This is Revolution! 1-30 missions that flying panda productions is working on. We decided to upload this as a teaser/beta. PLEASE LEAVE COMMENTS AND REVIEWS WE WANT TO MAKE THIS CAMPAIGN BASED ON WHAT THE PLAYERS ONE. So you start as Sergeant Kastor and you must free your people from the Greeks. For too long have the soon to be known as Atlanteon people and you must put a stop to it! ENJOY
|# of Scenarios:
||AoM: The Titans
|Author||Reviews ( All | Comments Only | Reviews Only )|
|Jack D P
In your map, the playability is a bit off. Or to say, your map was a bit boring. All you really did was walk around killing people on GrassA and GreekRoad. Even then, building up the army a bit was a pain, as it was just build town centre and make some soldiers.
Some hints for gameplay:
- Use new features
eg. Custom Godpowers
-Have more to it then what happened in the original AoM campaign, which was repetitive.
-Don't make people walk around just killing pointlessly.
Balance is important in a scenario, it is required to give the game a sense of fun and/or difficulty. For the most part, your soldiers were too many and the enemies to few. End at the end, the soldiers the enemies had were just hoplites and Manticores that outnumbered you.
Hints for Balance:
- Playtest and playtest and playtest again
Don't let the game become too easy or too hard.
You kept the characters as the same name? Big mistake, it can really ruin a scenario. The scenario was, as I said, repetitive and a bit boring. When you make a scenario or campaign you need something that no ones seen before, special moves or something of the like.
Map Design: 2
Well, your map was GrassA and GreekRoad. That is a bad idea in scenario design... A really bad idea. There's only one thing people hate more then that, and it's Rick Roll.
Hint's for Map design:
- Terrain mixing
Spend time making things look natural, mix different terrains together to make it look good.
- Nature eyecandy.
Rocks, grass, waterfalls, stuff like that, it all makes a difference in map design
- Artificial eyecandy
Building merges are a good way to create the desired effect in a scenario. Cities and towns too.
Well, you had no objectives and the story needed work.
For objectives use the trigger "Objectives".
There is also a section under the scenario bar in the editor called Objectives. Enter the mission into that.
Sorry, the review was a bit hasty, but I am sure you get the idea.
Don't take any of this too personally. Use the advice I've given to improve the map.