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Downloads Home » Single Player Scenarios » The Movie of Eyecandy

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The Movie of Eyecandy

Author File Description
HoopsGirl
File Details
Version: AoM: The Titans
Plz leave me a comment and tell me what you think about my very first cinematic. I am new here and don't know very much about AoM, but hope to learn!
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
HoopsGirl
File Author
NOTE: Please keep in mind that when you download this, this is my very first upload and my very first cinamatic. It is not going to be as good as some others.

Have any questions? Leave a comment!!!!
aom expert
Staff
downloading. ill check it out soon and review :)
BSU_DoLhades Well its not a cinematic

you need to fix the triggering!
HoopsGirl
File Author
Well, it's my very first so, it was the best I- I mean WE could do. Me and Maurader1221
Marauder1221 Yeah she's my little sister, so I helped her with her first, I wanted her to do most on her own, I made some suggestions and the cinemtic(Yeah not my best).
HoopsGirl
File Author
Yep!!! I'm sort of just getting into this thing, but it's pretty fun:D
Hammerhands With cinematics, timing is crucial. Try moving the camera in straight lines rather than turns to avoid the view slinging around.

I name all of my cinematic triggers by the order in which they fire.

010
020
030
040
050
060
070
etc...
If you need to add a trigger in the middle... you add it this way.

020
025
030

And then if you need another one in there:

020
022
025
030

Timing is everything. This system helps.
Hammerhands I downloaded and checked this cinematic out.
The camera track is decent, but you need to make sure you never show the edge of the map. You also need to slow it down. By about twice. You can change the amount of time it takes between each camera point as well, so that it doesn't evenly divide the time between points, as it automatically does.

Also. You need to disable victory. It told me I was victorious ten seconds after the game started. There is a box you check in the scenario options box off the menu bar.

Third, you need to have triggers if you want anyone to be able to see this cinematic without having to go into the editor. Like this:

Cinematic 010:
active
Run immediately
high priority

Condition:
Always

Effect:
Cinematic mode 'ON'
Camera track (Choose your track)

Use the fire event box of camera track to fire the next trigger.

Cinematic 020
run immediately

Condition:
Always

Effect:
Cinematic mode 'OFF'
Set player won

If you don't turn off the cinematic mode, the UI will be left off, and anyone who plays the game will experience a virtual game lockup, and will have to use Windows to shut the game down.
I've found it is best to test a cinematic track with the cinematic mode off first, to see if the triggers fire. Because if they never fire, the cinematic will not end, and the game is incommunicado, and will not shut off, leave the game, cinematic, or anything of the kind.

Other than that, it was a nice camera track. Keep up the good work!
HoopsGirl
File Author
Thank you for letting me know:)
Marauder1221 Hey Hammerhands, if someone exceriances the lock-up then they could press the CTRL and F4 keys at the same time and it would sy are you sure you want to quit, that's when you click yes. Just in case you didn't know. :P

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HGDL v0.8.0

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Statistics
Downloads:166
Favorites: [Who?]0
Size:73.85 KB
Added:10/02/10
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