|
Author |
File Description |
NJ Senator Dew |
Posted on 01/14/10 @ 05:41 PM (updated 01/17/10)
File Details |
Version: |
AoM: The Titans |
There is some cool scenery, mostly the fortifications of the enemy army. It's a short but fun scenario, focused on battling. I have updated it from the original version, adding terrain mixing, a better plot, and more difficulty. |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
NJ Senator Dew
File Author |
Posted on 01/15/10 @ 05:51 PM
This is the first scenario I've uploaded. It's not what most people are probably used to so please comment on it to let me know if you like it or not. |
chimichaga |
Posted on 01/16/10 @ 08:32 AM
Playability: 2
Okay i will give you a review since you want one. When it comes to playability the scenario had no bugs which raises your rating but i dont think it was playable or fun at all because of the huge ammount of soldiers i had.This is AoM not Total War and AoM is not made for so many units thus just giving orders to so many many men it's very hard and no fun at all
Balance: 2
Well the game was way to easy because of my army. I had like 1000 men and so the enemy stood no chance i just went on killing everything.
Creativity: 2
Well not pretty creative either you just had to kill the enemy general which is something i have seen 100 time . Maybe you could add a plot or some more objectives to make it more interesting.
Map Design: 2.5
The map design was pretty plain as you had no terrain mixing or embelishments. The reason you get 2 is because i can you see that you really tried with the enemy strongholds and i like the place with the cyclops
Story/Instructions: 1
Well that was the worst thing of the scenario you had no story at all.And about the objectives although it was clear it wasn't helpfull at all.In my opinion objectives should be short and easy to read not a huge block of text. You can add more information and hints on the tips box but doing in on the objectives area makes it a bit ungly and frustrating.
Additional Comments: All in all it was an average scenario but it was pretty good for a first try keep designing and you will definatly improve
|
Dan Wrejstone |
Posted on 02/27/10 @ 11:10 PM
Playability: 3
(Insert Playability analysis here)
There are a lot of troops to command, and I could see how that could be annoying for some people, but I thought it was alright. It can give the game play an epic feel. The game ran pretty smoothly, so no complaints about that.
Balance: 4
(Insert Balance analysis here)
The part before the final strike was well balanced. I had few troops left after sealing all the exits, so the enemy forces were a good match for mine. However, in the final strike, you have a tun more troops than you need, but that sort of doesn't matter because of the ending.
Creativity: 4
(Insert Creativity analysis here)
It is a common plot to kill the enemy general, but this scenario has put a unique twist on it. Cutting off the escapes and hunting down the general was cool, especially the very end.
Map Design: 3
(Insert Map Design analysis here)
The terrain mixing and nature embellishments were pretty average. However, the general's defense was nice. The way the tunnel system was shown was alright. I liked the fortification with the huge trench and the minotaurs.
Story/Instructions: 3
(Insert Story/Instructions analysis here)
The plot was not that developed, but it did the job for me. It conveyed the reason to fight, and was somewhat entertaining. The instructions were definitely clear and that's always a plus.
Additional Comments:
It was pretty interesting overall and I enjoyed it. Thanks for the post:) |
LeviaMist |
Posted on 03/04/10 @ 09:38 PM
Playability: 2
(Insert Playability analysis here)
Overall there were no bugs/glitches with the scenario, everything flowed pretty well. After a while I became pretty disinterested though and I think you could make some changes to make it a bit more fun. Ex: diversified objectives
Balance: 4
(Insert Balance analysis here)
Battle sequences were well balanced in terms of units alotted to each side. Try not to funnel units because it takes away strategy.
Creativity: 2
(Insert Creativity analysis here)
Many of the fights were simply big brawls. It makes things a bit more fun to add in some different types of objectives. Most fights were rather skill-less, but a few required a good amount of strategy. Try to mix it up: army mixing, objectives, etc.
Map Design: 2
(Insert Map Design analysis here)
Terrain mixing was average. Interesting terrain in some parts, but it did not really enhance the battles at all (spike-pit is a good example)
Story/Instructions: 1
(Insert Story/Instructions analysis here)
Not much of a plot at all, but I was fine with that because of the nature of the scenario. The objectives were to ambiguously "stop the enemy general" and all you had to do was fight where you were told to.
Additional Comments:
The concept is a good one but you could improve many features of it. I think if you can add in some player decision making rather than just telling them where to fight, you can make it more fun. Overall, not bad, and I see potential in your designing. Keep it up! |
NJ Senator Dew
File Author |
Posted on 04/24/10 @ 05:53 PM
I realized that I haven't actually said what this scenario is about. The basic story is that your people have been in a long conflict with the army of General Polyscapos. You have made multiple attempts on his life, but he has always escaped your attacks. However, you have recently tracked him to a deffenive position in a canyon. You have an army ready to strike and this could be your chance to defeat him, if that is, you can seal off the escapes. |
HGDL v0.8.2 |
Rating |
---|
2.5 | Breakdown |
---|
Playability | 2.3 | Balance | 3.3 | Creativity | 2.7 | Map Design | 2.3 | Story/Instructions | 1.7 |
Statistics |
Downloads: | 206 |
Favorites: [] | 0 |
Size: | 213.02 KB |
Added: | 01/14/10 |
Updated: | 01/17/10 |
|