this is the city of New atlantis, the Atlantean Rebels have build a fortress to the south-west of the city. your job is to crush them! (also please read the spotlight tab for a littile mor info) your alliys have sent greek troops to aid you.
The Music file you put in the sound file in the Age Of Mythology installed file
E.G C/Locel disc/program files/microsoft games/Age Of Mythology/sound
Also note there are a number of battles that i made just for fun not to look good. please rate and comment :D
Okay, since this is your first uploaded scenario, I have to say this was actually pretty good compared to some others. The playability got a 2 because, most of the time you were sending a pre-made army into the enemy base or Navy. That gets extremely boring after the first 2 minutes. The game would have been more fun if you had allowed for the player to create his/her own army. And instead of giving the enemy a massive army, give them a decent sized defence and use the Army deploy trigger(or Unit create) to make it look like the computer is doing something. I kept playing to see how you did for this scenario.
The balance was out of whack I am sorry to say. The players Murmillos were way to strong, I mean come on 100% armour boost for everything? That just ruins the fun I have to say. If perhaps the units were a bit weaker, you could have got a three not a 2 for balance. The players army was just too strong, and they had Arkantos, in his god form. Just a bit overpowered there. When you make a scenario, playtest it to make sure that the units are equal and there is a chance that the player can lose.
Well, I can say I liked the whole idea. It was creative. The look of most of the map was creative. The idea that there is a rebellion in Atlantis is a good idea, but I think that maybe you could have explained what was happening better. But at least you didn't use Ajax and Amanra as reinforcements. I hate that :p, it is majorly overused.
Map Design: 3
The map design was excellent, especially for a newbies map. The part of the map design that worried me though was that there was a large empty area of gaia grass. That was a main reason I took a mark off. If you work on your eyecandy you could be pretty good, use the guides and the forums on this site to find out about techniques that people use.
As I said before, you did a good job with the idea for the scenario. You just didn't present it properly. You should learn how to make cinematics, they are the best way to tell the background story to you scenario.
The instructions were clear, you had to kill the enemies. Simple as that. Though they could have used more details.