If you want a SinglePlayer version, comment and rate this scenario !!!
*** FINISHED VERSION ! ***
Download it now !
Thanks to Mythic Studios Members who helped me playtesting and giving me ideas for this game, especially BSU_DoLhades, Majic_Dodo, Scragins and Marauder. Thanks guys !
You can also report in the Showcase what problems you found when you were playing.
Player 1 to 6 : Team 1
Player 7 : Team 2
Player 8 : Team 3
I am working on version 2.0 which will contains :
- Ability to increase minions stats.
- New spells for Magus classes and Thief.
- More quests for Thieves Guild.
- Adding Warriors Guild, Magicians Guild and Assassins Guild.
I'm also looking for someone that could add 2 more player to make it 8 players (which will be version 3.0). He will have to work on it with the curret trigger system and will have many things to do so please don't ask me if you don't have much time. This work could take a month to be done.
*** Please Comment ***
"Finally a RPG where the point isn't to kill random stuff and break walls everytime you done a fight."
I would never say enough, but THANK YOU to everyone who helped making this map during the playtests and gave advices. Thank you so much.
Playability: 5
Very easy to play, but you made the game pretty hard, even on easy. I haven't encountered any major glitches, so that's good.
Balance: 5
I've found that every class I've played can be good. As long as you know how to use them, any class can be really good.
Creativity: 5
You don't have to follow the story, and there are many side quests that could keep you occupied for a long time. The game is fun, and there is always something new to discover.
Map Design: 5
The map is just beautiful. It seems although you paid attention to every detail, and shaped the world amazingly.
Story/Instructions: 5
The story has been good (I haven't gotten too far in it). The game is a little hard to pick up if you don't know what you are doing, but it's easy to pick up on.
Additional Comments:
This is the best scenario I have ever played. You must have spent a lot of effort making it. Congratulations on making one of the best RPGs in AoM. Any idea when the next version is coming out?
[Edited on 12/17/12 @ 04:52 AM]
rs_bgl
Posted on 06/28/12 @ 07:25 AM
Played Multiplayer game of this... want to try out the single player version...
Playability: 4
There is great replay value to Children of Memories and this helps the playability factor of it. Something that has an increasing influence in playability is wether people would be happy to replay the scenario because makes it nicer to play since it has more players. With 16 vastly different characters Children of memories is something you want to play again and does not feel repetitive due to different styles of play for different characters. You move smoothly through different areas of the map and this is helped by the eye candy. Sometimes you do wonder into levels of higher difficulty like my quest. It would help playability on easier levels if there was a warning when entering or stating a hard area or quest that lets you go back, since you can't easily reload a saved version of the map incase you die in multiplayer.
Balance: 4
The game is fairly well balanced. When players start to level up several of them start to get overpowered, the priest is a prime example of this with it's number of projectiles increasing. It seems you have put effort into empowering the unusual choices of characters like the priest. The ability to convert statues to help you is very nice and is a good way to reward better players that are skilled enough to keep them alive.
Creativity: 5
The creativity was brilliant because it is new. Re-spawning monsters was nice and this helped playability a lot. The free roaming system was a nice change from the basic AoM RPG. There are some nice puzzles in Children of Memories some of these I have seen before and others I have not.
Map Design: 5
The water was a nice way to break up different sections of the map and the eye candy was amazing. Different sections were broken up by water based upon the strength of the foes inside them. On the islands in between water there are still distinct sections with brilliantly vibrant eye candy. Different areas were broken up by a nice mix between their terrains.
Story/Instructions: 4
Instructions are adequate for a group of new people to play the game through. With that being said, in several places it is easy to go beyond the path and end up dying in small pockets in higher difficulty foes. A suggestion would be to add in a series of check points along the map showing an ideal route, this would require a lot of work though. An option to reject quests and start them later would be a very welcome improvement.
Additional Comments:
I think Children of Memories is a brilliant map that deserves more than 4.4 however I don't think it should have more 5's, if I could give 4.5's I would for Playability and Story/Instructions. That would make this rating a 4.6.
BSU_DoLhades
Posted on 12/17/12 @ 04:54 AM
To the 5 reviewers prior to Scragins, your reviews have been revoked due to the fact that they do not meet the review guidelines:
http://aom.heavengames.com/reviewguide
Please read them :-)
Tasterix File Author
Posted on 02/24/13 @ 05:07 PM
Thank you scragins ;)
Shukan
Posted on 04/14/13 @ 03:34 AM
beautiful! this was the first map that i download and for me,its the best! when you are goig to realese the 2.0?
Arigato
Posted on 05/04/13 @ 12:57 AM
Rating
4.8
Breakdown
Playability
5.0
Balance
5.0
Creativity
5.0
Map Design
5.0
Story/Instructions
4.0
Playability: 5
I agree with DeviousDragon99 "You just cant get rid of the birds in a team of no ranged players :(" But its perfectly made and it is in good shape.
Balance: 5
The balance is good but there are heroes that got much more attack and hp than the others, so when playing its like impossible to kill enemys with the weak one.
Creativity: 5
Don't got much to say. It's good
Map Design: 5
The map is big and the shops are in good places.
Story/Instructions: 4
I will rate 4 because, I don't really get the Story but rest is perfect!
Additional Comments: I think there should be "Monster Respawn" so some of the monsters can respawn after like 30 seconds or more/less..