Maze Of The Minotaurs (by David J. Spetch)
Welcome to the 1 player scenario Maze Of The Minotaurs for Age of Mythology by David Jeffrey Spetch.
This is one of my all time favourites for it's uniqueness. It is fun and it is different. I hope you enjoy ;) Don't forget to check objectives and hints!
Once you have unzipped this file, copy and paste it into your age of mythology scenario's folder.
The scenario's folder is depending on where you installed Age of Mythology. It usually can be found in:
C:\Program Files\Microsoft Games\Age of Mythology\scenario\
But some people apparently install it in their documents, and if you are one of these people, try:
My Documents\Microsoft Games\Age of Mythology\scenario\
Any comments are welcome at email@example.com
You can also find me on You Tube by typing DavidJspetch in search. You can also find much of my work by simply typing "David Jeffrey Spetch" in any internet search engine. Even though I have cascaded through many sites over the years much of my more recent material you can also find on google and a fairly new site called Experience Project.
I am so glad I finally took the time to understand triggers ... Enjoy!
Oh and please do feel free to drop off any comments.
|Author||Reviews ( All | Comments Only | Reviews Only )|
I know... this looks horrible on paper...
But to be honest, I'm uncommonly harsh. I've done a much more exciting Maze map. And the first thought that entered my mind was that I'd been copied. But for reasons clear to me, I know it was not so. It was a titans map. But anyway!
The playability of this map was low. It just wasn't very fun. The cliff that made the 'walls' was a bit unsightly. There are those who hate that terrain. I's suggest actually placing wall. You can use the terrain grid to make them square. It's what I do. Also, the Minotaurs would not stop chasing me. I'd once gotten out of their LOS for five to six minutes, and when I stopped to hack at a fence, they all turned up. All six of them.
This map wasn't very balanced. You could have given Ajax some more armor. Maybe aged him up one or two so that he could at least get past six or seven Minotaurs without getting killed.
My point is, the balance between one archaic age hero and gobs of minotaurs is a bit off set. I liked the god powers though. Saved my arse more than once.
This is purely for the story, and the shaking camera. The map didn't add anything. Due to how wide the cliff was, the map was mostly impassable, and it detracted from the experience.
I do realize that this is your first map with triggers, and you made a good debut with them, doing something more than just army deploy, but you could add a few more triggers.
Map Design: 2
The map design here is below average because of the cliff, and the lack of mixed terrains. The occasional rugs, and campfire made for a good break of monotony, but the map needed more. I'd suggest maybe raising every other walkway a few meters, so that it looks more 3D and a little less 'painted'. Painted is not a good thing, you want it to look natural. If when you mix your terrains, your ground begins to look camouflaged, you know you're getting there
The story got you a good bit here, the text in the objectives was neat, but generally it's best to add that to the spotlight area, and leave the objectives are a to objectives. There type area down at the bottom of the objectives editor is where to type that. The spotlight picture area accepts the icons addresses.
It had a story, but the instructions were confusing. I was trying to figure out what attack from the side meant the whole time I was playing. When I managed to get to him I went around and won. Never got to stick him. It was a little odd.
Keep it up. Try more variety in triggering, and you may yet get the hang of it.