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Downloads Home » Modpacks » EPIC TEXTURES MOD | BETA RELEASED

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EPIC TEXTURES MOD | BETA RELEASED

Author File Description
Mythos_Ruler
File Details
Screenshot:
Version: AoM: The Titans
E P I C - T E X T U R E S - M O D

RELEASED


Released 24 December 2009

by Mythos_Ruler
mythgamer@aim.com


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABOUT
I have replaced 95% of the terrain textures in the game with updated high-quality textures. Not only that, but will also update the look of the Greek and Egyptian units, as well as include some other goodies. These are 100% compatible with multiplayer and single player alike and will NOT cause sync issues!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SCREENSHOTS

TERRAIN TEXTURE THUMBNAILS



OLD vs. NEW



EGYPTIAN UNITS



GREEK UNITS



DESERT


SAVANNA



FARM TWEAK



SHORELINES



GRASS



ROADS & CITYTILES



MARSH



OLYMPUS



HADES



SNOW & ICE




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WINDOWS INSTALLER

1.) Open Zip file.

2.) Double-Click the EPIC Textures Mod.exe and follow instructions.

3.) ???

4.) Profit!

The new textures will automatically show up in both the game and in the scenario editor. They will replace the existing assets.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FINAL THOUGHTS
AOMH forum thread here:
http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,28263,,20

If any of the textures do not work, then please make a note of it in the download talkback.

This is an early release of the all the terrain textures and other assets we have completed so far. The final release will come sometime in January and will include finishing the Egyptians and Greeks, new textures for the Norse units, as we all updates for select Atlantean units; along with other goodies from RF_GANDALF and others! The best part is that all of it will be 100% multiplayer compatible! The mod will contain significant contributions from EmjeR, Leto II, RF_GANDALF, and Batman!

NORSE UNITS



Discuss and view more screenshots here:

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=19,28263,,20

Please keep an eye out for the final release!

PLEASE LEAVE A COMMENT OR RATING!!!
Pages: [1] 2 » Last »
AuthorReviews   ( All | Comments Only | Reviews Only )
Titan_to_aoe
Rating
5.0
Opinion:these are very awesome you should
download if you want something that should be downloaded by everyone and doesn't oos online

playability:5 vary good,your guys can walk on it like anything old and doesn't even mess up online.

balance:5 doesn't strengthen civs or do anything that might throw off the game, and blends in with other textures.

creativity:4 very creative, if somewhat subtle but their are limits on what you can do with textures that work online.

storyline:n/a well their is no story for sand, and dirt, and water.

overall:4.7 (rounded up)

Do I Download? YES YES YES YES YES YES YES YE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Swift sword
Rating
5.0
Rating: 4.5
An excellent terrain mod, it really does what it's supposed to- it improves the games existing terrains. By a long shot. However, a few, slight problems- mostly involving how it affects other maps- dragged you down.

I started off testing the Oasis map, and it showed that quite a few of the terrains mixed great. However, Sanddirt and sand, didn't mix well. To remedy this, I'd suggest making Sanddirt have a softer look- it looks to rocky to mix with it's counterpart currently. Despite this small misfit, Oasis looked fine overall.

Then, I moved onto Megaopolis, and thought to myself "Ouch." None of the terrains mixed at all. The savanah terrain which made up most of the map, seemed mostly unchanged and thus contrasted sharply with the brighter look to sand and the modified look to Savanah C. This definitely needs some fixing- you should probably either brighten savanah a and b or darken sand- I'd suggest your brighten up savanah a bit. I loved the new sand look.

Anatolia looked good enough in the lighting it had, although the terrains contrasted with eachother a little. The sand snow was a bit too dark, but doubtless you already have plans to fix that :D These two maps, were not mentioned in compatability so I didn't take off. I probably should, but you don't claim to make these terrains better, so I can't. It'll hurt in the final release if you don't fix it up (which I can see in the preview that you plan to ;P)

I moved onto Valley of the Kings and it looked pretty good. I thought the cliffs looed a little too dark when right next to the sand. The shallow pools texture looked excellent. I mean, they just looked great. The only other issues was that the palm tree floor texture, in moderate doses, looked bad in my opinion. This doesn't pertain to just this map- I didn't really like it period. I think the leaf size needs to be reduced and the sand texture for it darkened. Also, bushes looked pretty bad on the light sand. No way for you to fix this other than by darkening the sand, but I like the current texture. The real problem is they (the bushes) shouldn't be there at all.

Finally I looked at the River Nile map and have nought to add- it's similiar to Valley of the Kings in problems.

Now that I'm done with the bad parts, I can move onto what I liked. First, I liked the new egyptian cliff texture and the "crust" of the map. I also liked Gaia Creep A AND B- A looked like an excellent medow texture and B looked like a much better "dead forest" floor than anything ES ever provided. I'll never use Hades floor again ;P
Gaia creep sand looks great ingame combined with the new sand textures, and the shallow pool textures, as I've noted, are excellent additions.



Additional Comments:
Basically, the terrain mod is great. Each individual terrain outsrips its first form in looks, although some don't mix well. My biggest problem was the Palm forest floor texture, and I didn't like the original of that anyways.
A few issues need fixing up and you'll receive a clear "5" in the final form (unless you edit this download)
Hope you liked my first "official" review, (not sure if it'll show yet) and great job with the terrains. I'm really, really looking forward to the complete product.

[Edited on 11/20/09 @ 11:23 PM]

Sira John
Rating
5.0
Great mod, but I had to reinstall the game, because the mod deletes all water..
My AoM-Gold-Version has an install-bug at the ar6odeu.exe, maybe that's the reason..

On Random Maps like Sea of Worms isn't a sea anymore, and if i wanna place a river, i get a game crash..
Baskerville_1327
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:
Of course the best rating for mythos_ruler

I wait the ultimate version of your job.
Lord_KiLLMS
Rating
5.0
Rating: 5
I must say, this mod is truly EPIC! All the ground textures are looking really nice and are a vast improvement over the standard ES textures. I especially love the way that the sand textures have turned out and the fact that this is totally ES compatible is great! I should expect nothing less than wide spread adaptation of this mod! xD

Additional Comments:

I do however have some suggestions id like to put out there.

1. It would be must appreciated if you would reconsider doing the road textures again. They look fine when used on maps with sand but on grass and others it just looks totally out of place and way to neat to be an ancient road. Also the random missing holes in the road are also a bit worrying and the fact that the stones on the road are so square.

2. I love playing water maps and Team migration is my absolute favorite but after installing your mod the grass in team migration looks a bit sterile and blue an could use a few color tweaks to make it a bit more green and vibrant. Also the sand texture you made is an improvement over ES but it could also use a few color tweaks (maybe slightly more golden??).

And thats all the suggestions i can think of for now xD. Anyway I really do hope that you do continue to work and improve on this mod especially continuing to rework the unit textures and maybe even getting into some buildings and those UGLY Atlantians.

And thanks again for all your hard work so far, this mod is truly EPIC!!!

[Edited on 01/16/10 @ 10:43 PM]

Odiyo
Rating
5.0
Rating: 5

All I can really say is... WOW!

This feels as if ensemble studios came back and remade AoM! I'm surprised my old video card could even handle this enormous upgrade. This more than earns 5 stars. A definite must-have for any player of AoM!

[Edited on 02/12/10 @ 01:26 AM]

Admiral Nimitz
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:
I miss the sand beach, bu the stonebeach looks amazing
Bartholomeus
Rating
5.0
Rating: 5
The textures were very detailed, It's nearly as the same as Age of Empires 3, but without dynamic shadows(just an Age of mythology engine problem). Most of it was awesome, especially the edge-cliff texture. the only thing I dislike is the retexture of Arkantos and Hippolyta, but still it's a great mod to download!

Additional Comments:
a must-download textures pack for those who seek to improve the graphic of Age of Mythology, and it is ONLINE compatible.
PsYcHo_mrkill
Rating
4.0
Rating: 4
(Insert Rating analysis here)

Additional Comments:hey half the stuff didnt work only the hopilite sheild and the hero stuff worked when will the full version be out

Cold_Assassin
Rating
5.0
Rating: 5
(Insert Rating analysis here)

Additional Comments:

Oh my god !!! You made that boring looking design to a new man. Oh my god this looks so awesome !!! Great work man !
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HGDL v0.7.1

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Rating
4.8
Statistics
Downloads:44,661
Favorites: [Who?]42
Size:19.41 MB
Added:11/16/09
Updated:12/24/09
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