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Downloads Home » Search Results » Option Story: The Cave of Fortitude

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Option Story: The Cave of Fortitude

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Version: AoM: The Titans

The Cave of Fortitude is a very short option story game, played completely in cinematic mode. An option story is a story where at certain points you will have the ability to decide what happens next (for example, do you take the left path or the right path?). This was the very first option story I made up and I told it to my friends in year 6 under the name of 'Archaeologists' Cave'. This story is an exact copy of that, but in the medium of AOM.
This is accomplished by using hotkeys (which are dead easy to learn), so I would like to thank HailToTheOboe for releasing the triggers that made this scenario possible, along with the crackers of the hotkey enigma (Mythic Freak, invent00r, and nottud). I'd also like to thank perpetual_n00b for his inspiring Myth Invaders scenario.

As said, the scenario is short to inspire people, but length is by no means an indicator of quality. While it obviously won't be as good as Ripto, the triggerwork is excellent and I'm really proud of most of the eyecandy.


Out Reach as The Narrator
Crazed Ewok as The Priest
WinstonShnozwick as The Barman
Elrich as The Old Man
And Yeebaagooon as The Introduction Text

The map was triggered, eyecandied and conceptualised entirely by Yeebaagooon
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
File Author
OMG first download!!!!
Guard of Olympus I'll review this one.

Second download!!!1!

[Edited on 08/09/10 @ 08:59 AM]

Coca_Cola93 Yihah second!!! xD

aww ok 4th one.

[Edited on 08/09/10 @ 09:01 AM]

Majic Dodo Woo! 24th downlaod!
Jelmer its genius, good work!
If i whould revieuw it whould be a 5 but I never wrote a review and I wont start, or you'll have to remove it yoursellf :)
Kai Hirogashi Very nice! Excellent work (Y)
blaht OMB(Oh My Blaht)
44th Download.
perpetual_n00b Interesting scenario. I got out of the cave fairly quickly without talking to many people. I'll have to play again and choose some different options ;)
File Author
Thanks guys. This was never intended to get a 5 on review, but still an interesting map :p.
Guard of Olympus
Map Design4.0

Playability: 4
The playability of this scenario was good, and very intresting and unique. I really like that there are many choices you can make, and that it's way easier to make these choices than then it would be if you had done like Baske did in his Vegetative state scenario. The choices were always reflected by the charakter, if you choose to go right the charakter would actually go right. There was however a really annoying byg that I found while talking to the Satyr. Once asking the Satyr about his work, the cinematic where he answers that repeats again and again. However the normal choices still work but only if you press before number two option comes up again, because when it does the cinematic plays again. If you solve the bug you will get a higher playability score.

Balance: 4
The balance was very good for a scenario so hard to balance, but it wasn't perfect. Most choices were balanced and fair, and you could get a clue what it would lead to. For example, it's rather obvious that you shouldn't go spear that phoenix egg because there was a lot of priests that were likely to kill you if you touched the egg. Well that didn't hinder me from spearing it though. :p

However, some choices that could lead to death were really hard to predict, and so were the way to get out but that was actually a big plus, cause' it wouldn't have been intresting if it was to easy. Maybe you could give an option to in some way avoid the wrath of Hercules or the wizard if you choose "wrong" when going to them.

Creativity: 5
This scenario was very creative and ha a lot of humour. It was the second option story I've played here at AoMH, perhaps it'll et more popular to make them after this. The choices you were presdented with were all very intresting or funny. The people dialouges were also nice, and it felt like all charakters played a role because there were so many options for each time you got to cchoose. Sometimes the dialouges would get boring when I replayed the scenario. (Which I did like ten times) But it doessn't really matter because there were always new choices to make, which kept the scenario intresting and made it very replayable.

Map Design: 4
The map design was very good, but the visual effects were actually better then the map design itself. There were many effects that was awesomely cool, and I really liked the circle trigger effects. Also small things such as changing the lighting to a darker light when the cave entrance was blocked is an extra plus to the score. The map design itself was also rather nice, but I think it could've had some more terrain mixing and that the bar could've been different, not centered around that rock but that is just my opinion. The units all used animation (if they had any) in their dialouge and that is a very eye - pleasing effect in cinematics. Overall good map design but could be improved with some terrain mixing.

Story/Instructions: 4

The instructions were really clear and easy to understand, and the story was decent.I like how all options were presented in yellow bolded text, it was easy to read and as the options were looped it didn't really matter if you couldn't decide at first. The story i think was good, but not veryn good. I'd have liked to know more about the main charakter and the wizard. Wasn't the main charaktrs task to map the cave system? Anyway, I liked how each charakter had a story and how alll the stories could be uncovered.

Additional Comments: Overall very nice scenario, perhaps there will be more of this kind of scenarios?
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