I had a problem with my recent map so if there are any major problems in THIS one, please tell me.
this SPC includes terrain mixing, triggers,arguably a story, and cinematics. i worked my hardest on this so i really hope people like it.
copy the scx file to the scenario folder under AoM.
Once again, if there are problems please tell me and i will fix them.
First of I would like to state that I played this on Moderate difficulty. And I put in an Admiral AI
This map has some potential in it, it just seems like it wasn't fully utilised. The enemy was very simple and was destroyed by my very first attack (which was rather big since the AI didn't attack me). The map was nicely laid out, more embellished than a Random Map with hunt, wood and gold found throughout the map. Aesthetically the map looked rather swell however the game just didn't run right with the AI doing next to nothing. Did you align the settlement and resources to the grid?
The enemy was too easy, far too easy. Not only could I beat the game on the first run through - I also beat it on my first attack...
Perhaps give the enemy some more starting villagers than just the 1 to kick start their economy :) Or make them start in the Second or Third age with a couple of outposts set up around the place for added difficulties (since all difficulties had the same amount of difficulty in them).
There was creativity within the map, however it wasn't, for the most part, portrayed right. For instance the old man below the starting base could have been polished a bit better. Instead of AWHOLE LOTOFSPAM!!!WITHNO!!!spaces... in the message box, a simple "You have saved an elderly man from starvation." would have been a lot better :)
The mountain giant at the top left of the map left my imaginary wondering what could have been if you had triggered him to do some thing. The ruins around the place where a nice addition to the map also. The cinematics where just above poor. Cinematic mode was not used and neither was User Controls. However at least you put cinematics in this map :)
Map Design: 4
This was a lot better than most of your previous maps. The terrain mixing was really good and left the few blank spaces on the map at least a little bit interesting. The ruins and relic locations where not boring and had some embellishment built up around them which was nice to see. The embellishment around the starting base was also rather nice. The water was a bit weird, being able to walk out a great deal more than average for seemingly no apparent reason. There was also a bit too much gold. Maybe if the opponent put on some pressure/actually attacked and kept on attacking then that gold probably would have eventually been used, but for the game that was provided there was too much gold.
The Rift Valley in the centre of the map actually created a rather nice eye-candy piece as well as a great gameplay addition. All in all great job here :)
There were glimpses of story and instructions but they where very generalised and vague. The objectives banner could have been utilised to really define the story and objectives. The objectives banner was not used at all and the message box was used to pass on the information. The message box, like the Overlay Text effect, isn't something that you can look back on by looking at the speech box/by pressing page up. Which means if you missed what it said or read it wrongly then there was no way that you could really go back and find out what was said. Like I told you in my last review of your map:
You can get around that by using the "send chat" effect instead of the overlay text. The "message" effect can be used IN CONJUNCTION WITH the objectives banner, a message saying "New Objective" and setting the Objectives to 1,1 is always nice :)
As a random note, this map could very easily be turned into a 1v1 or 2v2 multiplayer map similar to a River Civ style map.
You are slowly getting better, I can see that from reviewing only 2 maps of yours. Keep going and you will keep getting better :) ~ Khan