This AI is designed specifically for Total War maps, and is especially effective as either Norse (aggressive rusher) or Isis (quasi-defensive)
This script requires infinite resources to fight. Without them, it will simply not gather and therefor not be able to fight. it was designed for maps such as TW The Bridge and TW The Colosseum.
Simply extract the files to your ai2 folder (usually C:\Program Files\Microsoft Games\Age of Mythology\ai2). You should now be able to select "ScionOfTotalWar" from the drop down menu.
This AI wasn't designed with difficulty settings. Therefor, Easy/Moderate/Hard is just hard, and titan is just REALLY hard.
Again, Norse is the strongest opponent, followed by Isis. The Greek and Atlantean civs are incomplete and will provide a weak challenge, so if you're having problems beating Isis you may want to fight some of these simpler unfinished opponents for an 'easier' difficulty.
The Norse will flood you with constant units and try to build directly in your base, much like humans do online. In fact it was designed to simulate my strategies.
Please enjoy this AI and remember, it needs infinite resources AND deathmatch mode, otherwise it will not be able to train units. Also it does not research upgrades, hence the need for deathmatch mode.
It's a great AI for this, but its Isis is rather disappointing; it just floods Rocs at your base-- without any units in the Rocs.
[Edited on 02/05/10 @ 08:30 PM]
ScionOfWar File Author
Posted on 02/08/10 @ 08:01 PM
Yes Bottle I have to agree with you. I was trying to figure out how to garrison units into the Rocs but unfortunately that never quite worked.
If you're trying this on Trojan Wall, it's not very effective. Try a map with an opening. A good equivalent to Trojan Wall is The Bridge. Isis should also spam mercs and units towards you, but if there's a giant trojan wall then all you'll get is Rocs.
Posted on 02/10/10 @ 09:56 PM
Just create a transport plan and set the roc as the transporting unit.
We've been meaning to post the AI we've been working on for a while that handles this along with AIs that cooperate and coordinate. Quite fun in Human vs AI team games...It absolutely crushes any other AI we've played it against (in a team scenario)
Problem is there's always one more thing we want to fix before we post it.
Posted on 07/05/19 @ 09:01 AM
It is possible to make this valid for zelda infinity map? I tried with no luck