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City Under Siege 2010 Edition

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# of Players: 4
Version: AoM: The Titans

~City Under Siege~2010 Edition
After 3 years of trial and error and age of mythology *breaks* I am finally pleased to announce my satisfation with this finished Multiplayer project of ~City Under Siege~.

So what is this project you may ask.

Long ago there was a peaceful Utopia of magic and wonder. Yet as has been seen throughout history, where there is peace, there comes distruction. Lies hate greed war pesilence all bombarded this city until there was no one left...Eventually 4 generals each from opposing factions came back to this island city each returning from seperate missions. These generals are now forming their own chapter on this island. This is your story.
"Yes I know corny story but hey it's a story"
How to play
This project is a capture the nod/some other mumbojumbo that I came up with myself. It's whole goal at the time was an attempt at something different and unique. To play the game is simple enough capture the various settlements on the island to convert the buildings and Various Resources around said settlements. These buildings in turn can be used to train almost every unit in the game despite god classes in the effort of taking out the enemy citadel or enemy general.

Features of ~City Under Siege~2010 Edition Include;
~A Weather System that actually affects gameplay~
~An Unlimited Level Up System for your general~
~A Capturable Titan in the middle for holding the plenty vaults for 6 minutes~
~An in depth and very lengthy skipable cinematic~
~2 Modes of play Pro and Original~
~Over 50 capturable nodes~
~Gods have their own unique bonuses seperate from the game~
~Civilizations have their own unique bonuses seperate from the game~

Why did something like this take so long to complete?
I'm rather lazy
Issues I'm aware of but may never get fixed
To capture many settlements you may need to try to build a settlement from a different side of the settlement in order for it to work
Can't have Kronos players due to timeshift

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