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Downloads Home » Random Map Scripts » Clifferous - Multigameplaystyle map

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Clifferous - Multigameplaystyle map

Author File Description
Green_Turtle
File Details
Version: AoM: The Titans
Clifferous is a map where you can choose, based on map size, what kind of game you want to play. It's the same no matter the size, but it is more spread out on a large map, allowing for more room to build and be offensive. On a normal map, things are all squished together more tightly, and there are small passes to get out of/into your area. This allowes a more defensive style game.

The resources are plentyful... if you can find them. Sometimes you have everything you need right at your side, other times you have to go quite a distance to get to seemingly simple resources.

The map takes place in a largely unexplored area of Greece; the wildlife there is undisturbed and stable, as it has been for hundreds of years. There are many deer, boar, and bears, which tend to appear in just the wrong places. They travel in large packs, larger than you'd expect. If you want to eat any fresh meat, you'll have to assemble a hunting party of many villagers.

Oh, and did I mention? There are lots and lots of cliffs that push the trees and create defensive areas on a normal sized map; Hence the name. Because the map was originally intended to be more defensive, town centers and towers shoot more arrows than normal, but thier attack is the same per arrow.

Here is a full map shot of a normal map with four players:
http://www.LB-Stuff.com/Clifferous_4P.jpg

Please comment so I can improve it to be more fun, and so that I can make more maps that have two or more different gameplay syles.

Enjoy,
-Green_Turtle.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
pubby8
Rating
2.5
Rating: 2.5

I played this map on eso a while ago, and I promised I'd write a review. This map is a good attempt at a first random map, but falls short of being a map worth replaying.

I recommend this map to those who enjoy basic extremely-high-hunt maps!

Playability - 2:
One of my biggest gripes with this map is that its resources are horribly placed. Players begin with around 20 pigs, and additional food can be found in massive 20 animal "squares" found throughout the map. You would either run into a fantastic 3000 food dear, or get surrounded by 15 villie killing bears. Some of the cliffs on the map also blocked portions of the land.

Design - 2.5:
All I can say is that the map is very similar to alfiem -- sharing some pros and cons with the map. Resources were a major turnoff for me -- I really wish it looked like time was spent organizing the hunts, instead of them just being in giant squares of meat. I enjoyed the large cliffs for the most part, but occasionally they were insanely tall. Terrain was somewhat mixed, but it tended to be basic grass with strange looking circles of darker grass ontop of it. Another thing to point out is that relics are often placed underground or floating in the error.



Additional Comments:

Can't wait for your second RM.
Green_Turtle
File Author
Thanks, I really appriciate it. The floating relics it unavoidable unless I make them stay away from elevation, which I don't want. This even happens on some of ES's standard maps. And I assume you mean 'air' an not 'error'.

I haven't had any issues with cliffs blocking off portions of the land; could you specify what you mean? Do they form to close and close off corners, or something?

And ys the massive wads or resources are intentional, but definantly not well thought-out. If you've ever played one of my AOK random maps it's the same way. I want games to not focus on the difficulty of gathering resources, but instead focus on the players and thier ability to create strong armies and not have to focus on resources too often. From your review and other people's reactions, I don't think I did too well of a job on this, and apparently I am the only one that hates things that aren't fair, in terms of randomness.

Thanks for your info, I will try to make my next script better.
:)
pubby8 Relic bug is from placing the object before doing placing the terrain. Itleast I think that's why.

Khan And Steak Yeah that's what causes objects to disappear and only leave a shadow. Anyway I'll look at the code and maybe even give a review :D ~ Khan
Captain Russia
Rating
4.5
Rating: 4.5
Well I would Say that this is the most fun I had all night:

Playing 1on1 with Admirmal AI


LOST.
I like the nice cliff of land they make excellent tower locations.
CONS:
My only cons are the icon (Whick is ugly)
and relic placement, I mean, it was on the cliff where I could not get it! I had a similer problem like that in ES land unknown, wherte it was stuck in a forest, But at least I could reach that.

Additional Comments:

Keep scripting, WOOOO!!
saintsaens21 It works fine for me. Had fun.

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Rating
3.5
Statistics
Downloads:1,275
Favorites: [Who?]0
Size:6.36 KB
Added:01/10/10
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