~ Brave Sword - Improved Version ~
Posted on 03/18/10 @ 01:02 PM (updated 04/06/10
Paradox design studios present...
||AoM: The Titans
Voted the Best RPG of 2010...
-The Lost Power-
~-· Improved Version ·-~
~-· Story ·-~
He was now awake... after 3 thousand years of silence in a dark and lonely prison. Revenge and power are the only thoughts that crossed his evil mind, and luring a man ambitious and evil enough to help release him. At the same time, Vale, a boy who just became an adult, must face his own life, and embark on a journey to find his long lost father. Nobody knew, but the world was to be thrown into a series of events that would change Vale's life and the course of history itself.
~-· Introduction ·-~
First let me give credit to the great people who playtested this game, without them this wouldn't have been possible: Necr0maNceR, Andrewv42 and Guard of Olympus.
The original Brave Sword was my first work, and the result of 2 months of hard work. However, it did not even come close to it's real potential, and it was full of errors and some sections were poorly designed.
This new version has received one additional month of work, and one that has changed it all. Now it has reached incredible heights, and I hope that your gaming experience get as high if you decide to play it.
~-· Concept ·-~
This is huge single player RPG, with a mixture of the adventure, action, and puzzle genres. All the gameplay is centered in the action, while keeping all the great RPG elements.
the gameplay is designed to be very fluid, keeping the delay to a minimum through simple but immersing eyecandy. There instructions detailing everything in a clear way, from every objective to every feature. You don't need external resources like the readme to play the game.
Lots of different features have been included, always keeping you busy. The storyline is intriguing as well, you'll see. There are many quaility cinematics to depict that story and to make the world of Brave Sword feel alive.
~-· Features ·-~
Innovative RPG gameplay always keeps you in the action, yet easy to handle.
4 Difficulty modes.
Use of Hotkeys, makes gameplay simple.
Very clear instructions and story explaining everything.
Dozens upon dozens of quests, from gathering the 30 lost relics, to forging new swords, to helping people.
Play time reaches 5 hours or more.
Many weapons, ranging from bombs to magic.
Many ways to move around, horse, boat, and more...
An accurate balance system to keep the game challenging.
Varied battle mechanics, from fighting many types of foes, to an arena, or invading a rebel base.
Spectacular boss fights with unique mechanics.
3 dungeons crammed with intricate puzzles.
Realistic day/dusk/night/dawn cycle, with effects and sounds, and a day count.
Many ways to upgrade yourself, from your sword skill to your religious level.
Many ways to expand your arsenal, from getting bigger bomb bags to bigger food bags.
You can trade and make business of all sorts.
Innovative food mechanic that keeps the action always.
Triggers reach the 700 count!
Cheat list unlockable by finishing game once.
Triggers are very well organized in the editor for viewing leisure.
~-· Installation ·-~
Place the "Brave Sword - Improved version" file into the folder:
"My Documents/My Games/Age of Mythology/Scenario"
And start playing! There are no additional sounds in the file, because the scenario uses only sounds from the game itself.
~-· Improvements ·-~
I'm not showing those here becuase they would spoil most of the features! To see a complete list of the improvements in case you are interested just follow this link:
BS Improved version showcase
You can also leave a comment if you like.
~-· Four difficulties ·-~
Now in the improved version there is only ONE file, and FOUR difficulty modes! Easy, normal, hard, and intense (titan).
To select a difficulty just do as you would in the AoM campaign, before loading the scenario. The difference in gameplay between the four difficulties is absolute, as your HP is what receives the change. This alters all the game balance.
If you're going to be kind enough to review, please take in account that there are 4 difficulties and don't say "I played the easy version and it was too easy, so I give the balance a 2.5" or "I played the intense difficulty and it was too difficult!"...if that's the case, then it's well balanced! lol
~-· Final words ·-~
If you liked the original version, or even if you didn't, you're going to LOVE this one. With massive improvements and bug fixes, this is a whole new experience, this is how BS should have been released six months ago. I really enjoyed making this game, a lot, so I hope you enjoy it as much! :)
If you like it and are kind enough to share that you liked it, please leave a comment. You can do it also in the BS Improved version showcase. (<-- link)
My best regards.
~ Jondoom ~
|Author||Reviews ( All | Comments Only | Reviews Only )|
Well this was a great game and fun to play,but it did have one bug when I first played it so you get 4.4 here. Don't let this 4.4 put you off because this game was still very well made and it took me about 4 hours to complete it once but after that i finished it on the other difficulty levels easily by using the cheats(nice password for them).
this game was pretty good but I don't think it was that well balanced,besides that first bug I encountered a minor problem during game play.
This was that you had to walk across the entire peninsula to get the horseman (Hijack,once again nice name) on foot this made the game quite boring for about 3-5 minutes because the map is so big and there aren't many shortcuts to get to people across a huge amount of land.
The idea of a young boy going on an adventure to save the world is used but the experience in this was entirely new because of the way you may fool some-one playing this map for the first time into thinking that Mondred may have been the father.The other reasons were,the use of way points to teleport to different areas(I haven't seen this trigger in many maps),the idea of being to be able to buy new weapons as you level up,a new god(the sword type person you were like blade master,swords master etc)as you leveled up your character,the idea of using experience as wood is also good because I haven't played many maps with experience that you can actually see and the bosses were also good(my favorite would have to be the nidhogg).
Map Design: 5
What can I say here the eye-candy was excellent, so excellent(that just like Lainios's happiness when you found the second tablet)that there aren't many words that can describe it.
I thought that the instructions were a bit off though a few of the hints were quite funny,the main reason for the instructions being so off was that for every objective you had written almost half a paragraph which will turn some people off from reading the whole thing,other wise everything was pretty well,I especially liked the riddle that came close to the end of the game because you had to go around the whole world for not just finish the game suddenly like I have seen in many other scenarios.
Additional Comments:Overall I thought that this game was an entire change from Age of Mythology because sometimes while playing the game I almost forgot that i was actually playing Age of Mythology because of the huge amounts of changes in it.
[Edited on 03/20/10 @ 04:01 PM]
Fun and simple to play, but with a few unimportant glitches. For example, gates that are supposed to not let a player in can also not let them go out, which can be a real problem for timed scenarios. If heliopolis is left in transport ship by itself, the player cannot change from horse to normal. But these are not important enough to rate you down by that much.
From easy to very hard - what more could you want?
This idea as a whole is not new, but you have managed to add your own twist to it with multiple ways to upgrade, hotkeys and multiple people to play as. Very, very close to a five when rounded, but just not there.
Map Design: 4.8
Looks great. It looks original, natural and has some good eyecandy. Could maybe have a little more eyecandy though, but doesn't matter enough for you to bother to change!
Very easy to follow instructions all the way through. Story believable, unique and interesting.
i look forward to any of your single player scenarios in the future
night time can be a little boring when you can't enter cities - maybe allow the player to 'sleep' during this time
[Edited on 04/07/10 @ 06:10 AM]
I have played the same RPG as this long ago, but I know it's not as great as this. I've found some minor bugs .(means unimportant) same like Housefan said. The Hydragigandra's weak points haven't showed up while fighting it. The Healing system is a bit hard and annoying. (It is just my Opinion) Heals only 10 per 10. I have to press it repeatly, sometimes I forgot then my character dies. If it heals 50 per 50 then If it reaches 50 or below it changes to 10 per 10 it would be better. But I know it's your RPG icon, so you don't have to change it, It's not important anyway.
The Balance is well.. Balanced. Not easy and not Hard. Can chose ranging from Easy - Titan. Like I said, The Healing system above must be according level. Higher level heals more than 10.
I've found a map long long ago around 2004 have the same gameplay as this. It's still classic nintendo RPG becomes epic. Monsters only attack when you attack them. remembers me of Zelda, Pokemon, and others nintendo RPGs.
Map Design: 5
not much to say here. The Map design is PERFECT and suits the places and areas. Great and nice to see.
Adding waves along the river is a bit uncool (?). Adding "How did you do it" eyecandy maybe an improvement.
This should be Four but I give you a Five *5*!!!, because the Story is very General but nice. nearly as the same Fallout 3. But well you said you haven't played it yet, so yes this is a FIVE.
Its Nice to see high quality RPGs are coming back.
I hope you continue making more RPGs. and I'm looking forward to it. :) I'm sorry if the Rating is a bit late, I've come back from sort of pilgrimage.
Now this was an extremely fun game to play. I really liked it what with all the different systems and ways of playing you put it the game. The game was very very fun and the way it was made really made me feel like it was some kind of dungeons and dragons type game, and not the rts that aom really is. The monsters in their areas and the boss fights were very fun to defeat and it was also fun to go talk to people and do their little side quests. All in all, I had a blast playing it. There were many bugs and problems in this game the first versions. You fixed it all here, or if not most of it to the point that I can deal with some minor mistakes. It ran completely fine. I loved this game.
Yes, balance, besides playability, this is the area where I usually get the most critical about. Now, how to put this. The game was for the most part balanced, Ill give you that, as I started earlier on in the game, I was weak and feeble, and had to go back to inns often as my health and attack was poor. I even didn't go out in the feild areas at night, as the monsters could do me in there. As I progressed, my health and attack became greater, and I was able to stand up to larger threats. The monsters in my most current area of the game however, were also gaining power in a ratio to myself, and so the game was equally balanced then. The traders for will points really helped once I got them, as I was then able to win fights easier, but I could eventually die still if I didn't rest once in a while, so the game was still balanced. In this new version, you made it simply perfect. Everything was scaled down for you and up for the enemies, making me really TRY to win. It was unbelievably good for difficulty. You sir, have made it complete in difficulty selection. Something that should be in every game, this was what made Brave Sword so good. All four difficulties able to play with was the winning stroke. All in all, It was a well balanced game.
This map was extremely creative. First of all, the game itself was creative. I mean, this game Age of Mythology, a simple RTS game, and you took it and changed it into a first person type RPG. That just blew my mind as I played it. It was a very new kind of way that age of mythology can be implemented in. With the camera always following you around, towns, side quests for helping people, many leveling up systems, hotkeys, monster areas, and bos fights, I was just extremely impressed. And also, the fact that I even downloaded this and played it, and also am going to keep it, is a sign that you have done a very good job here. There are probably only about 10 or so single player scenarios/campaigns that I have played and am keeping that are here on aomh. I am extremely picky on my gameplay. I can not believe I am doing this, and I feel I shouldn't, but my criticism is that the story of a young boy growing up to go out in the world and fight up to save the world is a used idea that is pretty much a generic thing for story lines. But hey, there's always something that holds us back, nobody is perfect.
Map Design: 5
There isn't really much for me to say here. The map design was pretty much just normal for me. Nothing really stood out, but I didn't get an eyesore looking at it. You did fine with making the map design pertain to the different areas that they would look like, eg; The forests was full of trees, and not sand. Scrap that, the terrain was mixed well, the nature objects were placed well to make it all look natural, the elevation was good, the towns looked amazing. Just the overall style of design that the entire map, the land that Brave Sword is based in, is very good looking.
Caution, spoilers here. This was a great story. It was really interesting, and I was actually thinking about it and trying to solve the storyline as I played. From when I left vault, I had suspicions that vale's father was modred, and when I first got to lainos, what he said confirmed my suspicion. So then as I was playing, I was thinking that it was dumb and I wouldn't be surprised when I saw madred as vale's father. But then after the third dungeon, it was all revealed. And it just blew my mind, what vales father was really doing, and how lainos entered the plot as I never thought. As you took time and effort to improve this and make Brave Sword the best, it really showed. There may have been a few mistakes in the spelling when I replayed, but not as far at all. The people talked when you clicked on them, and so many extra things were introduced. The instructions were extremely helpful, with all the objectives and texts telling you what to do, you really could not mess the game up by mistake. Just good job man.
Additional Comments: You have perfected a classic here in BS-IV. This just really goes down as a game that everyone should get from AOMH. I said before that nothing is perfect, and that is true here, but it's damn good.
The hot-keys all worked well and there were no major glitches or bugs
None of the enemies were overly strong or too weak
The "young man leaves home on an adventure" has been done before but you make exiting and new
Map Design: 5
The high point of the whole scenario this map is simply beautiful. The transitions between each environment is seamless the dungeons were unique and well thought of
An excellent very original story. "spoiler" I thought Mondred was your father up until he revealed his true identity
Additional Comments:It says organized triggers for viewing but when I tried to look at the triggers they are in spanish! is there a way to fix that?
[Edited on 08/13/10 @ 12:57 PM]
It's a very easy game to play. Nor you don't get lost or you dont find it every place easy. Though there are minor faults everything is perfect. Sometimes I even forgot I was playin AOM :)
The balance was almost excellent. Almost because I found a bug to get the hourse for free. Jondoom please reply if you want the details. Other than that it was just perfect. Bravo!
I can't find the words. It was very creative and looked realastic.
Map Design: 5
Jondoom used the map very very beautiful. Eyecandy was awesome.
I've seen that Jondoom didn't add unneccasery details. Thats what makes the game playable. I loved when Jondoom added his own quotes :D
It was awesome. I haven't played something so awesome for a very long time. From now on its one of my favorites.
The only reason this gets a 4 is because when I tried to pick up a relic, it took me five minutes to do so. Other than that, great work!
This scenario had an excellent balance of enemies with the hero's attck and health.
One word can describe this. Awesome! This was a very creative scenario.
Map Design: 5
Nice designing. It was a long journey, but the eyecandy was worth it.
Very Clear instructions. I only asked "What do I do?" once, but that was with the end boss.
Keep up the good work! You should think about making a second one!
WARNING: Contains spoilers
After finishing it on Hard once, I made this review:
So far, I did not encounter any major bugs that caused the game to be impossible to finish. However, there are still some issues:
1. I got stuck when I managed to enter a door on the Isle cave without a key, and I can't go out of that door anymore (see that's a bug, good thing I just saved my game...)
2. On the isle cave again, I got stuck when I claimed the relic on the narrow passage; I could not command the caveman to back off. I later realized that I should have claimed the relic first before rescuing him, but it would still be better if you could let the caveman back off, or just increase the space so that the caveman would not get me stuck...
Other than that, the game went well. Everything seems to be as it should be.
At first, the game was boring, since I have to use a weak Vale, but as he gets stronger, the game becomes interesting!
Well, obviously anyone has the power to finish this, since there are the four difficulty settings. Even if you are new, or familiar to Brave Sword (I am new), you could still finish this. Now, what makes the balance score imperfect? Well, during the two boss fights (the colossus and the nidhogg), I noticed that the place is too narrow, I can't dodge my character as effectively, which is really necessary. When I was fighting these bosses, I was Level 6, and at least have a decent life expansion and food bags, but still it gave me a HARD time to beat them. (I could not imagine how hard it would be on intense). In my opinion, the fact that the hero's Hit Point change per difficulty level adjust the game's balance reasonably, but I just hope that it would also be possible for the hero to dodge the bosses' huge amount of attack.
Well sir, you really are creative! From the map's layout, to the game's concept, to the scenario's trigger, you definitely have such a creative mind. The game play is similar to those of the real RPGs'(only that you don't have a party). The buy system, day and night cycle, food system makes the game realistic. Also, the arena is another concept of the real RPGs (I know there are some RPGs where you have to pay to fight some enemies.) I also liked that you can not enter towns at the start at night, and you may just access other towns once you have proven yourself on the first island. I could say this is a TRUE AOM-based RPG!
Map Design: 4.5 (rounds up to 5)
The map is designed just right. The towns are well designed (plenty of eyecandy), as well as the forest that will greatly make the player that he's playing an RPG. It seems that every space on the map has been maximized.
What supposed to give this only a 4.5 is what I mentioned in Balance: the space where you have to fight the nidhogg and colossus is too narrow, I can't dodge my character, and it some how ruins the game...
Instructions: The instructions are well written on the instructions bar clearly and very detailed. Also, on the Spotlight, the hotkeys are placed in case the player forgets them. Even the Hints came in useful because I used it as a guide on how to accomplish certain tasks. The pop-up instructions also
played an important role for me to finish the game, sort of an additional hint.
Story: The story is really creative! (With a mini complex storyline)At first, I guessed that it was Vale's father (who was the enemy) and I thought I was right when Lainos said about it. But much later on, to my shock, I guessed the story wrong. I wasn't really expecting that Lainos is Mondred!
As you can see, it has such a good and unpredictable storyline, which is another ingredient for an RPG to be considered innovative.
I rarely played innovative AOM based RPGs, and I want to thank you for making one of them. His is as good as perp noob's The Wizard's Path. But what's really better may just depend on my mood: If I want a short one, I prefer the Wizard's Path, but if I have a long time to play and want an epic one, I prefer this, Brave Sword. It took me time to play this since I saw this a few months ago because I have been warned on the features (5 Hours of gameplay or more) and I rarely find time to play that long. Also, I played this game as an RPG is supposed to be played--- when I am about to lose, I just load it on my previous saved game. It's like taking back one move in chess.
Anyways, such a long, good, enjoyable game!
Before I end, what difficulty have you finished so far? I guess intense is almost impossible haha
[Edited on 03/22/11 @ 02:16 PM]