This map follows a new concept of game play if you have played Rome:Total War you know where i got my idea from.
||AoM: The Titans
In this map you start off with the city of Rome and you have to conquer the surrounding states.
To conquer a city all you have to do is bring one of the ten general close to it so it becomes yours.
The map is supposed to be based on the Italian Peninsula and some of the surrounding areas like the prologue campaign in Rome:Total War.
This map has very bad eye-candy because i stink at it but you have a 500 by 500 and over 15 cities to conquer.
Read the hints before doing anything stupid,remember losing the generals will make the game 50X harder
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My first thought when writing this is that it was very different. After playing it I realized you may have meant it for multiplayer, but that didn't bother me. I really liked the how the plenty vaults would change depending on who was near them. I liked how you were able to train your units, and the pop limit meant you had to choose who to use in order to survive. The enemy generals names were also very cool, but I'll talk more about that in creativity.
The balance was good since you all started equal and received equal resources. The problem I had with it was that the enemy didn't do anything which leads me to think you meant this for multiplayer. I'm thinking it would be really good for multiplayer as you would have to counter enemy units with the right units or be beaten. I was thinking that maybe adding in AI would make this a lot better. The infinite resources also presented a problem as it meant you always had men ready. What I would do is grant, say 50 every 10 seconds or something.
Creativity was quite good. The whole idea of conquering Rome was pretty cool. But that's more story. The thing which brought up the creativity mark a lot for me was the names. A great use of names means a some researching has obviously gone into this. i saw names I knew like Marius, Scipio and Alexander. Starting the game with a cinematic would have improved the overall play though, perhaps showing what was going on. I liked the rebels who added to the map, they were good.
Map Design: 2
Map design was pretty poor I'm afraid. There weren't many embellishments and nature items. Try adding rocks, birds, etc. The thing which really annoyed me was the lack of terrain mixing, it was all Grass A., apart from the water. Which leads me to the next bit. I liked the city across the water as it meant you had to employ naval tactics as well. The overall map design of the island was quite good, I just felt that it could have been a bit better.
Hmm... The story I'd give a 3, the instructions, a 3. The story was alright. Having to conquer Rome using generals is a cool idea, but I thought you could have expanded it a bit more. The instructions were alright, but didn't really tell me much. I was a little unsure of how to go about things, but overall, it was quite simple. as I said in creativity, the town and generals names were good, but I think you should have added some chats saying stuff like: We will conquer this land or something.
Good scenario, a definite improvement from others.
[Edited on 03/11/10 @ 02:23 AM]