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Epic Soldier

Author File Description
aom expert
File Details
Version: AoM: The Titans
3rd place winner in the RPG Tournament of the Year 2010

(The info here is an excerpt from the original readme included in the download. If you want to view the whole readme, download the package.)


Aom Expert Presents...

The 3rd Place winner in the RPG Tournament of the Year...

****************************************
cooo|========>EPIC SOLDIER<========|oooo
****************************************

(1.) Overview
(2.) Features
(3.) Credits
*---------------------------------------*

>>1.) Overview:

Storyline: '...his town was burning; robbers were destroying everybody and everything; robbers that departed from another city'............Ever since he was a boy, William always wanted to know what was on the other side of those cliffs. His parents told him never to journey there... then, the attack had come. He had nowhere to run;...... nowhere to flee... He went for it;... he squeezed himself through an opening in the cliff, as he could hear his people screaming, swords -----...... . He was there; on the other side of the cliff. He may have not known it, but an epic adventure was about to begin...

Epic Soldier is a funfilled RPG Scenario with high quality triggers and eyecandy. The scenario was made mainly to encourage the creation of RPGs and simply to allow people to have fun. But until now, it has won 3rd place in an RPG competition.
*---------------------------------------*

>>2.) Features:

The map itself is the size of the default starting map.

- MAIN FEATURES:

You have your own personal inventory!
You can take up a job such as weed, milk cows, and mow a lawn!
You can pick up items by walking over them!
You can really talk to people!
Includes many advanced triggers!
You can buy things at a market!
You can gain additional units!
Includes a realistic Day/Night cycle!
Includes an awesome zombie effect!
Includes conditioned intelligence!
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
-Features i could not add:
Shadows in the forest- due to revealing LOS problems.
Copyrighted music- due to aom heaven's law.
*---------------------------------------*

>>3.) Credits:

Storyline and scenario by Aom Expert

The entire Age of Mythology Game created by (C)ES Studios along with the aid of (C)Microsoft

Special thanks to:
www.aom.heavengames.com

And a very special thanks to Kai, whose dedication, generosity, and awesome RPG competition will always be remembered.


(The info here is an excerpt from the original readme included in the download. If you want to view the whole readme, download the package.)

PS. What you're getting here is virtually the exact scenario I submitted for the competition. No changes have been made that effect gameplay.
AuthorReviews   ( All | Comments Only | Reviews Only )
mgs15
Rating
4.4
Breakdown
Playability5.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 5
The game is simple but really entertaining. I also liked the way how you presented the game because I didn't find any bugs and most of all this scn is greatly possible to finish, despite some challenges. The difficulty of this scn is fair enough, not too hard and not too easy. Also, a player would really need his brain to finish this.
Balance: 4
I think the number of enemy's bandits are just enough for a single man to fight. As for the spirits, I think it is still possible to add few more like 3 to 6 units (since you have some allies at this point) to increase the thrill of the game a bit.

Creativity: 5
Judging by your ideas (Inventory, Chat Method, the lawn mower and the market system) I could say you are really creative. I never thought it would be possible to make a good RPG like this in AOM's map editor.

Map Design: 4
Well the map is designed just right. There are the town, the market, the cliffs and the forest, greatly detailed with some dead bodies. You have also made great use of every space in the map, which includes various locations (as mentioned above), the governor's interior office and the inventory

Story/Instructions: 4
Everything you need to know how to play the scn is included in the instructions, only that you failed to indicate that the articles 'a/an' is needed in the 'i have ITEM' command. It took me an hour to say to Atalanta i got statue because of the a/an. I only found that I lack those words when I viewed the notepad attached on this file. I think it would be better if you would include it in the in-game instructions, that's why I only gave it 4.

Additional Comments:
I really like this scn. Hope you can make a part 2, or even a different story, but the idea should be the same as this one. I would want some different setting as well, which is the castle or palace and caves.

Suggestion: If possible, make the camera lock on your character. Good job! Keep it up!
scragins
Rating
3.8
Breakdown
Playability3.0
Balance4.0
Creativity4.0
Map Design5.0
Story/Instructions3.0
Playability: 3
I did not find this particularly straight forward to play. Some items I needed to type in to give them and others I needed to click on in my inventory. Some of the tasks that the old man gave me were horrible and rather boring, such as weeding the path and not knowing how many weeds there were. Some other things like destroying the bandits house at the begging took to long and felt like a waste of time as there was no challenge after you have killed the bandits. I was confused as to why I could garrison in the lampades den but nothing happened. I was also hoping that my statue would be of some attack benefit but after trying to use it I decided to stop trying.

Balance: 4
The first section of the game (before the mans temple/house) I found well balanced, it was also straight forward and rewarded exploration. After the house the game was too hard until the old mans house where you do jobs. I had attempted this game a few times before you told me that running builds character so I ran through this section and I found this was the only way to survive it. After this I thought the game was well balanced bordering on too easy since I had a healing source at the town.

Creativity: 4
Epic Soldier is a creative map with a variety of non combat based tasks. These tasks do become quite tedious although you have come up with a creative way of executing them. I enjoyed the large variety of tasks, some of them looked more realistic than others for example lawn mowing compared to milking cows. Epic soldier has basic combat with no special god powers or items that the player can use in combat although having trees fall onto enemies is nice, I did not feel like I making it happen. Some of the cinematic fight scene's were more advanced than this though.

Map Design: 5
The map was well connected with clear routes. When the route is not that clear for example in the forrest at end the area is small enough so it is easy to find where you need to be. The map had some eye candy without being over embellished. I think more eye candy could have been implemented and improved the map but was not necessary.

Story/Instructions: 4
The story was good, I enjoyed how it unfolded and depending on wether I answered yes or no other characters would interact differently. The instructions were limited although they gave a general idea of how to play. Occasionally I did struggle with the speech commands and wether or not I was meant to use the item through speech or clicking on it in my inventory. I think a help command that told you what could be done with the items you had would be a good addition to this game.

Additional Comments:
Epic Soldier is a fun map that fulfills ones need to explore even if you don't have much time to spare. With your interactions having impact on what other characters say there is some replay value in this scenario and that is great to see.
MatheuszinhoXD
Rating
4.2
Breakdown
Playability5.0
Balance3.0
Creativity5.0
Map Design4.0
Story/Instructions4.0
Playability: 5
The playability is very good, i loved the way you did the unstuck system at the forest soldiers, and the grass mowing system too, thats incredible!

Balance: 3
At the start its hard to kill the bandits without getting like 10 hp and getting killed at ranged bandits, and later its just simple to send everyone to attack and use 80 health relic when getting low hp, but at the rest, its good

Creativity: 5
Maybe the most creative i saw, the way you did the house inside and the guardian cinematic is unique, somethings i have never saw at AOM
Map Design: 4
the forest got cool, but nothing incredible, and the inventory could be better, and not only black rock, it would be cool some design at it.

Story/Instructions: 4
the story is good, but it could be better, like an cinematic about how you got there, and not simply start there without explain.

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HGDL v0.8.0

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Rating
4.1
Breakdown
Playability4.3
Balance3.7
Creativity4.7
Map Design4.3
Story/Instructions3.7
Statistics
Downloads:2,035
Favorites: [Who?]1
Size:192.77 KB
Added:08/25/10
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