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The Battle of Marathon

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File Details
Version: AoM: The Titans
The Battle of Marathon
This scenario is a little different from your everyday scenario. You are able to join either the Athenians or the Persians as you attempt to destroy the other. However, you only control one person, the commander. Using hotkeys, you can wield magic, and have a lot of attack. While evenly matched enemies fight each other

Continuously spawning enemies, which, using quest varies, have been randomized
Mercenary and Myth Shop, relying on units killed and trickle.
Bad Storyline
Alright Eyecandy...
Enemy Hero AI
Difficulty Levels

I'd appreciate any ratings/comments.
If you find any bugs, could you please report them.
I made it in 2 days so I don't expect anything too great. ;)

Special thanks to Hail to the Oboe for the V triggers.
Cheers CharlieDog
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: 4
This was a good map to play. I enjoyed it thoroughly. It was easy to play, nice to watch and the custom music added a nice touch to the cinematic in the beginning. Being able to summon heroes and myth units made the game even more enjoyable, but not having to rely on pure me was even better.

Balance: 5
This was quite well balanced. I played it on moderate (Normal for me) as the Athenians, and had a good push to the tents. I managed to buy three Gargarensis' and one Arkantos before the tent fell, but then I did summon three Hydras.
When I replayed to be the Persians, it defaulted to Easy, and there was next to no fight, my ally rushed right through them, massacring everything but me, and left me staggering after. I didn't manage to summon but one Arkantos, and gobs of anubites.

Creativity: 4
This was indeed a creative map. I have only seen one map similar, (Mercenaries of War) but this was much better. I had a good Idea what I was supposed to be doing, the cinematic was informative, as was the objective. I liked the magics, the new names you gave most of the units that spawned, and the overall inventiveness of the game.

Map Design: 3
The map wasn't very large and didn't really need to be, but it would have been nice to have some more terrains in view. But with the near non stop fighting there wasn't much chance to look around. There was some grass mixing, but not a lot. I did notice however the bushes surrounding the rocks, And it looked a bit strange. Flowers look better.

Story/Instructions: 4
The story was that the Persians were invading. And the Athenians were defending. Not much to give score for, but the game type would pretty much ruin a good story anyway. So not really a detraction. The instructions were what got you the score here. They were well written (Could have been spaced out to allow for an easier read), and helpful. I never did get to find out what the third hot key was though...

Additional Comments:
I dunno if it was a bug, but when I moved the Persian frost Giant next to the anubite sign anubites appeared, but nothing happened at the scorpion man or avenger signs.

All in all, a good map. Should be a four star game...
I added a few points here and there to get the score higher. Each area added to the next and helped to elevate the game.
Map Design3.0

Playability: 4
Very good map. I liked the whole concept of the magic and Mercenaries. I gave you a 4 because i didn't feel the historic part of the battle. I made my map with soldiers that looked like they actually took part in the battle. But in yours the whole myth units was a good idea but, I just did not believe they were apart of Marathon.

Balance: 5
Much better balance than my scenario(Mercenaries of War). I played as the Athenians and completely wiped out the Persians with my army.

Creativity: 3
You used my idea in this map(but I'm guessing other people have used the repetitive armies spawning triggers). The Magic was a good and bad idea in the scenario(ill talk about the bad part later). Summoning hydras into battle was a great idea and then also the scary face allowed me to disrupt there tactics. It would have been cool to be able to summon an artillery strike(probably have catapults with long range convert to your side and start firing apoun the enemy and than convert back.

Map Design: 3
What was all that extra space for? i would follow my armies all the way up using the same path and there was just all this space to the left and right of me. And than there was the random meteor strikes(I'm guessing that was artillery) that seemed almost pointless because the armies were in the middle. The eye candy was OK but you could have played with the elevation tool.

Story/Instructions: 2
This was the biggest let down. The battle of Marathon happened 26 miles away from Athens. The Persians came by boats and stormed them. The Athenians had a small force waiting for the persians. When the Persians advanced on the small force a huge amount of Athenians(who were hiding in the forests around the small force) ambushed the Persians. The Persians fled while the Athenians drove them back to their boats.

You could have made some water with waves that would be around the Persian camp and letting the Persian camp represent the boat.(here comes the commander's magic)It just did not seem real. The scary face did if you could think of it as a morale booster to your soldiers. Also the only myth unit i believe would be in that fight would be the anibute. The rest did not fit into the whole battle.

Additional Comments:
Sorry i am a perfectionist and i am very into history.

But i have to hand it to you. You out shined my own game with playability, balance, cintematics, and objectives.

If you would like to make maps together than tell me either here or on my Mercenaries of War scenario.
Map Design3.0
Playability: 4
Very well made game fun to play very time.I really liked the way you could get Heros and
Myth units. Nice idea you had for making the myths cost food and the Heros cost money.

Balance: 4.5
Well balanced and extremely fun. The game was pretty well made with lots of twists and turns though playing with the Persians was too easy as they quickly over-powered the Athenians.

Creativity: 4.5
Very creative game you get 4.5 cause you copied the idea of mercenaries of war partly. Though you were still very creative in making the battle of Marathon also there were 70000 Persians not 50000.

Map Design: 3
You lacked eye-candy but you still designed the map pretty well. Especially the wonder which was greatly made though the Persians had a pretty boring set of tents. Instead you could have merged the Persian tents together or even better you should have made a coast at which the tents were placed.

Story/Instructions: 4
Well there weren't many instructions but the story was good. You could have done better with the instructions though like you could have made the game a little more harder and given everyone hints,also after you destroy the wonder the game doesn't end and you have to resign to quit.

Additional Comments:Do you think you could make one of these maps based on Thermoplyae.

[Edited on 01/26/10 @ 03:55 PM]

Swift sword
Map Design3.0
Playability: 4
Pretty fun map to play, to be honest. There was one strange bug with the hotkeys though-on easy, for the Athenians (maybe persians too) the two hotkeys were numbers 2 & 3. 1 didn't do anything that I saw. Also, for some reason the fleeing spell didn't work too well, although it worked perfectly on hard mode. Pretty devestating actually. It had no lag or anything like that but still maintained the feel of a big battle to some extent, although the two bases felt very small.
Other than that, I had tons of fun, if it was fairly easy. Especially once I started to actually use my food XD

Balance: 3
It was...really easy. I mean, they never even got past the half-way point of the map. Myth units were a little iver-powered for how often you can get them, and the AI didn't really work well-they just bought the cheapest one available. (scorp and centaur) I noticed some diffrence between hard and easy, but it was minimal at best.
Also, the game seemed to favor the Athenians, due to the fact that their base has a gate and much better walls (easier to use chokepoint) The persians had nothing of the sort and thus were easier to beat if you pushed them back (which was easy in the first place) A couple fortifications could've possibly helped, I guess. One other balancing issue is that the tents got in the way of the commander's tent, and they all had the same HP, which made no sense. I'd suggest you use a different building for the commander's tent

Creativity: 4
It was reasonably creative. Not much new, although you don't really see magic much these days. I liked the system-it was simple and un-complicated, although I would've liked more spell options. The effects were simple enough, although I liked the poison effect-it looked nice. The scary face needed something added to it to show the effect, as did Hydra.

The map design creativity was mostly similiar to normal map design, although I did like the small tree thickets. I would've liked the rocks without the bushes.

Getting each unit to have a unique name is something I have trouble getting to work with triggers (change name in area?) so kudos for that. They were all pretty creative, although it seemed that both commanders had the same name. (if you play from both sides point of view) Kind of odd there.

Map Design: 3
The map design was a little empty. There was pretty good terrain mixing-or at least nothing looked bad-but there weren't many embellishments and nature objects. You could've added some grass and actual rocks instead of just the sprites and the flowers could've been in open space. The rock piles were good-looking although the bushes did look strange (unnatural) and there could've been more of them throughout the map.

The small groups of trees looked good, but I would've liked some individual trees here and there to take some of that empty, unused space off the map. The wonder looked nice but could've been a bit taller and with more buildings added in. The city itself was rather void of embellishment as well.

Story/Instructions: 3
The story was extremely simple-emphasis on the "simple". The opening cinematic didn't help much-if you'd showed something other than black screen I would've been happy. Show some fade in and out scenes of battles and the like-maybe add an area off to the side that the cinematic would use. Also, the lack of an ending cinematic (two, for that matter) left the scenario feeling unfinished. You could've done a fair bit more with that.
The instructions, on the other hand, were perfect and very clear, telling us exactly what to do without confusion. I wish some of the cinematic stuff had been in the objectives since I think I forgot something, but that's on me. Good job with this.

Additional Comments:
Pretty fun scenario, although it felt a bit unfinished. It felt a bit like Khan's heroline wars and Hero tug, which are both fun. Anyways, nice job. Just try to make it feel a little more complete next time. :P

[Edited on 02/14/10 @ 04:03 PM]

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