Well, for here it was rather fun and boring at times. I could not get past the 3rd scenario, due to the fact how fast my men and the two 'heroes' died. the scorpion men raped my army over and over again, and there was no wy to train more than what was randomly gave to you.
Not very good here, im also going to be talking about this on map design, it was the same exact map every time, which got rather boring and didnt show much work was put into each map except for some trigger changes and unit changes.
The story (which really doesnt make sense at all) could have potential. You need to maybe create a proluge or soemthing (which is a cinematic) to explain to the players what this voice is and why your characters are mindlessly obeying it. Its kind of odd, why would they live there whole lives listening to this strange voice in their head. The heroes jsut seem like zombies obeying their masters command.
Map Design: 3
The map wasn't to bad. (I say map because it was the same every time) You deffinitly need alot more eyecandy, terrain mixing, etc. Try to change the walls where they arent jsut wooden walls, if your going for the wood look, change them to norse stone to get more of a unique feel instead of simply wood walls. The city terrain all looked the same, along with the swamp and desert.And some stuff didnt make since, like how a Savannah desert magically turns into a swamp, i mean those are two completely different climate situations and would be physically impossible for a desert and a swamp to mix instantaneously like that. If your going to do that make it fade into a swamp, you know change the terrains a bit to make it look like the climate is starting to change, causing the swamp region not to be a dsert and a swamp instead. Just download a few 5 star maps and look at their eyecandy.
Story wasnt that great, as i said above. Jut incldue a proluge and explain thigns more, not making the characters appear as crazy mindless zombie/slaves to that magical voice.Instructions were alright and to the point. Some were a bit confusing and hard to find some areas. but otherwise they were short and simple to undertstand. Try to add objective updates so if the player gets lost he can simply look at his objectives and find where he needs to be.
Otherwise pretty good for a first campaign (im thinking its your first?). Keep working at they eye candy, terrains, trigger work, cinematics, etc.. all i listed above. Oh, and add shields and different armour sets to the characters on the game. And boost the main characters health or soemthing, thye die way to easy.