Stringing the scenarios together at the end to make a campaign would be a smart idea...

    Map Design: 5
    Eyecandy is great in this map. Nothing overly complex, but very well done. The terrain used for the swamp was very well implemented. The actual layout of the trees posed a bit of an issue with the snakes though, they kinda got stuck a few times.

    Story/Instructions: 4
    It would seem the story is just begginning, but what was shown so far was pretty good. Instructions were nice and clear. The map is clearly story driven, so again, adding a little more content would be nice. The part about the sister early on didnt make much sense though, how on earth did she manage to do all this? Lolz

    Additional Comments:
    This was a fun game. It is just my opinion but I think that this chapter was a bit too short, playing through the rest of them in such little chunks like this might get a bit tedious if they are released a month apart.

    [Edited on 09/10/09 @ 08:06 PM]

    Hammerhands
    Rating
    4.0
    Breakdown
    Playability3.0
    Balance4.0
    Creativity4.0
    Map Design5.0
    Story/Instructions4.0
    Playability: 3
    I've given you a three here not because there was anything wrong with the game, but I had just gotten into the feel of the thing when it was over. It was too short. But while it lasted it was a good play, nice work.

    Balance: 4
    I had no trouble with balance. It wasn't hard at all, and not too easy. However, I can't say I died, like THYMOLE can. It was easy enough that I never felt like I was going to lose. The damage that the Hippolyta Heroine did was enough to kill the Serpents before they got close enough, and the Anubites, were no problem. Combined with the Argus' they made for a bit of a threat, but it was no deal.

    Creativity: 4
    I'll pass out a four here for the simple reason that it was creative. The grammar was a bit odd in the initial cinematic, but I could still understand it. So no problem there. I liked the temple, and the 'Hall of Stone'. These were nicely designed. And the forest looked okay. However, I've never seen a forest that dense in real life. All forests have little gaps where trees have died and fallen, leaving open places, these are the areas that deer frequent to eat grass.

    Map Design: 5
    I suppose I should have put all that above here... but either way they are close enough together to be somewhat the same right? The score won't change. As I said, I liked the eye candy, but I'd've thinned out the forest. I liked the water falls, but shouldn't they have been coming from a river or something?

    Story/Instructions: 4
    A good enough job here that I wasn't ever confused, about what to do. As for the story, I think you might want to explain the evil sister a little more. Why did she massacre everyone? How did she end up with the curse? I mean...who gave it to her? You did a good enough job here to get you a four... so, not bad.

    Additional Comments:
    I think it could use some more explaining, but it was a very short scenario, so, I'll let you off the hook, for now.

    [Edited on 09/09/09 @ 11:40 PM]

    Old Bachus
    Rating
    3.6
    Breakdown
    Playability5.0
    Balance4.0
    Creativity3.0
    Map Design3.0
    Story/Instructions3.0
    Playability: 5
    Very straightforward.

    Balance: 4
    It gave you just enough HP and atack to be able to succesfully complete it and not be over power and upgraded as needed.

    Creativity: 4
    Orginal setting and delivered, in a nice, humble format.

    Map Design: 3
    Some nice designing. The area where you start is simple, but looks good and believable. The Halls where okay, though there wasn't anything too original there. The Temple looked really good.

    Story/Instructions: 3
    Decent storyline. The instructions made things crystal clear and there wasn't any have to attempt something a million times to figure it out. The intro cinematic was very smooth and to the point.


    Additional Comments:
    Overall, it was quite good. However, one thing I find disapointing was it was far too short. There were only two short objectives and took only about 7 minutes too beat. I understand this is episodic, so the next installment(s) should last a good deal longer. I will be looking forward to the next installment. =)

    [Edited on 09/12/09 @ 06:06 PM]

    Guard of Osiris
    Rating
    3.6
    Breakdown
    Playability4.0
    Balance3.0
    Creativity3.0
    Map Design4.0
    Story/Instructions4.0
    Playability: 4
    It was a playable scenario. The first cinematic was a good one. However, it was a little too short to receive a better rating than 4 in playability. If you had only granted one restoration it would have been a little better balanced and more playable.

    Balance: 3
    Well the balance was OK, but not much more. The marsh was easy, once you had read the objective. The final battle was also easy, but not as easy. My tip for a better balanced scenario is only one restoration granted.

    Creativity: 3
    It was a fairly creative scenario. The hall´of stone was a nice place for the final boss battle. The waterfall eycandy (Cyra's palace) was also very nice. However, the story felt kind of old, so I don't give it highere than 3 in creativity.

    Map Design: 4
    As I said, the waterfall eyecandy (Cyra's palace) was really nice, and it was very realistic that the trees in the marsh were big. However, the Halls of Stone eyecandy wasn't as nice as the other parts of the map.

    Story/Instructions: 4
    The instructions were really clear. It was thanks to them that I figured out how to beat the serpents without getting hurt. However, the story felt a bit old, so it's a four.

    Additional Comments: Well, this scenario was good but it only took me ten minutes to finish and it was almost unlosable thanks to two restoration GPs being granted. However, I enjoyed it and will look out for coming parts!

    [Edited on 09/13/09 @ 04:22 AM]


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    Rating
    3.9
    Breakdown
    Playability4.3
    Balance3.5
    Creativity3.5
    Map Design4.3
    Story/Instructions3.8
    Statistics
    Downloads:583
    Favorites: [Who?]0
    Size:141.08 KB
    Added:09/07/09
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