Posted on 06/10/10 @ 07:33 PM (updated 05/04/11
||AoM: The Titans
-This unit can be trained at the Town Center and Temple in the Classical Age for all gods.
-Can be trained once (like greek heroes).
-Uses real fox's sounds so it may sound a bit weird compared to other AoM units.
-New unit means offline use only (if you want to play online with this, the other players must have this mod as well)
-This mod uses a new model and texture.
-Some screenshots included
Comes with 4 abilities:
-Fire Manipulation (launchs fireballs to enemies)
-Possession (converts an enemy to your side)
-Illusion (creates up to four Kitsune's copies)
-Healing (well... heals)
I tried to adapt the abilities in the Japanese myth to age of mythology and I think this was the best way, you can suggest new attacks though, and if it can be done I'll update this file (must be according to the mythology).
-Seems like the possession attack isn't working properly in-game (strange, cuz in editor works fine) so I added a protox without that skill, use whatever you like most.
-Fixed the protox, thanks for letting me know herocortez
-Didn't noticed the Kitsune's texture wasn't being used, fixed that so you can see the illusion foxes slighty darker for a better micro management of the main fox.
-Updated the file with better settings for the convert attack.
-It appears the Kitsune was not trainable in neither town center and temple (I apologize, sometimes I don't have the time to fully test a new unit), fixed and thanks for the info Warzone500.
-The Kitsune can now attack air units with the fireballs.
-Any bug, problem, or something that could be improved post a comment here.
-If you want use this mod in your AOM projects, you can, but please give me credit
Used their artworks for the Kitsune's portrait icons.
-Stephen Caines - Introduction to Modding
-Extinction - Advanced Model Editing
-Izzy - Texture Editing
-People who made Tools for AOM (ex. AoMEd, BarExplorer, [Single Material]Gmax/3dsmax Scripts)
Thanks for downloading!
|Author||Reviews ( All | Comments Only | Reviews Only )|
(Insert Rating analysis here)
i liked this mod so much, i love the unit animations:D
I liked this mod so much and it is fun to play with this new unit, unfortunately I cant hear his sounds, etc when u select him, when u tell him to move, when u tell him to attack like that and in editor when u click add units, u cant see his name, only blank and very few problems the protox.xml is messed up and it wont let me play the game so i have fixed the problem by editing the protox and it took me 15 mins to fix that.
and one more thing i liked ur other mods, they are really cool especially the amateraurs (i think i have spelled his name wrong), im really look forward to this, and btw what unit r u gonna make next?
The model is very well done and the textures fit the model well ,the animations work well with the model.
I think you did a great job on this model but I think there are a lot better units someone with your skill could make , I look forward to your next model .
What do you have planed for your next unit.
Textures: Beautiful unit textures.
Animations: Moves great; idle anim is cool too. The fire attack is fantastic. The convert attack works ok.
Originality: Completely original unit.
Unit Settings: The icon is really good. The sounds are good. Maybe change the distance of the convert attack so it works better. The history file is great.
Additional Comments: An excellent addition to the game!
I would rate 6.2 if I could.
A very creative and hard worked model. The description on where and how to train it was very detailed, Usaully you have to find out for yourself where to train.
Keep the great mods up and I shall...Well I will be bloomin' pleased ;D
(Insert Rating analysis here)
Great unit. Completely amazing pictures and sound just like the real thing. I just can't seem to get it to appear as a choice on the town center or temple menu. Any ideas of what I've done wrong?
P.S. I'm using Hades as my major god is that the problem maybe?