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Downloads Home » Single Player Scenarios » !=-> The Fallen Descendants

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!=-> The Fallen Descendants

Author File Description
No Such Luck
File Details
Version: AoM: The Titans
The Fallen Descendants

A Scenario by:
Khan And Steak






Overview & Story

As the last breath of Lord Shadek ended, the Empire of the Mid-day Sun prepared its self. The 4 sons of Lord Shadek had already descended to Limbo with their armies just behind them. This is where the Battle for the Mid-day Sun will take flight and this is where it will end. Four offspring of Lord Shadek will fight to death to claim ownership of the glorious empire. The summoning obelisks where constructed and manned, for they are the only way to travel to and from the ascended realm. While the sons do battle, the Empire of the Mid-day Sun worries - for every second is a second closer to imminent death. For without a Pharaoh the Ascended Realm is falling - And it can only fall for so long.


Extra Stuff

Please, enjoy this scenario of glorious awesomeness. It was created for Age of Mythology Heaven and all of its members and staff to enjoy. There is a secret word hidden in the Objectives Banner! so be sure to check it out! Don't be discouraged by the simplicity of the gameplay or the extraordinary Terrain Mixing. This scenario will bring wondrous arousal to your eye-balls no matter which way you look at it. Please criticise, comment and rate. I cannot get better if no criticism is given - However will not refuse perfect 5's. That is all.

By No Such Luck
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Guard of Olympus Wow! This map was awesome! I'll review and expect a good score!
Khan And Steak Playability: 5
Hot damn was this map awesome! The opening cinematic was so unique and spectacular, I've never seen anything like it. I really enjoyed part where the objectives where shown, that was by far the best bit of the scenario. The diversity of the units and constantly changing objectives where great fun. There was no trigger bugs or any other type of bugs that I could tell of. The re-playability of this scenario is huge, such diversity in gameplay! The story was really, really, really, really, really interesting and really, really, really, really, really, really, really, really, really exciting not to mention just how deep it really goes. I also found the gameplay to be heaps and heaps and heaps and heaps and heaps and heaps and heaps and heaps and heaps and heaps of fun. This map is very playable, I played this map, hence it is able to be played.

In the words of a great man: Simply primo!
|===========================|

Balance: 5
I found $25 today and spent it on lollies! Om nom nom... Simply primo!

Creativity: 5
Your use of trigger tricks are quite ingenious. Things like Army Deploy, Quest Var Set and Message really spiced up the game. The diversity in gameplay was really creative! I won't say too much about that though becuase I've already touched on it under the Playability section - so it would be pointless to write about it all over again here in the Creativity section. So I won't write about the gameplay here and if you want to read about the gameplay again then you can just scroll back up to the Playability section. However if you don't scroll back up to the Playability section to read about the gameplay again then I won't take offence - becuase I won't know that you didn't anyway. Moving on, the objectives where crazy - changing every couple of minutes yet suiting the gameplay (if you want to read about the gameplay then read it in the Playability section) very well. Speaking of which, the forests that you designed where brilliant! they had character and bounce to them - they reminded me of the colour orange. I liked most of the map as well, including the small lake with the guy fishing (he was cool). I often found myself wondering if he ever actually caught anything. Obviously I'm talking about the one shown in the picture in your showcase. I will confess however that I find the big lake more detailed and interesting. The eye-candy was spectacular - I think that you could have found a better picture for your showcase however. The one you currently have is probably one of the less eye-candied parts of the map - maybe if you are planning on updating the showcase then you could get a screenshot of your terrain mixing (as I thought that it was really good!). The cinematics! Just wow! I 100% recommend that everyone downloads this map - right now! It is by far the best map that AoMH has seen in ages! The uniqueness of this map in all the ways is really unique! All of the custom sounds really added to the scenarios grab that it has on the player. They really build the atmosphere and take a hold of the players attention. Simply primo!

Map Design: 5
You can't be new, I'm sorry I just don't believe it to be true. You make some of the best eye-candiers look like scrubs. Your ability to Mix terrain is really quite something indeed. I'm not sure where you learnt to do it so well but you have definitely mastered it. Like in the middle where the Lava blends in with it's surroundings, And in the mountains where the cliffs compliment the other terrains used and the trees as well! The general shape of the map was quite well used to be honest. Although very strange and different you've managed to make a very naturally flowing map that is fluent in moving and for looking at too. A good map makes the gameplay (if you want to read about the gameplay then read the Creativity section or perhaps the Playability section - but don't read the Map Design section becuase that doesn't have anything about the gameplay in it) almost second nature. The custom lighting really mixing in with the rest of the map really well. Did you make the lighting yourself? Again this is way too good to be true, I'm not sure how you did it... Simply Primo!

Story/Instructions: 5
You can really tell that you have put a lot of effort into the story - the four brothers of Lord Shedek and the unholy village of the Mid-Night Moon! Something about chasing ponies and rainbows. A really great story. I already mentioned the objectives many times - they were my favourite part! Simply Primo!

Additional Comments:
You really have quite a map here. I recommend this map to everyone! ~ Khan And Steak

[Edited on 04/02/10 @ 02:37 AM]

Swift sword Playability: 5
Wow. Impressive, to say the least. Like Khan before me, I refuse to believe you're new to scenario designing. This seriously gave some of the best scenarios I've ever played a run for their money. In any case:
The scenario didn't lag at all, despite the tons of eyecandy and units that were on the screen at some points, you obviously took measures to make sure it didn't lag. Not to mention, I don't even want to think what the triggers would've done to most scenarios, but in this one, it all somehow managed to flow smoothly. I took a look at the triggers and was amazed at the effort you took to cut down on the number of them.
Also, it was incredibly fun. I mean, it really gave me a fun challenge and the boss fights were incredibly unique-any of them could've entered the AoM boss competition.

Balance: 5
What can I say-it was perfectly balanced. Each difficulty level you implemented (5 in all) had a gradually increasing difficulty. The 1st mode was pretty easy for anybody to play, but the 5th was very challenging without being impossible. You had to really use tactics to win battles-a player really notices the difference between ambushing a foe from behind and just standing waiting for them on the road. The boss fights, as mentioned, were incredibly fun with plenty of differences that forced the player to adapt to each one.

Creativity: 5
Wow. What else can I say? You did a incredible job on creativity. The units a player can purchase with gold he earns, a incredible amount of quests to complete, an interesting story, and, my favorite, epic battles. The triggering you did was simply awesome, with tons of cool special effects in the cinematics and mages could unleaseh some epic spells that change the course of battles. You made the differece between purchasing some extra warriors and some extra barbarians really noticable, too, with godpowers to activate various "modes" for the 5 different types of units. And there's even more-you can purchase myth units that are an ally player and have an incredible AI that casts powers for them and follow your "hero" around, turning the tide of battles. Treasure chests were awesome, as was the invetory screen that les you equip the main character. Simply amazing.

Map Design: 5
Map design was simply the best aspect of all. No joke. I mean, the terrain mixed perfectly and the nature had obviously tons of work put into it, with rocks, grass, trees, enlarged stumps, rotting logs, sprites, dirt- everything that makes a great environment. Also, tons of stuff was done to the several cities-they felt massive and actually had indoor locations that looked indoor due to perspective change.

Story/Instructions: 5
As Khan said, the story was awesome. The brief synopisis doesn't do it justice. It was full of twists and turns that made it amazing. The objectives were also very creative and if you couldn't get a main quest done, you could always change it to a different, easier quest to level up some before trying that tough boss again. Great job here.

Additional Comments:
This is one of the few 5.0s I've given on any single-player scenario before. It's that good. Download it and you may see why!

[Edited on 04/02/10 @ 02:37 AM]

Guard of Olympus Playability: 5
First of all, let me tell you that this was the greatest scenario ever made. Ever!!! It was the perfect mix of of perfectly balanced fixed force epicness with huge armies and no lag, and the custom arwork and new objectives were great. Then we had these RPG missions, and there were like 12 quests that were all great and perfectly balanced. I enjoyed playing this scenario incredibly much because of the variations and because the geat food mission that reminded me so much of good food that I got hungry, the food quest was nice...The burning fire quest was so awesome and everything was nice with it. The class choices and stronghold choices made me think this was also very nice. and finally I realised why it was so good, when I saw the credits text - you're Parsifal, good to have you back. :o

Balance: 5
Astonishing balance that should totally be considered the best of the best, it wasn't too hard, nor too easy. Each and every quest was increadibly well balanced and I liked that. The NPC interaction and the shop prices were also brilliantly created.

Creativity: 5
All the new trigger tricks and awesome custom artwork + new triggers and utilities for streching units in editor were really nice and I have never seen anything like this. Codename Ripto was nothing, nothing I tells you, against this, and I think it really made designing in AoM a new thing -- I can now do anything I want. I like your new trigger - Unit set hight that can make any unit fly at any hight. The spell and class triggers were also very nice and cool to use, everything was perfect.

Map Design: 5
Well, do I need to say this was the map with best design ever? The buildings, the nature, the custom in - built terrains and the new watertypes speak for themself, but the stairs and fighting upon objects were the best part of map design.

Story/Instructions: 5
The new objectives system that stores every side quest in a quest journal was awesome and easy to read. I could keep track on all my 20 + quests at the smae time and the nice artwork for these objectives were awesome and easy to see. Everything was very well written and easy to understand. The story started out small scale but grew until it was so unique and unexpected I had to use the "view all cinematics" feature three times at the end to really be able to enjoy the entire storyline. The cinematics were well made and the custom models that were in-built not haviong to be installed were great, I love the animation where Kaidias swiws in the ocean and gets attacked by that shark.


Additional Comments: Best scenario ever with in - built utiities and models and new triggers that make AoM designing so much better.

[Edited on 04/02/10 @ 02:37 AM]

Bartholomeus wow.. great 3 PERFECT REVIEWS.

you should say:
Hi, my name is No Such Luck.
and this is DotA.

I'm also giving you a rating of 5. perfect use of triggers.

EDIT: I didn't notice this is a Joke.

[Edited on 04/01/10 @ 07:49 PM]

exolar Playability: 5
This has truly remarkable playability, I thought my map was good but this map just blew me out of tha f$%king water!!! Its really fair and fun as. Nice work with the hotkeys and inventories!

Balance: 5
(Well what can I say, I've never played a more fairer game in my entire f%#ling life!! It all started when our (former porn) star, yeebagoon, woke up in a swamp. It was the tenth time it had happened. Feeling abnormally displeased, yeebagoon stroked a dull pencil, thinking it would make him feel better (but as usual, it did not). A few unsatisfying minutes later, he realized that his beloved the was missing! Immediately he called his annoying neighbor, douche bag. yeebagoon had known douche bag for (plus or minus) 153 years, the majority of which were striking ones. douche bag was unique. He was charismatic though sometimes a little... pestering. yeebagoon called him anyway, for the situation was urgent.

douche bag picked up to a very sad yeebagoon. douche bag calmly assured him that most spotted wolf hamsters grimace before mating, yet albino cats usually surreptitiously grimace *after* mating. He had no idea what that meant; he was only concerned with distracting yeebagoon. Why was douche bag trying to distract yeebagoon? Because he had snuck out from yeebagoon's with the the only eight days prior. It was a enchanting little the... how could he resist?

It didn't take long before yeebagoon got back to the subject at hand: his the. douche bag turned red. Relunctantly, douche bag invited him over, assuring him they'd find the the. yeebagoon grabbed his whale and disembarked immediately. After hanging up the phone, douche bag realized that he was in trouble. He had to find a place to hide the the and he had to do it aptly. He figured that if yeebagoon took the wannabe go-fast Civic, he had take at least three minutes before yeebagoon would get there. But if he took the wrecks? Then douche bag would be really screwed.

Before he could come up with any reasonable ideas, douche bag was interrupted by ten funny-smelling jokes that were lured by his the. douche bag sneezed; 'Not again', he thought. Feeling relieved, he randomly reached for his dangerous oil-soaked rag and aggressively groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the imaginery desert, squealing with discontent. He exhaled with relief. That's when he heard the wrecks rolling up. It was yeebagoon. Each god has special bonuses which really contributed the the funess of this epic map.

Creativity: 5
The fallen descendants, don't you think that name is extremely creative? It all started when our (former porn) star, Radioactive Man, woke up in a secret vineyard. It was the second time it had happened. Feeling abundantly displeased, Radioactive Man slapped a dangerous oil-soaked rag, thinking it would make her feel better (but as usual, it did not). With fist clenched and teeth gnashed, she realized that her beloved diary was missing! Immediately she called her favorite rape victim, Fallout Boy. Radioactive Man had known Fallout Boy for (plus or minus) 1.2 billion years, the majority of which were exotic ones. Fallout Boy was unique. She was congenial though sometimes a little... dimwitted. Radioactive Man called her anyway, for the situation was urgent.
picked up to a very unhappy Radioactive Man. Fallout Boy calmly assured her that most albino cats turn red before mating, yet long-haired sea monkeys usually earnestly yawn *after* mating. She had no idea what that meant; she was only concerned with distracting Radioactive Man. Why was Fallout Boy trying to distract Radioactive Man? Because she had snuck out from Radioactive Man's with the diary only two days prior. It was a curious little diary... how could she resist?

It didn't take long before Radioactive Man got back to the subject at hand: her diary. Fallout Boy sighed. Relunctantly, Fallout Boy invited her over, assuring her they'd find the diary. Radioactive Man grabbed her giraffe and disembarked immediately. After hanging up the phone, Fallout Boy realized that she was in trouble. She had to find a place to hide the diary and she had to do it aggressively. She figured that if Radioactive Man took the tricked out go kart, she had take at least eleven minutes before Radioactive Man would get there. But if she took the time machine? Then Fallout Boy would be abundantly screwed.

Before she could come up with any reasonable ideas, Fallout Boy was interrupted by four funny-smelling Care Bears that were lured by her diary. Fallout Boy turned red; 'Not again', she thought. Feeling frustrated, she aimlessly reached for her live hand grenade and carefully groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the fanstic pumpkin patch, squealing with discontent. She exhaled with relief. That's when she heard the time machine rolling up. It was Radioactive Man.It had a nifty plot where you had to do some erins in this mega awesome quest.

Map Design: 5
The map design was the best I HAVE EVER SEEN!! Sword of valor, kai, jack_d_p and some other people i have no idea who they are but are really good couldnt compare to the eyecandy featured in this epicly awesome map. It all started when our (former porn) star, Radioactive Man, woke up in a secret vineyard. It was the second time it had happened. Feeling abundantly displeased, Radioactive Man slapped a dangerous oil-soaked rag, thinking it would make her feel better (but as usual, it did not). With fist clenched and teeth gnashed, she realized that her beloved diary was missing! Immediately she called her favorite rape victim, Fallout Boy. Radioactive Man had known Fallout Boy for (plus or minus) 1.2 billion years, the majority of which were exotic ones. Fallout Boy was unique. She was congenial though sometimes a little... dimwitted. Radioactive Man called her anyway, for the situation was urgent.

Fallout Boy picked up to a very unhappy Radioactive Man. Fallout Boy calmly assured her that most albino cats turn red before mating, yet long-haired sea monkeys usually earnestly yawn *after* mating. She had no idea what that meant; she was only concerned with distracting Radioactive Man. Why was Fallout Boy trying to distract Radioactive Man? Because she had snuck out from Radioactive Man's with the diary only two days prior. It was a curious little diary... how could she resist?

It didn't take long before Radioactive Man got back to the subject at hand: her diary. Fallout Boy sighed. Relunctantly, Fallout Boy invited her over, assuring her they'd find the diary. Radioactive Man grabbed her giraffe and disembarked immediately. After hanging up the phone, Fallout Boy realized that she was in trouble. She had to find a place to hide the diary and she had to do it aggressively. She figured that if Radioactive Man took the tricked out go kart, she had take at least eleven minutes before Radioactive Man would get there. But if she took the time machine? Then Fallout Boy would be abundantly screwed.

Before she could come up with any reasonable ideas, Fallout Boy was interrupted by four funny-smelling Care Bears that were lured by her diary. Fallout Boy turned red; 'Not again', she thought. Feeling frustrated, she aimlessly reached for her live hand grenade and carefully groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the fanstic pumpkin patch, squealing with discontent. She exhaled with relief. That's when she heard the time machine rolling up. It was Radioactive Man. I liked the custom terrain which you didnt even need to download to use, the terrain was already inbuilt in the map.

Story/Instructions: 5
Man the story just took my breath away, and the objectives were so AWESOME! It all started when our (former porn) star, Radioactive Man, woke up in a secret vineyard. It was the second time it had happened. Feeling abundantly displeased, Radioactive Man slapped a dangerous oil-soaked rag, thinking it would make her feel better (but as usual, it did not). With fist clenched and teeth gnashed, she realized that her beloved diary was missing! Immediately she called her favorite rape victim, Fallout Boy. Radioactive Man had known Fallout Boy for (plus or minus) 1.2 billion years, the majority of which were exotic ones. Fallout Boy was unique. She was congenial though sometimes a little... dimwitted. Radioactive Man called her anyway, for the situation was urgent.

Fallout Boy picked up to a very unhappy Radioactive Man. Fallout Boy calmly assured her that most albino cats turn red before mating, yet long-haired sea monkeys usually earnestly yawn *after* mating. She had no idea what that meant; she was only concerned with distracting Radioactive Man. Why was Fallout Boy trying to distract Radioactive Man? Because she had snuck out from Radioactive Man's with the diary only two days prior. It was a curious little diary... how could she resist?

It didn't take long before Radioactive Man got back to the subject at hand: her diary. Fallout Boy sighed. Relunctantly, Fallout Boy invited her over, assuring her they'd find the diary. Radioactive Man grabbed her giraffe and disembarked immediately. After hanging up the phone, Fallout Boy realized that she was in trouble. She had to find a place to hide the diary and she had to do it aggressively. She figured that if Radioactive Man took the tricked out go kart, she had take at least eleven minutes before Radioactive Man would get there. But if she took the time machine? Then Fallout Boy would be abundantly screwed.

Before she could come up with any reasonable ideas, Fallout Boy was interrupted by four funny-smelling Care Bears that were lured by her diary. Fallout Boy turned red; 'Not again', she thought. Feeling frustrated, she aimlessly reached for her live hand grenade and carefully groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the fanstic pumpkin patch, squealing with discontent. She exhaled with relief. That's when she heard the time machine rolling up. It was Radioactive Man. they changed like every minute and it was always random!

Additional Comments: I wish you could design maps with me, you are a truely epic map designer and I envy you. And I love your built in utilities!

[Edited on 04/02/10 @ 02:37 AM]

Yeebaagooon
Staff
I AM FULL OF DEMENTED ANGRY
I AM THE MADDEST MOD YOU PEOPLE HAVE EVER SEEN ON ANY INTERNET FORUM
I GOT MY AGE OF MYTHOLOGY WORKING AGAIN 2 WEEKS AGO AND HAVE BEEN TRYING TO
FIND A GOOD SCENARIO EVERYDAY AND I AM ENRAGED
I JUST FOUND THIS MAP TODAY AFTER LOOKING ALL DAY LONG THROUGH INFINTE GIGANTIC PILES OF INTERNET SHIT
ALL MY FRIENDS ARE ENJOYING THIS SCENARIO BUT I GET A SYNC ERROR IN SINGLEPLAYER!
WHY IN THE **** WOULD A SUPER RICH AUSTRALIAN GIVE ME THIS MAP SAYING ITS AMAZING FOR FREE AND THEN GIVE ME AN OUT OF SYNC WITH MYSELF?!
ARE THEY TRYING TO GET US TO COMENT SUICIDE?
IS THIS A SECRET WEAPON FROM THE TALABAN ?
OM*G AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
YES THAT MUST BE IT YOU MUST THINK THIS GAME IS SO AWSOME IF
YOU CANT PLAY IT YOULL JUST KILL YOURSELF
WELL THAT IS ALMOST THE CASE THE GAME IS INCREDABLE
AND I WOULD LIKE NOTHING MORE THEN TO PLAY WHOEVER MADE THIS BULL**** GAME ON AGE OF MYTHOLOGY AND COMPLETY ROFL PWN THEM WITH A HUNDRED CYCLOPS AND YES I KNOW I SPELLED THE
EVERYTHING WROUNG ON THIS POST AND I DONT GIVE A FLYING ****
2 WEEKS TWO ******* LONG WEEKS WHERE I DID NOTHING BUT GO WEBSITE TO WEBSITE TO WEBSITE AFTER WORK READING SOME OF THE DUMBEST SHIT I HAVE EVER SEEN WRITTIN IN MY LIFE WITH AT LEAST 50 OF EM SAYING SOMETHIN DIFFERNT .
I MAY BE BETTER OFF TRYING TO LOOK IN SPACE FOR A PERSON WHO
KNOWS WHAT THE HELL IS GOING ON HERE
I THANK THE PAGAN GODS THAT I FOUND THIS MAP
I WAS GETTING VERY CLOSE TO BREAKING MY GAME AND MY COMPUTER
OUT OF INSANE RAGE BECUSE OF SOME IDIOTS STUPIDITY
IS THIS LIKE THE ATLANTIS MORRISEETE SONG IRONIC?
ISNT IT A LYRIC IN THE SONG? "LALALALA YOU GOT AGE OF MYTHOLOGY
BUT IT DOEST WORK LA LA LA LA ISNT IT IRONIC LALLALA"
I WILL FIGHT CHUCK LIDDEL RIGHT NOW FOR A GOOD MAP THAT WORKS

[Edited on 04/02/10 @ 02:37 AM]

Kai Hirogashi Playability: 5
lol

Balance: 4
lol

Creativity: 3
lol

Map Design: 2
lol

Story/Instructions: 1
lol

Additional Comments:
lol

[Edited on 04/01/10 @ 08:45 PM]

No Such Luck
File Author
Now I'm not sure, but Kai Hirogashi - I think....
I think, the review has to be 3 lines or more otherwise it may be retracted. Have a look at the Staff member Yeebaagooon's Review - that's how I'd review!

[Edited on 04/01/10 @ 10:57 AM]

Guard of Olympus But with a different score than him of course :p
Pages: [1] 2 » Last »

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Statistics
Downloads:1,361
Favorites: [Who?]6
Size:48.49 KB
Added:03/31/10
Updated:04/01/10
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