Well, I've always loved your maps, Perpetual_N00b. It doesn't surprise me your the one to makes this innovation to scenario designing in the least. In any case, the map was pretty fun to play overall. The style did get a bit old pretty quick, due to a lack o variety. For example, you could've made it much more fun to play by implementing different monster types (slow, but capable of taking two shots, for example) or even by requiring people to use different hotkeys (bullets) for different monsters. Just a thought, but it would vastly improve a slightly lacking variety of monsters.
Balance was...much tougher than I expected. Maybe I'm just terrible at these kind of maps, or maybe I'm better than I think, but I seriously wouldn't get more than 5 points if not for a bug (which I failed to mention earlier, but ah well) which causes the monsters not to go after a particular ship. Anyways, in regards to the bug, every time I play the monsters sink all the fishing boats very quickly except for one near one of the docks (northeast part of screen). This allowed me to get up to 31 points my first playthrough, which I other wise would’ve been unable to get.
I’d suggest making the creatures have to actually hurt the boats several times on the easier modes, just because even on easy mode I seem to move to slowly-and them to quickly-to stop the monsters. It should definitely be a bit easier earlier on.
It’s not possible to fault your creativity. True, I was a little down on the variety in the playability section, but this is quite simply the most creative map I’ve seen released. There’s nothing else like it (except for myth defenders, that is) on AoM. The gameplay is incredibly unique as it is all done in cinematic mode, and it really felt like I was playing a completely different game. The map design creativity was perfect, but it was good enough, and the gameplay is way too new for me to mark this down because of that. Great job here.
Map Design: 4
I’m kind of finding it difficult to comment on the map design here. There really isn’t any that’s necessary for this sort of gameplay. It’s fairly simplistic but gets the job done, in my opinion. I can see there’s a bit of coral-looking stuff below the water that looks like terrain mixing, the boats are spread out, and the island looks fine for it’s purpose. I think you could’ve added in some bonuses, such as being able to shoot down statues strategically to block off points from the monsters, but that would’ve been pretty difficult to trigger. The map looks fine for it’s purpose, but it’s not masterful. Well done, I suppose, I’ll give you a solid 4.
The story is obviously lacking, but I wasn’t really expecting anything. This is more or a minigame type thing than anything, so the basic generic storyline is all that’s needed. I will say the initial instructions could’ve been a little better, for example, I didn’t realize holding down the arrow keys was more effective than pressing them over and over again. Maybe it’s common sense, but I would’ve liked that to be mentioned. You’d also do well to state that the game’s begun-due to it being in cinematic mode (pretty cool) it’s not all that easy to realize, and even a briefly slow start can mess you up.
Over all, this is a very innovative and new type of gameplay that I came away impressed by. This could be used very effectively in RPG’s, and I enjoyed the small amounts of effects you sprinkled in. You could maybe make things a bit more interesting, but it still is very interesting and a little addicting to come back and try to improve one’s score in. Another great job (you never fail me), and I can’t wait for you to innovate it more if you decide to.