Clifferous is a map where you can choose, based on map size, what kind of game you want to play. It's the same no matter the size, but it is more spread out on a large map, allowing for more room to build and be offensive. On a normal map, things are all squished together more tightly, and there are small passes to get out of/into your area. This allowes a more defensive style game.
The resources are plentyful... if you can find them. Sometimes you have everything you need right at your side, other times you have to go quite a distance to get to seemingly simple resources.
The map takes place in a largely unexplored area of Greece; the wildlife there is undisturbed and stable, as it has been for hundreds of years. There are many deer, boar, and bears, which tend to appear in just the wrong places. They travel in large packs, larger than you'd expect. If you want to eat any fresh meat, you'll have to assemble a hunting party of many villagers.
Oh, and did I mention? There are lots and lots of cliffs that push the trees and create defensive areas on a normal sized map; Hence the name. Because the map was originally intended to be more defensive, town centers and towers shoot more arrows than normal, but thier attack is the same per arrow.
Here is a full map shot of a normal map with four players:
Please comment so I can improve it to be more fun, and so that I can make more maps that have two or more different gameplay syles.
Thanks, I really appriciate it. The floating relics it unavoidable unless I make them stay away from elevation, which I don't want. This even happens on some of ES's standard maps. And I assume you mean 'air' an not 'error'.
I haven't had any issues with cliffs blocking off portions of the land; could you specify what you mean? Do they form to close and close off corners, or something?
And ys the massive wads or resources are intentional, but definantly not well thought-out. If you've ever played one of my AOK random maps it's the same way. I want games to not focus on the difficulty of gathering resources, but instead focus on the players and thier ability to create strong armies and not have to focus on resources too often. From your review and other people's reactions, I don't think I did too well of a job on this, and apparently I am the only one that hates things that aren't fair, in terms of randomness.
Thanks for your info, I will try to make my next script better.
Posted on 01/12/10 @ 07:01 PM
Relic bug is from placing the object before doing placing the terrain. Itleast I think that's why.
Khan And Steak
Posted on 01/16/10 @ 04:31 AM
Yeah that's what causes objects to disappear and only leave a shadow. Anyway I'll look at the code and maybe even give a review :D ~ Khan