Sorry for the delay. I was going to release this over a week ago, but the ladder season was coming to an end out of the blue, so, mad scramble to salvage what I could.
Anyways, this is the necromancer, obviously. Look is based off of the Trang Oul's set, if your wondering about the weird yellow head he's holding. He doesn't pack a big punch, but he can summon up to 17 minions to assist him.
Skeleton Warriors: They're undead so they don't count as human soldiers, nor myth units. Nothing is particulary strong agaisnt them, but they're not strong agaisnt anything either. They regenerate so they're tougher than a typical human soldier.
Mages: Like warriors, just they attack from a short distance and hurl different kinds of projectiles.
Fire Golem: The necromancer's only solution to building destruction. and adds additional punch versus myth units.
Blood Golem: This nightmare is the necromancer's secret weapon agaisnt human soldiers. It regenerates life so fast that only heros and some myth units can take it down quickly.
The necromancer can use bone spirit and confusion(convert) from a distance(used to have teeth, but ProjectileID is a fluke). Anything that comes near him will feel his poisonous dagger that can make a squad of men very ill. Just keep him far away as he tends to drop quickly.
Three new technologies include: Skeleton Mastery, Golem Mastery, and Summon Resist, for improving his minions.
The textures might be a bit.... meh, but... oh well. Team colors remain on skeletons due to bugs with the minion texture's bottom being blacked out.
(Also complete with new sounds too)
Everything should be there, if not just let me know.
Also, your going to have to add his minions to the techtreex if you want to be able to train them.
Just stick em in Age 4 or 3 normal or w/e, or if you don't mind time stick em in the various specific gods of a certain age. It's not hard at all. Just copy an existing unit and replace the unit name with the proto name of the necromancer's minions.
[Edited on 10/01/10 @ 04:54 PM]
Guard of Olympus
Posted on 10/02/10 @ 03:59 AM
Very very cool. :)
Posted on 10/02/10 @ 04:14 AM
Wow, looks cool as. You might make me download my first mod.
Posted on 10/06/10 @ 05:46 PM
Do you have plans to make more D2 characteres?
Ghoulz File Author
Posted on 10/08/10 @ 02:37 AM
The next one will be out shortly, and the next two I started on will take quite a while as everything is starting to become much more challenging.
Posted on 12/11/10 @ 06:50 AM
How do you have the necromancer perform different attacks exactly?
Ghoulz File Author
Posted on 12/11/10 @ 12:36 PM
If you leave him on aggressive stance he'll just charge enemies and try to poison them as the unit AI will start any attack with their special ability with the shortest range. He works much better if on defensive or stand ground where he'll used his ranged attacks and ability since he can't reach out far enough for close combat attacks.
Posted on 04/16/11 @ 12:45 AM
I don't understand how to place the minions into the techtreex please send me a full walkthrough at firstname.lastname@example.org on how to get the necromancer! PPPPPPPPPLLLLLLLLLZZZZZZZZZ!!!!!