It should be noted- I played against the ai when playing this map.
It is a well-created random map that was enjoyable and involved tactics, although the forts are harder to defend then meets the eye...
For example, my egyptian ai foe kept on making slingers and having them attack my walls from places only my archers could reach at a reasonable pace, and that meant that he could spam axemen without much worry, with my only counters being myth/anti inf/cavarly. Along with him making a few myth units to supplement his main army, it made my life trying in the extreme. A good thing, however, is that while it took him awhile to get to my side of the base, I could get therewith troops relevantly quickly, making the surprise attacks not really worth it. With enough los units, I could be well prepared for any attack on my back walls before it got there.
This is also an ambush friendly map, making it easy to spy out an approaching army and hit them with archers before they can reach you. I feel there could've been a few more embellishment objects to get in a players way, allowing for more ifantry ambushes then there currently is.
All in all, a fairly well-balanced and fun map to play. The starting points seem odd- I placed two ai's against me and one was fairly close to me whereas I hardly ever saw the other.