Nazi Zombies Verrückt v5-1 Update
Nazi Zombies Verrückt V5-1
|# of Players:
||4 humans 2 comps any god, any teams, (teams set ingame)
||AoM: The Titans
Note:This is not finished its still a work in progress, I need everyone to point out the bugs and difficulty in this map and coment on what I could to to make this scenaro more enjoyable.
An AoMT version of Call Of Duty World At War's game add on.
.Random box randomises 8 weapons and you can accept them or reject them by pressing 6 for yes and 7 for no
.Custom sound effects (not included in this download)
.barriers that repair and get rebuilt when you go close to them.
.26-27 barriers with zombies attacking them then attacking you
.10 weapons- Colt45, Kar98, Gewer, trench gun, ray gun, chain gun, thompson, flame thrower, knife spc and Bouncy Bettys (Land mines)
.When you get killed you lose your upgrades but still have the weapon you just recently bought.
.If you die you lose your weapons
I did some fixes to the difficulty it should be easyer to play, My high score is lvl 60
Click here to see the Showcase
Download Custom Sound files NOW!
Have an idea? Why not share it with me either on my download page or my showcase in the forums.
|Author||Reviews ( All | Comments Only | Reviews Only )|
You really deserved a 5 here, the game is fun, it doesn't lag and the hotkeys spice it up. I like the custom sounds too, as if as you should probably add a "conditional is visible to player", so they can be heard only for player who are looking there were the soldiers shoot. An other thing I like is the knife mode, where you need to kill fast because you come back in 4 seconds, and it makes quite some strategy (especially with an allied near you) possible.
It's hard to give a rating to the balance, especially in games like these where all the players are allied and the level continue until you die, but I don't think there's any point against balance; player 1 and 2 start at a position, 3 and 4 at an other, but I don't think it's mentioned to grant an advantage/disadvantage to anyone, and anyway if you play correctly you are able to survive in both the parts of the map.
I think it's a really creative game, it counts a lot of points in favor of creativity, as I said in playability part, the hotkeys are really well done and so the sounds; also there is the random box where you can buy a thing and then choose to accept it or not, that must have taken a lot of work. If you got a 4 and not a 5 here it's only because you "copied" this game from an Halo game if I'm not wrong, anyway don't worry because I'm still not sure and I think in your next game (der Riese I mean) you might even deserve the highest vote as if as it is copied from a game too, as I think a good game is a good game, both if it is copied or not.
Map Design: 4
The map presents nice eyecandies that make it more enjoyable. In my opinion it perfectly reproducts the style of that type of game where you are costantly followed by a lot of zombies (I never tried the original game of this but thinking to The House of The Dead I think you did the right atmosphere). The way the wall aer placed on the map means a lot of patience and a well done work too. The only reason it isn't a 5 it's that there aren't some big buildings or something that really makes you say "oooh!"
Someone might say this is your weak point, well, I think your map would be a lot heavier (and ESOers would appreciate it a lot less) if you would have added a long story with a starting cine, anyway you really need to add instructions, in a cine or in some chats it doesn't matter, because I must say that when I played it the first time I had not clue on what I had to do. On the other hand I liked the ending cinematic, that pitch makes the destroyed castles seem real.
I liked this game, you are a great mp designer (and one of the lasts sadly), keep it up!