Playability: 3
I really don' t know what to say here, the normal cap for max population is 300 and here we control about 1380. We simply don' t have enough banners for this army, 1-9 is enough for about a quater of this gigantic army. Cutting the size in half would greatly increase control,
Balance: 2
Your choice of Atlantean soldiers was way off in this one. Destroyers are crap hand-to-hand fighters, they just don't do any damage. Also, the Atlantean bulk was cavarly and murmillios. The Greek bulk was hoplites and archers. I somehow got rid of the front rank (peltasts) but after that the hoplites ravaged my cavarly and my murmillios now look like swiss cheese. I'm thankful for the fanatics but they just weren't enough
Creativity: 2
Not much creativity here, you just made 4 ranks on both sides and that was it. A flat, mostly black map doesn't really count as creative. You could give us a river with a fleet, maybe throw in some transport ships so we could sail behind enemy lines, some cliffs or forests could be used as strategic points, etc.
Map Design: 2
Again, no design at all. And those black parts really don' t fit there, a flat grassland would look better and more realistic.
Story/Instructions: 5
No story or instructions needed here, so insta-5.
Additional Comments:
To be fair, I always wanted to see how something like this would work. And you sure made it look good, for a few minutes I just looked at both armies since they look bloody awrsome.
Addind a river and a fleet with transport ships would really improve playability, unloading murmillios on the greek flank(s) would releive some pressure on the front, makind winning easier and making the battle more intense. Also, some unpassable hills or a couple of forests would spice things up aswell. You could also put the greek army on a big hill or something, seeing as they're the defending army.