THIS IS JUST A DEMO
to the Jason Campaign coming soon!
This Scenario Takes place Right Before the Campaign that is in progress.
Jason is a Starving Hungry Villager. With no Family/Friends. One day he tries to steal some food from the Market And that's where it begins!
Im sorry, I know your a new designer. But that game was really bad. I mean theres not much to it. Ill go into it more on the other topics.
There was none, One objective and you were done, which literally took me 1 minute or less.
Their wasnt much thought put into it, and what appears to be hardly any work put into it either. A 5 minute scenario to design.
Map Design: 1
One of your worst thigns here. The WHOLE map was the plain city tile. With egyptian houses scattered over in and nothing more, no eyecandy whatsoever. I did see like 5 random hoplites, but that was it. It was just houses and tile. And very few houses at that, making the map VERY boring.
There was no story. The only props ill give you here is you did learn to do a cinematic, but in truth was very simple. And next time dont start it off where yous ee the whole map, it was extraordinarly glitchy and mediocre feeling at the begining.
But story wise was terrible. This is literally everything that happened (not even summing things up, literally every detail):
"Your a beggar, attack the market until they give you food!" (ok a litle bit of a wirerd start)
You walk through the bland city for about 10 seconds and theres the market.
You attack it for about 20-25 seconds.
"run to the cliffs! The guards are after you!"
then I moved my character to what i assumed was the cliffs (two 'cliff mounds' (which werent actually cliffs, just a couple bumps really).
Then the scenario ends. It literally took me under a minute to complete. And showed no story idea or something people would want to play,
Please do not take these insulting in any way, play around with the triggers and download a few 5 star campaigns/scenarios to check out some good eyecany and work until you have something moderatly good.