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Downloads Home » Modpacks » Dwarven Spitfire

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Dwarven Spitfire

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Version: AoM: The Titans
This is my new dwarven unit Spitfire, it fires a jet of flame , its a bit off some times due to the flight sway but it dident look right without the swaying movment.

this will only work for AOMX at the moment when I get time I may update it . if there are any problems with the unit let me know so I can make changes before I repost it in my Dwarven unit pack,

pls comment/review

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Gamezmind Crazydragon, I have downloaded every single one of your mods so far and i think you should keep up the good work and,can you give me a good modding tool or something because i would love to go into the modding business Email me at: Montua55@gmail.com Please!I love your work and if i get good at it i would make a Higurashi (A show I wath)civ XD
File Author
you can find most of the stuff you need here in the sticky threads.


and if your wanting to make your own models you will need a model editing program like Gmax or Blender , I know nothing about blender but you can find Gmax at


do the tutorials in the stickys they will help you learn the program , model editing can be very challenging if you need help try the forums section .

[Edited on 06/04/10 @ 10:51 PM]

Gamezmind Alright then thx but i have 1 question you know how you put Gmax Folders in your dls? Well how would i put that on gmax? Thx
Gamezmind Nevermind i tried and i dont know how to do anything
File Author
after you install Gmax go to the folder where Gmax is installed , normaly on the C drive , the maps folder has textures for the model and Scenes folder has the models . then run Gamx , og to file then open then select the model you want to open.

I dident include the maps folder on all my models , so the texture might not look right on the model in Gmax, that wont matter when you export the model to a 3dx file and convert it to a .brg file use one of the .brgs in the models folder from my mod as your base .brg and the texture will show fine in game.

if you have a hard time getting Gmax from the web sight I linked you to let me know , if the program is small enuf ill send it to you.
File Author
model editing programs are complex, its gonna take some hard work on your part to learn how to do this , youll have to do tutorials and read up on how to do different things , you can find everything you need online , but its not easy Ive been doing this for over 2 years and theres still alot I dont know. but you can find the help you need here at AOMH if you realy want to learn.
Ajaxthewarrior12 crazydragon, what is the Registered User Identification Code to gmax version 1.2. I want to make unit from gmax. Thanks.

File Author
you dont need it theres a work around , you can get it from turbosquid.com , if you cant find it give me your Email and ill send it to you.

I had trouble with the codes too ,but the work around works fine.
Ajaxthewarrior12 Ok my email is 'victorpokemon123@yahoo.com'
Firegiant050 Rating: 3
(Insert Rating analysis here)

Additional Comments:
I don't know how you do it but every time i see you make a new download you manage to impress me and everyone else i am sure. But i do have one problem with all of your mods there names do not appear in editor or on them in game play. It seems that every time i try to make them there names come out blank. this has happend for every mod so far i am using the titan version of Aom so i don't think that is the problem so post back to see what you think.
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