This is a single player scenario where you have to find an island with a settlement and start a civilization, while your enemyalready has one.
||AoM: The Titans
just put the scx file in the scenario folder under aom.
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I gave you a three here, because it wasn't a bad play. It wasn't a terribly good play, though. It was about like a random map. The map design wasn't terrible, and the land areas were nice to look at, this made it a little more fun to play. But it would have been more fun if there had been an obvious story. Or some sort of instruction.
The balance wasn't bad, but since the enemy had no gold, he could only advance to the classical age, and couldn't build an army. This detracted from the game play. Give him a gold mine. Even if it's a small one, forcing him to rely on trade. But he'll have to get to the heroic for that. There were plenty of trees and fish around, so resources for player weren't bad, and the bay area was a nice place to defend.
This was an impressively designed map. I liked the way you formed the land masses, and that's what got you the score here. Because the rest of it lacked. It needs a lot of touch ups. Add an in-depth story to add to the creativity, add a few characters, with different names to enhance the feel. But other wise I enjoyed playing it.
I'm giving you a three here solely for the first area (where player starts out) and the landmass design. The map could have used a few more trees and a lot more eye candy. Add a little more than grass A and B add some cliff Greek B. Add some flowers, rock sprites, and rotting logs. A trick I like is to place a few large rocks,in a cluster, add an oak tree, and mix some flowers in. Looks real nice if done right.
Story and instructions:1
I gave you a one because I probably can't give a zero, and wouldn't want to scare you away from scenario design so fast. There are a few triggers that can be used to make the objectives tag appear, and there are a few more to make an introduction cinematic. You can also use triggers to change the name of Odysseus. So that you can turn that unit into your own character.
In addendum, I would like to point out that the main qualm I have with this scenario is that the enemy had NO gold. If you don't want them to mine, give them a few million gold for free. It's sure to make the game a bit harder on those people who like to raid miners. But as is, the enemy could not level up, could not build an army, and thus was not a worthy opponent.