The Well That Could Kill (by David J Spetch)
The Well That Could Kill (by David J Spetch)
Best of the best of AOM 1 player. Simply primo!
I came to a decision, and that decidsion is to leave here / this site for good and not to return to leave anything else. I don't have time for the petty bs.
I however decided that for anyone who does appreciate my work here, I decided to leave behind something so that anyone who does like my work can play this any time they please. The very last scenario I will leave here. It's nice to know also that these petty so called critics are going to be missing around here, someone with top quality work. Again the pudding is in the pie.
You have a potential Sanctuary to finish fortifying and maintain called Phoenix Keep. A Potential Legendary Wonder to become, the Keep is a marvel of glory with it's own unique structure and a primary purpose of defense in mind when created. Once you wear through player 4 and player 5 you have some time to rebuild and how much time you have depends upon how fast you wear through your opponents. Get ready from here because you are going to need to beat 2 opposing empires who seek to take you over in your seemingly weakened state. You must defeat all your enemies to win. See Spotlight and check hints, which I will also include here on the read me.
The Well of Urd is your's to use and could very well lead you too the path of victory over your enemy but beware because going through too early may result in fatal consequence for you! It's a struggle for victory in this very eventfull fast paced action packed scenario, I suggest you upgrade and grow very fast.
Circe got so high and mighty on the life that her heroics in sorcery lead her down such a path that one day she just Fainted during middle of conjuring a spell. Now she sleeps and she has this nightmare that plays over and over again and is a little different every time. The Nightmare of Phoenix Keep in Swine Valley has begun once again and the only way Circe can awaken from this re occuring nightmare is for you to help her claim victory on this plain! If Circe dies here, you can still win as she then waits helplessly and silently pleading for you to free her.Looks like the Argonaughts are going to have to help Circe to be set free from this, yet another prison once again as they too have been drawn into this nightmare of Circe.
Well some come and join you, some come to slaughter you, some sneak in to ambush you but in the end I think you'l agree that your best friend here out of all the many surprises is a well.
I make my own rules and I abide by them as I please because I can do what I please when I please. I'm telling you ... I'm really shooting for not ever coming back to this site to leave any more scenarios because of a bunch of jealous blubbering whiners trashing what I have been sharing, because they can't firgure out the simplest of things all by themselves. I'll tell ya now and lol the only way now to get me to come back is too change the name of this site to something more appropriate like Gamers Paradise, pay me a million bucks with no strings, and make sure that this scenario has an over all rating of at least 4.9, that 300 Live The Movie, 2 TWRS Helms Deep Surreal and Flight of The Golden Fleece each has an over all rating of 4.5. Hey I tried giving you guys and gals the opportunity to do the reasonable thing, but since you obviously don't value what I share with you enough to be reasonable with me in turn I decided to end it with this.
See I like to be nice as much a neccesary and this is my way of saying goodbye fellow gamers here with class. Leaving you with perhaps the best single player scenario you will ever play because even though I may not like some of you here, I still love and care about everyone. So call this a peace offering in rememberence of what was and could have been. I really don't have time for all the nonsensicle bs. that comes with sharing files here.
Farewell and take care. (I may come by every now and then but not to leave scenario's / this is it)
Welcome to the 1 player scenario "The Well That Could Kill" for Age of Mythology by David Jeffrey Spetch.
Don't forget to check objectives, hints and even the spotlight so you know what to do (I already included it in this read me).
Once you have unzipped this file, copy and paste it into your age of mythology scenario's folder.
The scenario's folder is depending on where you installed Age of Mythology. It usually can be found in:
C:\Program Files\Microsoft Games\Age of Mythology\scenario\
But some people apparently install it in their documents, and if you are one of these people, try:
My Documents\Microsoft Games\Age of Mythology\scenario\
Oh and if you have Titans, I do not :) you will have to look for your scenario's folder on your own accord.
Any comments are welcome at firstname.lastname@example.org
You can also find me on You Tube by typing DavidJspetch in search. You can also find much of my work by simply typing "David Jeffrey Spetch" in any internet search engine. Even though I have cascaded through many sites over the years much of my more recent material you can also find on google and a fairly new site called Experience Project.
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Khan And Steak
Actual Overall Rating: 4.1
First off, I played this scenario twice - once on Moderate and once on Hard. I beat the game both times just under 30 minutes. This is a nice scenario, especially since it is for AoM. There are some things that I do think could be improved on. Firstly, the repetitive pigs sound used in the opening cinematic was bearable for about the first 3 uses - after that it got rather annoying since I couldn't really tell why it was being used (was it on the corresponding pigs that were on the screen at the time of the sound?). This alone wouldn't have been so bad except the opening cinematic was not built, which means the player MUST watch the opening cinematic everytime. That's okay for the first play/time through but after that the pigs sounds really cast a dim light on the scenario right from the word go :(
On the topic of cinematics, I was a bit confused as to why some of the cinematics where shown... One of them was shown after the center fortress was destroyed. It zoomed in on the destruction pile and then zoomed back out again. Not trying to sound negative but what exactly was the point of showing that? Is it to make the player aware that the fortress was destroyed?
I am pretty sure that no matter what the players skill - they would know when a fortress is under attack (becuase of its high HP the attack warning sound plays multiple times). From this I would be quick to assume that the player would be watching the fortress as it dies/is destroyed and thus that specific cinematic would be rendered unnecessary...
Of course this is only one example, there where a couple of others I could have chosen. Although not ALL of your cinematics fall into this category.
On the plus side, from what I could tell there was no trigger bugs, which shows that you are experienced with the editor. There was no victory condition bugs, at least that I could tell as the scenario ended when the enemies were destroyed. And lastly, I didn't experience any lag which is a plus :) All in all this map was largely fun to play :D
I think that you excelled in this area. This map was great, gameplay-wise. The action started very quickly and the under-prepared would soon be devoured. The attacks didn't come from one direction though, which was a nice to see. Surprise attacks came throughout the scenario right up until the very end. Various armies, both for and against the player, were added into the mix for an interesting game.
The difference between winning and losing was slim, for me, on Hard difficulty. It was a matter of who could destroy the other base quicker/hold out the longest. Great job!
Let me just say that you have a very unique story and scenario in general here. The only thing that stopped you from getting a 5 here where the sounds and cinematics, which I mentioned before in Playability (so I'll just re-cap on them here). The cinematics weren't built and sometimes seemed a bit random... same goes for the sound. The one sound used was too repetitive and and also seemed a bit random at times.
The things that brought your rating up in Creativity were:
The eye-candy Map Design - some of the eyecandy used here was nice.
The story was interesting - which is a bit of a rare thing these days.
Very unique - at least in my opinion. I just liked the way you did what you did in this scenario.
Interesting attacks - you didn't just attack from one way. You used multiple attacks from multiple ways using various units/monsters.
Map Design: 4
Better than a random map however not exactly outstanding either. The default lighting was used, and if it wasn't I couldn't the difference so it had next to no effect anyway. The terrains used are questionable, next to no terrain mixing at all - sudden changes from Greek Road to Egyptian road to GrassA etc. Using terrain mixing/blending can improve your scenarios aesthetics a lot, I suggest you look at some guides here about the topic :D. And lastly the Elevation used was a bit odd in areas. Places like where the starting fortress is placed and the hill in the middle of the enemies side are probably the best examples. The hole where the fortress was placed probably could have been a little higher up - that would have looked and functioned better in my opinion. And the hill on the enemies side could have been smoothened out a bit so that the hill wasn't so high. That way when the AI build on the hill they won't create badly building-eroded sides.
Also as a side note the Egyptian city tiles in the center of the map don't fit in at all. Especially the corner pieces and the ones that head into the coral.
On the plus side, the map looks better than a random map (which means an instant 3). The map also has points of interest like the 2 ramps on the side of the keep to access the inner areas. The Keep itself looked nice in general.
There was an interesting story and instructions present, this gives you a score of 5. However the story was not really told throughout the scenario at all which is -0.5 to your rating. And there was only one set of instructions -1 rating. Extra instructions could have been added telling the player when he has killed the "Nomads" and when the real fun begins. This also gives a good starting point for the next part in the story to be told. There where a couple of spelling mistakes, like "sonse" of Osiris that should be fixed.
A good scenario. This file has made it into the Best Files of AoMH for Single Player Scenarios. All things considered I would say that this map is a well created and designed map - however in my opinion I would not call it primo, not even excellent (sorry). Be happy with what you have achieved though - it is well deserved ~ Khan
P.S. You have been rated, like everyone else, on the Review Guidelines:
[Edited on 03/10/10 @ 05:43 PM]
Very playable. Khan didn't understand the pig noises (Curse) but after reading his review and your response, David, i understood what it meant. If i had played without reading your response I probably would be at the same stand point as Khan.
At first you feel like your superior defenses may prevail but soon you find out that they get so many units from roc transports, inside your city. Its very easy to get get over run. Soon as you hit mythic and all upgrades, especially the fast spawn upgrade (conscript, i believe) you basically spawn myrmidons and run them over. Still, a tough fight. I had my myrmidons and heroes in their city with 6 catapults taking down buildings :) Very balanced.
The idea of a nightmare was creative, but it wasn't a scenario. More like a random map. Still, it was different so... between a scenario and a random map. It was pretty creative and original.
Map Design: 5
Very nice map. Lots of eye candy and i loved the defensive set ups of the terrain. The paths leading up to your main TC, the narrow pass in the middle, etc.
There wasn't much of a story other than the fact that it was in a dream, rather a nightmare of Circe's. After i took down both enemy team's TC's it was over, no cinematic at the end. Instructions were clear, as always with your scenarios.
Maybe you could've added a cinematic at the end, showing Circe waking up or something. The cinematic of the fortresses were pointless but maybe thats because im an experienced player and i jump to wherever im under attack. For the newbies, it would've helped but i think that newbies would give up/get defeated when the roc's drop the fire giants within your walls. I played this on titan, and loved it over all.
[Edited on 03/10/10 @ 09:08 PM]
|Jack D P
Quick foreword, David, once again you treat everyone as if they should worship you. You have a high opinion of yourself that will end up getting you in trouble one day. And I don't mean something as small as a school detention, I mean losing a job that you cherish, a loved one or maybe just something close to your heart. I don't know how you could have ended up being the, stuckup douchebag that you are without someone losing it. I am sorry for going off at you, but enough is enough man. You say you want to leave? Leave, this site will be better off without you.
I played your map, it was decent, by far your best map, but it still isn't worth 4 or higher. It isn't a scenario I would play again and again like so many other campaigns, maps, RMS maps and utility programs. When you make a map, you need to make something noone has played before, something new. For example, new gameplay types. Oscar, in my opinion, the greatest Age of Mythology designer of all time, made RPG's that implemented game styles not seen in AoM before.
The balance was pretty well done, I understand that it is harder to balance things in Vanilla then in Titans, but it could still do with some basic tweaking for the player to make it a bit more winnable Upgrade the soldiers or something. Even if they are champion, upgrading them will still upgrade the stats of the units. Once again, get the expansion the new triggers in it make the game better to a massive degree.
Well, the map was relatively creative, though, defending one spot has been done many times before, thus giving you a 4. It is like a defend the tower scenario really. There are a lot of good TD scenarios for AoM that would be worth trying. Alisons one is for vanilla, give it a try. I can not give you much other critisism other then, do not brag about your scenarios creativity and it's, for want of a better word, 'primoness'.
Map Design: 3
This is one of your main issues. Scenario design isn't all about fancy trigger work(though it is extremely important to have it), map design is one of the most important factors in a scenario. When you make an environment in nature, design it the way it would be done in nature. Make a story for each individual part of the map. Why is there a pile of rocks there? There was a small rockslide.
A city environment is different. Everything needs to look artificial, besides parks etc. Imagine how cities were built in 600.BC. In Athens, at that time, they built everything via a grid, much like today's cities.
There was little story in it. I had know idea why they were being attacked by a large variety of mythical beasts and people. Did they steal an ancient relic? Did they kill all the other nations livestock? What happened?
The instructions were fairly simple. Survive. You portrayed that pretty well.
As an afternote, I lost all remaining respect for you when you insulted Khan and Steak. They are two of the most respected and looked up to members on this website. Not only that, but they are head of the review team. So do not tell them their review is not up to scratch. Sorry Khan and Steak if you have to delete this review for some sort of flaming, but he had to be told.
Oh, and by the way, I too am part of the Age of Mythology review team, so don't tell me I need to learn how to review.